Marc/nether 01 (WC): Difference between revisions
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This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2. | This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2. | ||
== | ==Referenced Assets== | ||
* | ===Entities=== | ||
*[[ambient_generic]] | |||
*[[cycler]] | |||
*[[env_explosion]] | |||
*[[env_physexplosion]] | |||
*[[env_shake]] | |||
*[[env_sound]] | |||
*[[env_sprite]] | |||
*[[env_steam]] | |||
*[[func_brush]] | |||
*[[func_detail]] | |||
*[[func_ladder]] | |||
*[[func_physbox]] | |||
*[[info_node]] | |||
*[[info_node_air]] | |||
*[[info_player_start]] | |||
*[[infodecal]] | |||
*[[item_battery]] | |||
*[[item_healthkit]] | |||
*[[light_spot]] | |||
*[[momentary_door]] | |||
*[[momentary_rot_button]] | |||
*[[monster_generic]] | |||
*[[multi_manager]] | |||
*[[npc_maker]] | |||
*[[npc_stalker]] | |||
*[[phys_constraint]] | |||
*[[phys_convert]] | |||
*[[prop_static]] | |||
*[[scripted_sentence]] | |||
*[[scripted_sequence]] | |||
*[[scripted_target]] | |||
*[[static_prop]] | |||
*[[trigger_look]] | |||
*[[trigger_once]] | |||
*[[trigger_relay]] | |||
*[[weapon_stunstick]] | |||
== | ===Materials=== | ||
* | *[[hl2/materials/brick/brickwall001a]] | ||
*[[hl2/materials/concrete/concretewall002a]] | |||
*[[hl2/materials/concrete/concretewall038b]] | |||
*[[hl2/materials/decals/decalfont01003a]] | |||
*[[hl2/materials/decals/decalfont01007a]] | |||
*[[hl2/materials/decals/decalmetalgrate010a]] | |||
*[[hl2/materials/decals/lambdaspray_1a]] | |||
*[[hl2/materials/dev/dev_concretefloor006a]] | |||
*[[hl2/materials/dev/dev_measuregeneric01]] | |||
*[[hl2/materials/metal/metalfireescape001a]] | |||
*[[hl2/materials/metal/metalfireescape002a]] | |||
*[[hl2/materials/metal/metalfloor001a]] | |||
*[[hl2/materials/metal/metalgate001a]] | |||
*[[hl2/materials/metal/metalgrate001a]] | |||
*[[hl2/materials/metal/metalladder001a]] | |||
*[[hl2/materials/metal/metalpipe_nether]] | |||
*[[hl2/materials/metal/metalrail001a]] | |||
*[[hl2/materials/metal/metalrail003b]] | |||
*[[hl2/materials/metal/metalvent011a]] | |||
*[[hl2/materials/metal/metalwall008a]] | |||
*[[hl2/materials/nature/water_haven001a]] | |||
*[[hl2/materials/props/metalpipeendcap001a]] | |||
*[[hl2/materials/skybox/sky_wasteland02]] | |||
*[[hl2/materials/sprites/glow_test02]] | |||
*[[hl2/materials/sprites/lamphalo]] | |||
*[[hl2/materials/sprites/zerogxplode]] | |||
*[[hl2/materials/stone/stonewall036a]] | |||
*[[hl2/materials/tools/toolsblack]] | |||
*[[hl2/materials/tools/toolsclip]] | |||
*[[hl2/materials/tools/toolsorigin]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
*[[hl2/materials/tools/toolstrigger]] | |||
===Models=== | |||
*[[hl2/models/c17_male2]] | |||
*[[hl2/models/lighting/w_cagelighton01]] | |||
*[[hl2/models/props_c17/light_industrialbell01_on]] | |||
===Sounds=== | |||
*[[hl2/sound/ambient/areas/roomtone/roomtone3]] | |||
*[[hl2/sound/ambient/areas/sewer/sewer1]] | |||
*[[hl2/sound/ambient/areas/sewer/sewer_air1]] | |||
*[[hl2/sound/ambient/areas/sewer/tunnel1]] | |||
*[[hl2/sound/ambient/objects/steam1]] | |||
*[[hl2/sound/ambient/objects/steam2]] | |||
*[[hl2/sound/debris/bustmetal2]] | |||
*[[hl2/sound/impact/explosions/script/exp_steam1]] | |||
*[[hl2/sound/impact/explosions/script/explosion1]] | |||
*[[hl2/sound/impact/metal/distant_drop1]] | |||
*[[hl2/sound/impact/metal/pipe_drop1]] | |||
*[[hl2/sound/impact/metal/vent_open3]] | |||
*[[hl2/sound/npc/citizen/whistle_loop]] | |||
*[[hl2/sound/scripted/misc/manhack_approach]] | |||
*[[hl2/sound/scripted/misc/metal_grind1]] | |||
*[[hl2/sound/scripted/stinger/stinger1]] | |||
*[[hl2/sound/scripted/stinger/sus_loop1]] | |||
==Appearences== | ==Appearences== | ||
[[Marc's_WC_folder|/marc/]] | [[Marc's_WC_folder|/marc/]] | ||
Line 44: | Line 134: | ||
nether_hammer.png | nether_hammer.png | ||
</gallery> | </gallery> | ||
[[Category:WC Mappack]] | [[Category:WC Mappack]] | ||
[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 23:42, 28 October 2023
| |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | June 21, 2002 |
Editor Build | 2062 |
Map Date (NET) | June 17, 2002 |
Gordon goes on a subterranean adventure.
