Aaron/dynamic test (WC): Difference between revisions
From Valve Cut Content
mNo edit summary |
CrazyBubba64 (talk | contribs) No edit summary |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
__NOEDITSECTION__ | |||
{{MapInfoBox | |||
|title1=dynamic_test.vmf <!-- the map name with .vmf --> | |||
<!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | |||
<!-- Basic Info --> | |||
|engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |||
|game=Half-Life 2 <!-- What game is this made for?--> | |||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |||
|mapdate=December 12, 2002<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |||
|mapversion=2 | |||
<!-- More advanced info --> | |||
|editor_build=2062 | |||
}} | |||
Another day, another map testing something. | |||
==Overview== | |||
The map consists of a very large hollow box with the player and two prop_dynamic barrels. | |||
The sideways barrel is parented to the upright barrel. | |||
It is assumed this was to test for some sort of bug in the parenting system. | |||
==Referenced Assets== | |||
===Entities=== | |||
*[[info_player_start]] | |||
*[[prop_dynamic]] | |||
===Materials=== | |||
*[[hl2/materials/concrete/concreteceiling003a]] | |||
*[[hl2/materials/skybox/sky_wasteland02]] | |||
===Models=== | |||
*[[hl2/models/props_c17/barrel10a]] | |||
==Appearences== | |||
[[Aaron's_WC_folder|/aaron/]] | |||
==Gallery== | |||
===Hammer=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
dynamic_test_hammer.png | |||
</gallery> | |||
[[Category:WC Mappack]] | |||
[[Category:Maps]] | |||
< | |||
Latest revision as of 20:36, 28 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | December 12, 2002 |
Editor Build | 2062 |
Map Date (NET) | June 17, 2002 |
Another day, another map testing something.
Overview
The map consists of a very large hollow box with the player and two prop_dynamic barrels. The sideways barrel is parented to the upright barrel.
It is assumed this was to test for some sort of bug in the parenting system.