Difference between revisions of "Marc/nether 01 (WC)"
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This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2. | This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2. | ||
− | == | + | ==Referenced Assets== |
− | * | + | ===Entities=== |
+ | *[[ambient_generic]] | ||
+ | *[[cycler]] | ||
+ | *[[env_explosion]] | ||
+ | *[[env_physexplosion]] | ||
+ | *[[env_shake]] | ||
+ | *[[env_sound]] | ||
+ | *[[env_sprite]] | ||
+ | *[[env_steam]] | ||
+ | *[[func_brush]] | ||
+ | *[[func_detail]] | ||
+ | *[[func_ladder]] | ||
+ | *[[func_physbox]] | ||
+ | *[[info_node]] | ||
+ | *[[info_node_air]] | ||
+ | *[[info_player_start]] | ||
+ | *[[infodecal]] | ||
+ | *[[item_battery]] | ||
+ | *[[item_healthkit]] | ||
+ | *[[light_spot]] | ||
+ | *[[momentary_door]] | ||
+ | *[[momentary_rot_button]] | ||
+ | *[[monster_generic]] | ||
+ | *[[multi_manager]] | ||
+ | *[[npc_maker]] | ||
+ | *[[npc_stalker]] | ||
+ | *[[phys_constraint]] | ||
+ | *[[phys_convert]] | ||
+ | *[[prop_static]] | ||
+ | *[[scripted_sentence]] | ||
+ | *[[scripted_sequence]] | ||
+ | *[[scripted_target]] | ||
+ | *[[static_prop]] | ||
+ | *[[trigger_look]] | ||
+ | *[[trigger_once]] | ||
+ | *[[trigger_relay]] | ||
+ | *[[weapon_stunstick]] | ||
− | == | + | ===Materials=== |
− | * | + | *[[hl2/materials/brick/brickwall001a]] |
+ | *[[hl2/materials/concrete/concretewall002a]] | ||
+ | *[[hl2/materials/concrete/concretewall038b]] | ||
+ | *[[hl2/materials/decals/decalfont01003a]] | ||
+ | *[[hl2/materials/decals/decalfont01007a]] | ||
+ | *[[hl2/materials/decals/decalmetalgrate010a]] | ||
+ | *[[hl2/materials/decals/lambdaspray_1a]] | ||
+ | *[[hl2/materials/dev/dev_concretefloor006a]] | ||
+ | *[[hl2/materials/dev/dev_measuregeneric01]] | ||
+ | *[[hl2/materials/metal/metalfireescape001a]] | ||
+ | *[[hl2/materials/metal/metalfireescape002a]] | ||
+ | *[[hl2/materials/metal/metalfloor001a]] | ||
+ | *[[hl2/materials/metal/metalgate001a]] | ||
+ | *[[hl2/materials/metal/metalgrate001a]] | ||
+ | *[[hl2/materials/metal/metalladder001a]] | ||
+ | *[[hl2/materials/metal/metalpipe_nether]] | ||
+ | *[[hl2/materials/metal/metalrail001a]] | ||
+ | *[[hl2/materials/metal/metalrail003b]] | ||
+ | *[[hl2/materials/metal/metalvent011a]] | ||
+ | *[[hl2/materials/metal/metalwall008a]] | ||
+ | *[[hl2/materials/nature/water_haven001a]] | ||
+ | *[[hl2/materials/props/metalpipeendcap001a]] | ||
+ | *[[hl2/materials/skybox/sky_wasteland02]] | ||
+ | *[[hl2/materials/sprites/glow_test02]] | ||
+ | *[[hl2/materials/sprites/lamphalo]] | ||
+ | *[[hl2/materials/sprites/zerogxplode]] | ||
+ | *[[hl2/materials/stone/stonewall036a]] | ||
+ | *[[hl2/materials/tools/toolsblack]] | ||
+ | *[[hl2/materials/tools/toolsclip]] | ||
+ | *[[hl2/materials/tools/toolsorigin]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | ===Models=== | ||
+ | *[[hl2/models/c17_male2]] | ||
+ | *[[hl2/models/lighting/w_cagelighton01]] | ||
+ | *[[hl2/models/props_c17/light_industrialbell01_on]] | ||
+ | |||
+ | ===Sounds=== | ||
+ | *[[hl2/sound/ambient/areas/roomtone/roomtone3]] | ||
+ | *[[hl2/sound/ambient/areas/sewer/sewer1]] | ||
+ | *[[hl2/sound/ambient/areas/sewer/sewer_air1]] | ||
+ | *[[hl2/sound/ambient/areas/sewer/tunnel1]] | ||
+ | *[[hl2/sound/ambient/objects/steam1]] | ||
+ | *[[hl2/sound/ambient/objects/steam2]] | ||
+ | *[[hl2/sound/debris/bustmetal2]] | ||
+ | *[[hl2/sound/impact/explosions/script/exp_steam1]] | ||
+ | *[[hl2/sound/impact/explosions/script/explosion1]] | ||
+ | *[[hl2/sound/impact/metal/distant_drop1]] | ||
+ | *[[hl2/sound/impact/metal/pipe_drop1]] | ||
+ | *[[hl2/sound/impact/metal/vent_open3]] | ||
+ | *[[hl2/sound/npc/citizen/whistle_loop]] | ||
+ | *[[hl2/sound/scripted/misc/manhack_approach]] | ||
+ | *[[hl2/sound/scripted/misc/metal_grind1]] | ||
+ | *[[hl2/sound/scripted/stinger/stinger1]] | ||
+ | *[[hl2/sound/scripted/stinger/sus_loop1]] | ||
==Appearences== | ==Appearences== | ||
[[Marc's_WC_folder|/marc/]] | [[Marc's_WC_folder|/marc/]] |
Latest revision as of 23:42, 28 October 2023
| |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | June 21, 2002 |
Editor Build | 2062 |
Map Date (NET) | June 17, 2002 |
Gordon goes on a subterranean adventure.
