Iceaxe: Difference between revisions
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{{Weapon infobox | |||
|title1=Ice Axe<!-- Article title --> | |||
|image1=V iceaxe.png<!-- Viewmodel front --> | |||
|caption1=Viewmodel front | |||
|image2=Iceaxe.png<!-- Viewmodel side--> | |||
|caption2=Viewmodel side | |||
|image3=W iceaxe.png<!-- Worldmodel --> | |||
|caption3=Worldmodel | |||
<!--- Basic Information ---> | |||
|name=Ice Axe<!-- technical name --> | |||
|faction=Ambiguous <!---(combine, rebels, conscripts, etc)---> | |||
|origin=Human <!---What faction it originates from---> | |||
<!--- Technical specifications ---> | |||
|alt_fire= <!---(Yes/No) "is there altfire?"---> | |||
|fire_rate= | |||
*0.25 (First firing mode) | |||
*0.4 (Second firing mode; same as crowbar) | |||
|damage= | |||
*10 (Both firing modes) | |||
|accuracy= <!---(aka spread)---> | |||
|range=60 HU | |||
|firemode= Full-auto; switching between two different firing rates<!---(i.e. full-auto; semi-auto; burst-fire)---> | |||
|recoil= | |||
|clipsize= | |||
|clips= <!---(max qty of clips, including "active" one)---> | |||
|ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> | |||
|ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> | |||
|ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> | |||
<!--- Technical specifications for ALTFIRE---> | |||
|fire_rate2= | |||
|damage2= | |||
|accuracy2= | |||
|firemode2= | |||
|recoil2= | |||
|clipsize2= | |||
|clips2= | |||
|ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> | |||
<!--- Usage ---> | |||
|ugroup1= | |||
<!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) | |||
*combine | |||
*monkey boy | |||
*shit on my floor | |||
*god damn it | |||
---> | |||
<!--- Game Info ---> | |||
|vmodel_name=v_iceaxe.mdl <!---(the .mdl file; view model)---> | |||
|wmodel_name=w_iceaxe.mdl <!---(the .mdl file; world model)---> | |||
|weapon_ent_info=weapon_iceaxe<!---The weapon's entity name in hammer---> | |||
|ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) | |||
*item_ammo_ar2<br>(ammo entity) | |||
*item_ammo_ar2_large<br>(ammo entity, large) | |||
*item_ammo_ar2_altfire<br>(ball ammo entity) | |||
If there's only one ammo entity, just put that one without any bulleting.---> | |||
|ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> | |||
}} | |||
The Ice Axe is a weapon available in the [[The_2003_Leak | Half-Life 2 Leak]]. It was removed prior to release of the retail version of the game. | |||
== Overview == | |||
The Ice Axe is a melee weapon with attributes similar to the crowbar. It has a primary and secondary attack, consisting of quick swings, and a larger swing. Both hits do the same amount of damage, however the larger swing may have been intended to do more damage at a slower rate. | |||
The iceaxe deals the same amount of damage as the crowbar and stunstick, however it has greater attack range and a faster speed, making it one of the most effective melee weapons in the game. | |||
=== Missing Texture === | |||
A VMT pointing to the file "Handleview" exists in the texture directory but no VTF is available. The name | |||
suggests a viewplane projected texture may have existed for the model at some stage, much like other view-projected texture mapped weapons in the game. | |||
== Gallery == | |||
<gallery orientation="none" position="center"> | |||
Iceaxe ingame screenshot.png|Attacking zombies with the Ice Axe weapon. | |||
Iceaxe.png|View of the Ice Axe weapon. | |||
V iceaxe.png|First person view of the Ice Axe. | |||
W iceaxe.png|World model of the Ice Axe weapon. | |||
</gallery> | |||
== References == | |||
[[Category:Weapons]] | |||
[[Category:Half-Life 2]] | |||
[[Category:Complete Articles]] | |||
[[Category:2003 Leaks]] |
Revision as of 06:10, 19 June 2020
The Ice Axe is a weapon available in the Half-Life 2 Leak. It was removed prior to release of the retail version of the game.
Overview
The Ice Axe is a melee weapon with attributes similar to the crowbar. It has a primary and secondary attack, consisting of quick swings, and a larger swing. Both hits do the same amount of damage, however the larger swing may have been intended to do more damage at a slower rate.
The iceaxe deals the same amount of damage as the crowbar and stunstick, however it has greater attack range and a faster speed, making it one of the most effective melee weapons in the game.
Missing Texture
A VMT pointing to the file "Handleview" exists in the texture directory but no VTF is available. The name suggests a viewplane projected texture may have existed for the model at some stage, much like other view-projected texture mapped weapons in the game.