AI Hallwalk (WC): Difference between revisions
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{{MapInfoBox | |||
< | |title1 = ai_hallwalk.vmf | ||
|caption1 = Map Overview | |||
< | |engine = Source 2003 | ||
|game = Half-Life 2 | |||
< | |map_version = 34 | ||
|editor_build = 2045 | |||
< | |image1 = Ai hallwalk.png | ||
}} | |||
< | <b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course. | ||
==Overview== | |||
AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. | |||
===Appearances=== | |||
*<code>\ </code> | |||
*<code>\john\ai_testmaps\ </code> | |||
==Unused Visgroups== | |||
===6 objects=== | |||
< | [[File:Hammer_hallwalk002.png|thumb|left]] | ||
Six <code>func_movelinear</code>s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was. | |||
{{clear}} | |||
==Referenced Assets== | |||
===Entities=== | |||
< | *[[func_button]] | ||
*[[func_movelinear]] | |||
*[[info_node]] | |||
*[[info_player_start]] | |||
*[[light_environment]] | |||
*[[npc_barney]] | |||
*[[scripted_sequence]] | |||
===Materials=== | |||
*[[hl2/materials/dev/dev_measuregeneric01]] | |||
*[[hl2/materials/dev/dev_measuregeneric01b]] | |||
*[[hl2/materials/dev/dev_measurehall01]] | |||
*[[hl2/materials/dev/dev_measureswitch03]] | |||
*[[hl2/materials/skybox/sky_wasteland02]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
==Gallery== | |||
===In-Game=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
hallwalk001.png | |||
hallwalk002.png | |||
hallwalk003.png | |||
</gallery> | |||
===Hammer=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
Hammer_hallwalk001.png | |||
Hammer_hallwalk002_novis.png | |||
</gallery> | |||
[[Category:WC Mappack]] | |||
[[Category:Maps]] |
Latest revision as of 23:05, 28 October 2023
![]() Map Overview | |
Info | |
---|---|
Engine | Source 2003 |
Game | Half-Life 2 |
Map Date (last modified) | 34 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.
Overview
AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
Appearances
\
\john\ai_testmaps\
Unused Visgroups
6 objects
Six func_movelinear
s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.
Referenced Assets
Entities
- func_button
- func_movelinear
- info_node
- info_player_start
- light_environment
- npc_barney
- scripted_sequence
Materials
- hl2/materials/dev/dev_measuregeneric01
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurehall01
- hl2/materials/dev/dev_measureswitch03
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/tools/toolsskybox