Difference between revisions of "Aaron/box (WC)"
From Valve Cut Content
John Lennon (talk | contribs) (Tag: Undo) |
CrazyBubba64 (talk | contribs) (Added links to used assets) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | __NOEDITSECTION__ | |
− | < | + | {{MapInfoBox |
− | + | |title1=box.vmf <!-- the map name with .vmf --> | |
− | < | + | <!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> |
− | + | <!-- Basic Info --> | |
− | + | |engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |
− | + | |game=Half-Life 2 <!-- What game is this made for?--> | |
− | < | + | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> |
− | + | |mapdate=December 12, 2002<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |
− | + | |mapversion=936 | |
− | + | <!-- More advanced info --> | |
− | + | |editor_build=2006 | |
− | + | }} | |
− | + | It's a box alright. | |
− | + | ||
− | + | ==Overview== | |
− | + | The map is a big box with a horse statue, ladder prop, a mounted machine gun, and a visgroup with an elevator that moves sideways in a loop. | |
− | + | ||
− | + | ==Referenced Assets== | |
− | + | ===Entities=== | |
− | + | *[[ambient_generic]] | |
− | + | *[[dynamic_prop]] | |
− | + | *[[func_detail]] | |
− | < | + | *[[env_fire]] |
− | + | *[[env_shake]] | |
− | + | *[[func_tankcontrols]] | |
− | + | *[[func_tankrocket]] | |
− | + | *[[func_tracktrain]] | |
− | + | *[[info_player_start]] | |
+ | *[[path_track]] | ||
+ | *[[static_prop]] | ||
+ | *[[trigger_multiple]] | ||
+ | |||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/concrete/concretefloor014a]] | ||
+ | *[[hl2/materials/metal/metalfence007a]] | ||
+ | *[[hl2/materials/metal/metalpipe004a]] | ||
+ | *[[hl2/materials/metal/metalrail003a]] | ||
+ | *[[hl2/materials/metal/test_metal_waterleak]] | ||
+ | *[[hl2/materials/plaster/plasterwall033a]] | ||
+ | *[[hl2/materials/skybox/sky_c17_02]] | ||
+ | *[[hl2/materials/sprites/muzzleflash2]] | ||
+ | *[[hl2/materials/tile/tilefloor016a]] | ||
+ | *[[hl2/materials/tools/toolsblack]] | ||
+ | *[[hl2/materials/tools/toolsclip]] | ||
+ | *[[hl2/materials/tools/toolsorigin]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/props_c17/metalladder002]] | ||
+ | *[[hl2/models/props_c17/statue_horse]] | ||
+ | |||
+ | ===Sounds=== | ||
+ | *[[hl2/sound/ambience/biggun1]] (missing in HL2, present in HL1) | ||
+ | |||
+ | ==Appearences== | ||
+ | [[Aaron's_WC_folder|/aaron/]] | ||
+ | |||
+ | ==Gallery== | ||
+ | ===Hammer=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | box_hammer.png | ||
+ | </gallery> | ||
+ | [[Category:WC Mappack]] | ||
+ | [[Category:Maps]] |
Latest revision as of 20:20, 28 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | December 12, 2002 |
Editor Build | 2006 |
Map Date (NET) | April 22, 2002 |
It's a box alright.
Contents
Overview
The map is a big box with a horse statue, ladder prop, a mounted machine gun, and a visgroup with an elevator that moves sideways in a loop.
Referenced Assets
Entities
- ambient_generic
- dynamic_prop
- func_detail
- env_fire
- env_shake
- func_tankcontrols
- func_tankrocket
- func_tracktrain
- info_player_start
- path_track
- static_prop
- trigger_multiple
Materials
- hl2/materials/concrete/concretefloor014a
- hl2/materials/metal/metalfence007a
- hl2/materials/metal/metalpipe004a
- hl2/materials/metal/metalrail003a
- hl2/materials/metal/test_metal_waterleak
- hl2/materials/plaster/plasterwall033a
- hl2/materials/skybox/sky_c17_02
- hl2/materials/sprites/muzzleflash2
- hl2/materials/tile/tilefloor016a
- hl2/materials/tools/toolsblack
- hl2/materials/tools/toolsclip
- hl2/materials/tools/toolsorigin
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
Models
Sounds
- hl2/sound/ambience/biggun1 (missing in HL2, present in HL1)