Marc/nether 01 (WC): Difference between revisions

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澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
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{{MapInfoBox
他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
|title1=nether_01.vmf <!-- the map name with .vmf -->
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<!-- Sidebar images -->
基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
|image1=nether_chasm.PNG
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<!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. -->
“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
<!-- Basic Info -->
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|engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. -->
在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
|game=Half-Life 2 <!-- What game is this made for?-->
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|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.-->
“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
|mapdate=June 21, 2002<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. -->
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|mapversion=924
根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
<!-- More advanced info -->
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|editor_build=2062
“試著想想另一個國家會做任何如此順從的事情,”他寫道。
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Gordon goes on a subterranean adventure.
此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
 
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==Overview==
基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
The player spawns in a large sewer. Armed with only a stunstick, the player crosses the sewer and reaches a lone citizen whistling in a locked-off room.
<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
The citizen (known as Joe) recognizes the player and warns them to get away.  A dramatic stinger loop begins to play as a manhack bursts into the room and chases the citizen away.
Manhacks begin to break into the area where the player is, exposing a new pathway.  The player fights off manhacks as they crawl through a large sewer pipe, ending up in a large chasm.  As the player enters the chasm, a stalker uses its laser to cut down a large pipe from in front of the player.  The player must climb through the chasm while fending off manhacks and dodging stalker beams.
The map ends in a room where the player turns a lever, closing a pipe behind them and opening a pathway to a ladder.
 
==Functional Notes==
This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system.  Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.
 
==Referenced Assets==
===Entities===
*[[ambient_generic]]
*[[cycler]]
*[[env_explosion]]
*[[env_physexplosion]]
*[[env_shake]]
*[[env_sound]]
*[[env_sprite]]
*[[env_steam]]
*[[func_brush]]
*[[func_detail]]
*[[func_ladder]]
*[[func_physbox]]
*[[info_node]]
*[[info_node_air]]
*[[info_player_start]]
*[[infodecal]]
*[[item_battery]]
*[[item_healthkit]]
*[[light_spot]]
*[[momentary_door]]
*[[momentary_rot_button]]
*[[monster_generic]]
*[[multi_manager]]
*[[npc_maker]]
*[[npc_stalker]]
*[[phys_constraint]]
*[[phys_convert]]
*[[prop_static]]
*[[scripted_sentence]]
*[[scripted_sequence]]
*[[scripted_target]]
*[[static_prop]]
*[[trigger_look]]
*[[trigger_once]]
*[[trigger_relay]]
*[[weapon_stunstick]]
 
===Materials===
*[[hl2/materials/brick/brickwall001a]]
*[[hl2/materials/concrete/concretewall002a]]
*[[hl2/materials/concrete/concretewall038b]]
*[[hl2/materials/decals/decalfont01003a]]
*[[hl2/materials/decals/decalfont01007a]]
*[[hl2/materials/decals/decalmetalgrate010a]]
*[[hl2/materials/decals/lambdaspray_1a]]
*[[hl2/materials/dev/dev_concretefloor006a]]
*[[hl2/materials/dev/dev_measuregeneric01]]
*[[hl2/materials/metal/metalfireescape001a]]
*[[hl2/materials/metal/metalfireescape002a]]
*[[hl2/materials/metal/metalfloor001a]]
*[[hl2/materials/metal/metalgate001a]]
*[[hl2/materials/metal/metalgrate001a]]
*[[hl2/materials/metal/metalladder001a]]
*[[hl2/materials/metal/metalpipe_nether]]
*[[hl2/materials/metal/metalrail001a]]
*[[hl2/materials/metal/metalrail003b]]
*[[hl2/materials/metal/metalvent011a]]
*[[hl2/materials/metal/metalwall008a]]
*[[hl2/materials/nature/water_haven001a]]
*[[hl2/materials/props/metalpipeendcap001a]]
*[[hl2/materials/skybox/sky_wasteland02]]
*[[hl2/materials/sprites/glow_test02]]
*[[hl2/materials/sprites/lamphalo]]
*[[hl2/materials/sprites/zerogxplode]]
*[[hl2/materials/stone/stonewall036a]]
*[[hl2/materials/tools/toolsblack]]
*[[hl2/materials/tools/toolsclip]]
*[[hl2/materials/tools/toolsorigin]]
*[[hl2/materials/tools/toolsskybox]]
*[[hl2/materials/tools/toolstrigger]]
 
===Models===
*[[hl2/models/c17_male2]]
*[[hl2/models/lighting/w_cagelighton01]]
*[[hl2/models/props_c17/light_industrialbell01_on]]
 
===Sounds===
*[[hl2/sound/ambient/areas/roomtone/roomtone3]]
*[[hl2/sound/ambient/areas/sewer/sewer1]]
*[[hl2/sound/ambient/areas/sewer/sewer_air1]]
*[[hl2/sound/ambient/areas/sewer/tunnel1]]
*[[hl2/sound/ambient/objects/steam1]]
*[[hl2/sound/ambient/objects/steam2]]
*[[hl2/sound/debris/bustmetal2]]
*[[hl2/sound/impact/explosions/script/exp_steam1]]
*[[hl2/sound/impact/explosions/script/explosion1]]
*[[hl2/sound/impact/metal/distant_drop1]]
*[[hl2/sound/impact/metal/pipe_drop1]]
*[[hl2/sound/impact/metal/vent_open3]]
*[[hl2/sound/npc/citizen/whistle_loop]]
*[[hl2/sound/scripted/misc/manhack_approach]]
*[[hl2/sound/scripted/misc/metal_grind1]]
*[[hl2/sound/scripted/stinger/stinger1]]
*[[hl2/sound/scripted/stinger/sus_loop1]]
==Appearences==
[[Marc's_WC_folder|/marc/]]
 
==Media==
Fixed version of nether_01 by Витой
 
<youtube width="640" height="480">e5Kfr9cSumI</youtube>  
 
==Gallery==
===Hammer===
<gallery widths="150" bordersize="none" spacing="small">
nether_hammer.png
</gallery>
[[Category:WC Mappack]]
[[Category:Maps]]

Latest revision as of 23:42, 28 October 2023

Marc/nether 01 (WC)
Nether chasm.PNG
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date June 21, 2002
Editor Build 2062
Map Date (NET) June 17, 2002

Gordon goes on a subterranean adventure.

Overview

The player spawns in a large sewer. Armed with only a stunstick, the player crosses the sewer and reaches a lone citizen whistling in a locked-off room. The citizen (known as Joe) recognizes the player and warns them to get away. A dramatic stinger loop begins to play as a manhack bursts into the room and chases the citizen away. Manhacks begin to break into the area where the player is, exposing a new pathway. The player fights off manhacks as they crawl through a large sewer pipe, ending up in a large chasm. As the player enters the chasm, a stalker uses its laser to cut down a large pipe from in front of the player. The player must climb through the chasm while fending off manhacks and dodging stalker beams. The map ends in a room where the player turns a lever, closing a pipe behind them and opening a pathway to a ladder.

Functional Notes

This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.

Referenced Assets

Entities

Materials

Models

Sounds

Appearences

/marc/

Media

Fixed version of nether_01 by Витой

Gallery

Hammer