AI Hallwalk (WC)
From Valve Cut Content
![]() Map Overview | |
Info | |
---|---|
Engine | Source 2003 |
Game | Half-Life 2 |
Map Date (last modified) | 34 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.
Contents
Overview
AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
Appearances
\
\john\ai_testmaps\
Unused Visgroups
6 objects
Six func_movelinear
s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.
Referenced Assets
Entities
- func_button
- func_movelinear
- info_node
- info_player_start
- light_environment
- npc_barney
- scripted_sequence
Materials
- hl2/materials/dev/dev_measuregeneric01
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurehall01
- hl2/materials/dev/dev_measureswitch03
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/tools/toolsskybox