Crap (WC): Difference between revisions
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CrazyBubba64 (talk | contribs) (Added links to used assets) |
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__NOEDITSECTION__ | |||
< | {{MapInfoBox | ||
|title1=crap.vmf <!-- the map name with .vmf --> | |||
< | <!-- Sidebar images --> | ||
|image1=crap_ig_2.png | |||
< | <!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | ||
<!-- Basic Info --> | |||
|engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |||
|game=Half-Life 2 <!-- What game is this made for?--> | |||
< | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
|mapdate=April 22, 2003<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |||
< | |mapversion=177 | ||
<!-- More advanced info --> | |||
|editor_build=2369 | |||
}} | |||
<!-- todo -- hammer screenshot within the water --> | |||
<b>Crap</b> is a simplistic testmap. It may have been used to test water shaders. | |||
==Overview== | |||
Crap is an oddly-named testmap that was most likely intended to test the behavior of textures underneath a water brush. The wall bordering the water and floor are textured with brick/brickfloor001a, but the (26) cubes within the water vary more greatly between 4 different textures. A, of course, brickfloor001a-textured staircase is also included, which goes up to the skybox and down to the bottom of the watered area. | |||
< | ===Appearances=== | ||
*Base directory | |||
< | |||
==Referenced Assets== | |||
===Entities=== | |||
*[[cycler]] | |||
*[[func_brush]] | |||
*[[func_detail]] | |||
*[[info_player_start]] | |||
*[[light_environment]] | |||
===Materials=== | |||
*[[hl2/materials/brick/brickfloor001a]] | |||
*[[hl2/materials/brick/brickwall003d]] | |||
*[[hl2/materials/brick/brickwall009f]] | |||
*[[hl2/materials/brick/brickwall032c]] | |||
*[[hl2/materials/brick/brickwall042d]] | |||
*[[hl2/materials/brick/brickwall052c]] | |||
*[[hl2/materials/composite/citadelwall002a]] | |||
*[[hl2/materials/concrete/concretefloor022a]] | |||
*[[hl2/materials/dev/dev_water2]] | |||
*[[hl2/materials/metal/metaldoor066a]] | |||
*[[hl2/materials/nature/rockwall010g]] | |||
*[[hl2/materials/skybox/sky_quarry01]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
===Models=== | |||
*[[hl2/models/alyx]] | |||
*[[hl2/models/roller]] | |||
==Unused Visgroups== | |||
===1 object=== | |||
[[File:Crap_uv_1.png|thumb|310px]] | |||
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a. | |||
{{Clear}} | |||
==Gallery== | |||
===In-Game=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
poo.png | |||
crap_ig_1.png | |||
crap_ig_3.png | |||
</gallery> | |||
===Hammer=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
crap_uv_1.png | |||
crap_ham_1.png | |||
Crap_grid_1.png | |||
</gallery> | |||
[[Category:To_do]] | |||
[[Category:WC Mappack]] | |||
[[Category:Maps]] | |||
[[Category:Half-Life 2]] |
Latest revision as of 23:03, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 22, 2003 |
Editor Build | 2369 |
Map Date (NET) | April 20, 2003 |
Crap is a simplistic testmap. It may have been used to test water shaders.
Overview
Crap is an oddly-named testmap that was most likely intended to test the behavior of textures underneath a water brush. The wall bordering the water and floor are textured with brick/brickfloor001a, but the (26) cubes within the water vary more greatly between 4 different textures. A, of course, brickfloor001a-textured staircase is also included, which goes up to the skybox and down to the bottom of the watered area.
Appearances
- Base directory
Referenced Assets
Entities
Materials
- hl2/materials/brick/brickfloor001a
- hl2/materials/brick/brickwall003d
- hl2/materials/brick/brickwall009f
- hl2/materials/brick/brickwall032c
- hl2/materials/brick/brickwall042d
- hl2/materials/brick/brickwall052c
- hl2/materials/composite/citadelwall002a
- hl2/materials/concrete/concretefloor022a
- hl2/materials/dev/dev_water2
- hl2/materials/metal/metaldoor066a
- hl2/materials/nature/rockwall010g
- hl2/materials/skybox/sky_quarry01
- hl2/materials/tools/toolsskybox
Models
Unused Visgroups
1 object
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.