Crap (WC)
From Valve Cut Content
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Info | |
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Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 22, 2003 |
Editor Build | 2369 |
Map Date (NET) | April 20, 2003 |
Crap is a simplistic testmap. It may have been used to test water shaders.
Contents
Overview
Crap is an oddly-named testmap that was most likely intended to test the behavior of textures underneath a water brush. The wall bordering the water and floor are textured with brick/brickfloor001a, but the (26) cubes within the water vary more greatly between 4 different textures. A, of course, brickfloor001a-textured staircase is also included, which goes up to the skybox and down to the bottom of the watered area.
Appearances
- Base directory
Referenced Assets
Entities
Materials
- hl2/materials/brick/brickfloor001a
- hl2/materials/brick/brickwall003d
- hl2/materials/brick/brickwall009f
- hl2/materials/brick/brickwall032c
- hl2/materials/brick/brickwall042d
- hl2/materials/brick/brickwall052c
- hl2/materials/composite/citadelwall002a
- hl2/materials/concrete/concretefloor022a
- hl2/materials/dev/dev_water2
- hl2/materials/metal/metaldoor066a
- hl2/materials/nature/rockwall010g
- hl2/materials/skybox/sky_quarry01
- hl2/materials/tools/toolsskybox
Models
Unused Visgroups
1 object
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.