Overview
The player spawns in a large sewer. Armed with only a stunstick, the player crosses the sewer and reaches a lone citizen whistling in a locked-off room. The citizen (known as Joe) recognizes the player and warns them to get away. A dramatic stinger loop begins to play as a manhack bursts into the room and chases the citizen away. Manhacks begin to break into the area where the player is, exposing a new pathway. The player fights off manhacks as they crawl through a large sewer pipe, ending up in a large chasm. As the player enters the chasm, a stalker uses its laser to cut down a large pipe from in front of the player. The player must climb through the chasm while fending off manhacks and dodging stalker beams. The map ends in a room where the player turns a lever, closing a pipe behind them and opening a pathway to a ladder.
Functional Notes
This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.
Referenced Assets
Entities
- ambient_generic
- cycler
- env_explosion
- env_physexplosion
- env_shake
- env_sound
- env_sprite
- env_steam
- func_brush
- func_detail
- func_ladder
- func_physbox
- info_node
- info_node_air
- info_player_start
- infodecal
- item_battery
- item_healthkit
- light_spot
- momentary_door
- momentary_rot_button
- monster_generic
- multi_manager
- npc_maker
- npc_stalker
- phys_constraint
- phys_convert
- prop_static
- scripted_sentence
- scripted_sequence
- scripted_target
- static_prop
- trigger_look
- trigger_once
- trigger_relay
- weapon_stunstick
Materials
- hl2/materials/brick/brickwall001a
- hl2/materials/concrete/concretewall002a
- hl2/materials/concrete/concretewall038b
- hl2/materials/decals/decalfont01003a
- hl2/materials/decals/decalfont01007a
- hl2/materials/decals/decalmetalgrate010a
- hl2/materials/decals/lambdaspray_1a
- hl2/materials/dev/dev_concretefloor006a
- hl2/materials/dev/dev_measuregeneric01
- hl2/materials/metal/metalfireescape001a
- hl2/materials/metal/metalfireescape002a
- hl2/materials/metal/metalfloor001a
- hl2/materials/metal/metalgate001a
- hl2/materials/metal/metalgrate001a
- hl2/materials/metal/metalladder001a
- hl2/materials/metal/metalpipe_nether
- hl2/materials/metal/metalrail001a
- hl2/materials/metal/metalrail003b
- hl2/materials/metal/metalvent011a
- hl2/materials/metal/metalwall008a
- hl2/materials/nature/water_haven001a
- hl2/materials/props/metalpipeendcap001a
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/sprites/glow_test02
- hl2/materials/sprites/lamphalo
- hl2/materials/sprites/zerogxplode
- hl2/materials/stone/stonewall036a
- hl2/materials/tools/toolsblack
- hl2/materials/tools/toolsclip
- hl2/materials/tools/toolsorigin
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
Models
- hl2/models/c17_male2
- hl2/models/lighting/w_cagelighton01
- hl2/models/props_c17/light_industrialbell01_on
Sounds
- hl2/sound/ambient/areas/roomtone/roomtone3
- hl2/sound/ambient/areas/sewer/sewer1
- hl2/sound/ambient/areas/sewer/sewer_air1
- hl2/sound/ambient/areas/sewer/tunnel1
- hl2/sound/ambient/objects/steam1
- hl2/sound/ambient/objects/steam2
- hl2/sound/debris/bustmetal2
- hl2/sound/impact/explosions/script/exp_steam1
- hl2/sound/impact/explosions/script/explosion1
- hl2/sound/impact/metal/distant_drop1
- hl2/sound/impact/metal/pipe_drop1
- hl2/sound/impact/metal/vent_open3
- hl2/sound/npc/citizen/whistle_loop
- hl2/sound/scripted/misc/manhack_approach
- hl2/sound/scripted/misc/metal_grind1
- hl2/sound/scripted/stinger/stinger1
- hl2/sound/scripted/stinger/sus_loop1
Appearences
Media
Fixed version of nether_01 by Витой