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==Appearances==
==Appearances==
/jake/
/jake/
==Referenced Assets==
===Entities===
*[[env_explosion]]
*[[info_node]]
*[[info_player_start]]
*[[light_spot]]
*[[monster_generic]]
*[[npc_combine_s]]
*[[prop_static]]
*[[scripted_sequence]]
*[[static_prop]]
*[[trigger_once]]
===Materials===
*[[hl2/materials/brick/brickfloor002a]]
*[[hl2/materials/concrete/concretefloor005a]]
*[[hl2/materials/concrete/concretewall021a]]
*[[hl2/materials/concrete/concretewall021c]]
*[[hl2/materials/props/acousticceiling002a]]
*[[hl2/materials/skybox/sky_wasteland02]]
*[[hl2/materials/sprites/zerogxplode]]
*[[hl2/materials/tools/toolstrigger]]
===Models===
*[[hl2/models/e3hydra]]
*[[hl2/models/e3hydra_seer]]
*[[hl2/models/e3hydra_smacker]]
*[[hl2/models/lighting/w_industrialbell02on]]
*[[hl2/models/props_c17/metalladder002]]


==Gallery==
==Gallery==

Latest revision as of 23:35, 28 October 2023

Jake/HydraScript (WC)
Hydrascript01.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date April 14, 2003
Editor Build 2352
Map Date (NET) April 03, 2003

Self explanatory title. Need it say more?

Overview

The map is a big box with a platform, ladder prop, triggers/scripted sequences, and 3 hydras. The scene plays out pretty much the same way it would in e3_hydra. A soldier hops down from a ladder, aims his gun at you, but is interrupted by a hydra who promptly stabs him and drags him out of sight. Two other hydras will rise up and the script ends there.

Appearances

/jake/

Referenced Assets

Entities

Materials

Models

Gallery

Hammer

In-Game