Marc/nether 01 (WC): Difference between revisions

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This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system.  Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.
This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system.  Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.


==Missing Models==
==Referenced Assets==
* models/c17_male2.mdl
===Entities===
*[[ambient_generic]]
*[[cycler]]
*[[env_explosion]]
*[[env_physexplosion]]
*[[env_shake]]
*[[env_sound]]
*[[env_sprite]]
*[[env_steam]]
*[[func_brush]]
*[[func_detail]]
*[[func_ladder]]
*[[func_physbox]]
*[[info_node]]
*[[info_node_air]]
*[[info_player_start]]
*[[infodecal]]
*[[item_battery]]
*[[item_healthkit]]
*[[light_spot]]
*[[momentary_door]]
*[[momentary_rot_button]]
*[[monster_generic]]
*[[multi_manager]]
*[[npc_maker]]
*[[npc_stalker]]
*[[phys_constraint]]
*[[phys_convert]]
*[[prop_static]]
*[[scripted_sentence]]
*[[scripted_sequence]]
*[[scripted_target]]
*[[static_prop]]
*[[trigger_look]]
*[[trigger_once]]
*[[trigger_relay]]
*[[weapon_stunstick]]


==Missing Textures==
===Materials===
* METAL/METALPIPE_NETHER
*[[hl2/materials/brick/brickwall001a]]
*[[hl2/materials/concrete/concretewall002a]]
*[[hl2/materials/concrete/concretewall038b]]
*[[hl2/materials/decals/decalfont01003a]]
*[[hl2/materials/decals/decalfont01007a]]
*[[hl2/materials/decals/decalmetalgrate010a]]
*[[hl2/materials/decals/lambdaspray_1a]]
*[[hl2/materials/dev/dev_concretefloor006a]]
*[[hl2/materials/dev/dev_measuregeneric01]]
*[[hl2/materials/metal/metalfireescape001a]]
*[[hl2/materials/metal/metalfireescape002a]]
*[[hl2/materials/metal/metalfloor001a]]
*[[hl2/materials/metal/metalgate001a]]
*[[hl2/materials/metal/metalgrate001a]]
*[[hl2/materials/metal/metalladder001a]]
*[[hl2/materials/metal/metalpipe_nether]]
*[[hl2/materials/metal/metalrail001a]]
*[[hl2/materials/metal/metalrail003b]]
*[[hl2/materials/metal/metalvent011a]]
*[[hl2/materials/metal/metalwall008a]]
*[[hl2/materials/nature/water_haven001a]]
*[[hl2/materials/props/metalpipeendcap001a]]
*[[hl2/materials/skybox/sky_wasteland02]]
*[[hl2/materials/sprites/glow_test02]]
*[[hl2/materials/sprites/lamphalo]]
*[[hl2/materials/sprites/zerogxplode]]
*[[hl2/materials/stone/stonewall036a]]
*[[hl2/materials/tools/toolsblack]]
*[[hl2/materials/tools/toolsclip]]
*[[hl2/materials/tools/toolsorigin]]
*[[hl2/materials/tools/toolsskybox]]
*[[hl2/materials/tools/toolstrigger]]


===Models===
*[[hl2/models/c17_male2]]
*[[hl2/models/lighting/w_cagelighton01]]
*[[hl2/models/props_c17/light_industrialbell01_on]]
===Sounds===
*[[hl2/sound/ambient/areas/roomtone/roomtone3]]
*[[hl2/sound/ambient/areas/sewer/sewer1]]
*[[hl2/sound/ambient/areas/sewer/sewer_air1]]
*[[hl2/sound/ambient/areas/sewer/tunnel1]]
*[[hl2/sound/ambient/objects/steam1]]
*[[hl2/sound/ambient/objects/steam2]]
*[[hl2/sound/debris/bustmetal2]]
*[[hl2/sound/impact/explosions/script/exp_steam1]]
*[[hl2/sound/impact/explosions/script/explosion1]]
*[[hl2/sound/impact/metal/distant_drop1]]
*[[hl2/sound/impact/metal/pipe_drop1]]
*[[hl2/sound/impact/metal/vent_open3]]
*[[hl2/sound/npc/citizen/whistle_loop]]
*[[hl2/sound/scripted/misc/manhack_approach]]
*[[hl2/sound/scripted/misc/metal_grind1]]
*[[hl2/sound/scripted/stinger/stinger1]]
*[[hl2/sound/scripted/stinger/sus_loop1]]
==Appearences==
==Appearences==
[[Marc's_WC_folder|/marc/]]
[[Marc's_WC_folder|/marc/]]
Line 44: Line 134:
nether_hammer.png
nether_hammer.png
</gallery>
</gallery>
[[Category:Half-Life_Series]]
[[Category:WC Mappack]]
[[Category:WC Mappack]]
[[Category:2003 Leaks]]
[[Category:Maps]]
[[Category:Maps]]

Latest revision as of 23:42, 28 October 2023

Marc/nether 01 (WC)
Nether chasm.PNG
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date June 21, 2002
Editor Build 2062
Map Date (NET) June 17, 2002

Gordon goes on a subterranean adventure.

Overview

The player spawns in a large sewer. Armed with only a stunstick, the player crosses the sewer and reaches a lone citizen whistling in a locked-off room. The citizen (known as Joe) recognizes the player and warns them to get away. A dramatic stinger loop begins to play as a manhack bursts into the room and chases the citizen away. Manhacks begin to break into the area where the player is, exposing a new pathway. The player fights off manhacks as they crawl through a large sewer pipe, ending up in a large chasm. As the player enters the chasm, a stalker uses its laser to cut down a large pipe from in front of the player. The player must climb through the chasm while fending off manhacks and dodging stalker beams. The map ends in a room where the player turns a lever, closing a pipe behind them and opening a pathway to a ladder.

Functional Notes

This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.

Referenced Assets

Entities

Materials

Models

Sounds

Appearences

/marc/

Media

Fixed version of nether_01 by Витой

Gallery

Hammer