Ai stairs climb (WC)
From Valve Cut Content
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Info | |
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Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 24, 2002 |
Editor Build | 2134 |
Map Date (NET) | August 28, 2002 |
AI_Stairs_Climb is a testmap intended to test the ability of the AI to climb stairs.
Contents
Overview
AI_Stairs_Climb is a simplistic dev-textured map intended to test AI stair climbing. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike Ai stairs (WC) uses specialized climb nodes, even with the scripted_sequence
issues fixed the npc_barney
s are unable to climb them.
Referenced Assets
Entities
- func_button
- func_detail
- func_illusionary
- info_node
- info_node_climb
- info_player_start
- light_environment
- npc_barney
- prop_static
- scripted_sequence
Materials
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurehall01
- hl2/materials/dev/dev_measureswitch02
- hl2/materials/dev/dev_measureswitch03
- hl2/materials/metal/metalfloor006a
- hl2/materials/metal/metalhull003d
- hl2/materials/metal/metalhull004c
- hl2/materials/metal/metalpipe012a
- hl2/materials/metal/metaltruss004a
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/tools/toolsskybox