Contents
Overview
The player spawns in a large sewer. Armed with only a stunstick, the player crosses the sewer and reaches a lone citizen whistling in a locked-off room. The citizen (known as Joe) recognizes the player and warns them to get away. A dramatic stinger loop begins to play as a manhack bursts into the room and chases the citizen away. Manhacks begin to break into the area where the player is, exposing a new pathway. The player fights off manhacks as they crawl through a large sewer pipe, ending up in a large chasm. As the player enters the chasm, a stalker uses its laser to cut down a large pipe from in front of the player. The player must climb through the chasm while fending off manhacks and dodging stalker beams. The map ends in a room where the player turns a lever, closing a pipe behind them and opening a pathway to a ladder.
Functional Notes
This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.
Referenced Assets
Entities
- ambient_generic
- cycler
- env_explosion
- env_physexplosion
- env_shake
- env_sound
- env_sprite
- env_steam
- func_brush
- func_detail
- func_ladder
- func_physbox
- info_node
- info_node_air
- info_player_start
- infodecal
- item_battery
- item_healthkit
- light_spot
- momentary_door
- momentary_rot_button
- monster_generic
- multi_manager
- npc_maker
- npc_stalker
- phys_constraint
- phys_convert
- prop_static
- scripted_sentence
- scripted_sequence
- scripted_target
- static_prop
- trigger_look
- trigger_once
- trigger_relay
- weapon_stunstick
Materials
- hl2/materials/brick/brickwall001a
- hl2/materials/concrete/concretewall002a
- hl2/materials/concrete/concretewall038b
- hl2/materials/decals/decalfont01003a
- hl2/materials/decals/decalfont01007a
- hl2/materials/decals/decalmetalgrate010a
- hl2/materials/decals/lambdaspray_1a
- hl2/materials/dev/dev_concretefloor006a
- hl2/materials/dev/dev_measuregeneric01
- hl2/materials/metal/metalfireescape001a
- hl2/materials/metal/metalfireescape002a
- hl2/materials/metal/metalfloor001a
- hl2/materials/metal/metalgate001a
- hl2/materials/metal/metalgrate001a
- hl2/materials/metal/metalladder001a
- hl2/materials/metal/metalpipe_nether
- hl2/materials/metal/metalrail001a
- hl2/materials/metal/metalrail003b
- hl2/materials/metal/metalvent011a
- hl2/materials/metal/metalwall008a
- hl2/materials/nature/water_haven001a
- hl2/materials/props/metalpipeendcap001a
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/sprites/glow_test02
- hl2/materials/sprites/lamphalo
- hl2/materials/sprites/zerogxplode
- hl2/materials/stone/stonewall036a
- hl2/materials/tools/toolsblack
- hl2/materials/tools/toolsclip
- hl2/materials/tools/toolsorigin
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
Models
- hl2/models/c17_male2
- hl2/models/lighting/w_cagelighton01
- hl2/models/props_c17/light_industrialbell01_on
Sounds
- hl2/sound/ambient/areas/roomtone/roomtone3
- hl2/sound/ambient/areas/sewer/sewer1
- hl2/sound/ambient/areas/sewer/sewer_air1
- hl2/sound/ambient/areas/sewer/tunnel1
- hl2/sound/ambient/objects/steam1
- hl2/sound/ambient/objects/steam2
- hl2/sound/debris/bustmetal2
- hl2/sound/impact/explosions/script/exp_steam1
- hl2/sound/impact/explosions/script/explosion1
- hl2/sound/impact/metal/distant_drop1
- hl2/sound/impact/metal/pipe_drop1
- hl2/sound/impact/metal/vent_open3
- hl2/sound/npc/citizen/whistle_loop
- hl2/sound/scripted/misc/manhack_approach
- hl2/sound/scripted/misc/metal_grind1
- hl2/sound/scripted/stinger/stinger1
- hl2/sound/scripted/stinger/sus_loop1
Appearences
Media
Fixed version of nether_01 by Витой