Template:Weapon infobox

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Weapon infobox
Basic Information
Technical Specifications
Technical Specifications (Altfire)
Game Information

Example usage:

{{Weapon infobox
|title1=Example<!-- Article title -->
|image1=Example<!-- Viewmodel front -->
|caption1=Viewmodel front
|image2=Example<!-- Viewmodel side-->
|caption2=Viewmodel side
|image3=Example<!-- Worldmodel -->
|caption3=Worldmodel
<!--- Basic Information --->
|name=Example <!-- technical name -->
|faction=Example <!---(combine, rebels, conscripts, etc)--->
|origin=Example <!---What faction it originates from--->
<!--- Technical specifications --->
|alt_fire= <!---(Yes/No) "is there altfire?"--->
|fire_rate=
|damage= <!--- Enter like this: 
*100 (To you)
*20 (To enemies)
--->
|accuracy= <!---(aka spread)--->
|range= <!-- Maximum range of the weapon, in HU. Generally intended for melee weapons. -->
|firemode= <!---(i.e. full-auto; semi-auto; burst-fire)--->
|recoil=
|clipsize= 
|clips= <!---(max qty of clips, including "active" one)--->
|ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)--->
|ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
|ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up--->
<!--- Technical specifications for ALTFIRE--->
|fire_rate2=
|damage2=
|accuracy2=
|range2=
|firemode2=
|recoil2=
|clipsize2= 
|clips2=
|ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)--->
<!--- Usage --->
|ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list)
*combine
*monkey boy
*shit on my floor
*god damn it
--->
<!--- Game Info --->
|vmodel_name=Example <!---(the .mdl file; view model)--->
|wmodel_name=Example <!---(the .mdl file; world model)--->
|weapon_ent_info=<!---The weapon's entity name in hammer--->
|ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list)
*item_ammo_ar2<br>(ammo entity)
*item_ammo_ar2_large<br>(ammo entity, large)
*item_ammo_ar2_altfire<br>(ball ammo entity)
If there's only one ammo entity, just put that one without any bulleting.--->
|ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.--->
}}