Ai stairs climb (WC): Difference between revisions
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|editor_build= 2134<!-- Ditto, but with "editorbuild". --> | |editor_build= 2134<!-- Ditto, but with "editorbuild". --> | ||
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<!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | <!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | ||
<b> | <b>AI_Stairs_Climb</b> is a testmap intended to test the ability of the AI to climb stairs. | ||
==Overview== | ==Overview== | ||
<!-- Describe the map, what its purpose is, how it was supposed to play out. --> | <!-- Describe the map, what its purpose is, how it was supposed to play out. --> | ||
<b> | <b>AI_Stairs_Climb</b> is a simplistic dev-textured map intended to test AI stair climbing. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. | ||
The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike [[Ai stairs (WC)]] uses specialized climb nodes, even with the <code>scripted_sequence</code> issues fixed the <code>npc_barney</code>s are unable to climb them. | The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike [[Ai stairs (WC)]] uses specialized climb nodes, even with the <code>scripted_sequence</code> issues fixed the <code>npc_barney</code>s are unable to climb them. | ||
==Referenced Assets== | |||
===Entities=== | |||
*[[func_button]] | |||
*[[func_detail]] | |||
*[[func_illusionary]] | |||
*[[info_node]] | |||
*[[info_node_climb]] | |||
*[[info_player_start]] | |||
*[[light_environment]] | |||
*[[npc_barney]] | |||
*[[prop_static]] | |||
*[[scripted_sequence]] | |||
===Materials=== | |||
*[[hl2/materials/dev/dev_measuregeneric01b]] | |||
*[[hl2/materials/dev/dev_measurehall01]] | |||
*[[hl2/materials/dev/dev_measureswitch02]] | |||
*[[hl2/materials/dev/dev_measureswitch03]] | |||
*[[hl2/materials/metal/metalfloor006a]] | |||
*[[hl2/materials/metal/metalhull003d]] | |||
*[[hl2/materials/metal/metalhull004c]] | |||
*[[hl2/materials/metal/metalpipe012a]] | |||
*[[hl2/materials/metal/metaltruss004a]] | |||
*[[hl2/materials/skybox/sky_wasteland02]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
===Models=== | |||
*[[hl2/models/props_borealis/handrail01_long_stairwell01]] | |||
==Gallery== | ==Gallery== |
Latest revision as of 23:14, 28 October 2023
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Info | |
---|---|
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 24, 2002 |
Editor Build | 2134 |
Map Date (NET) | August 28, 2002 |
AI_Stairs_Climb is a testmap intended to test the ability of the AI to climb stairs.
Overview
AI_Stairs_Climb is a simplistic dev-textured map intended to test AI stair climbing. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike Ai stairs (WC) uses specialized climb nodes, even with the scripted_sequence
issues fixed the npc_barney
s are unable to climb them.
Referenced Assets
Entities
- func_button
- func_detail
- func_illusionary
- info_node
- info_node_climb
- info_player_start
- light_environment
- npc_barney
- prop_static
- scripted_sequence
Materials
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurehall01
- hl2/materials/dev/dev_measureswitch02
- hl2/materials/dev/dev_measureswitch03
- hl2/materials/metal/metalfloor006a
- hl2/materials/metal/metalhull003d
- hl2/materials/metal/metalhull004c
- hl2/materials/metal/metalpipe012a
- hl2/materials/metal/metaltruss004a
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/tools/toolsskybox