Difference between revisions of "Template:Weapon infobox"
From Valve Cut Content
oldwiki>Livelong2 (experimental padding mod) |
oldwiki>Livelong2 (more padding work) |
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− | <infobox | + | <infobox> |
<title source="title1"> | <title source="title1"> | ||
<default>{{PAGENAME}}</default> | <default>{{PAGENAME}}</default> | ||
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<group> | <group> | ||
<header>Technical Specifications</header> | <header>Technical Specifications</header> | ||
− | <data style=" | + | <data style="padding: 0px" source="alt_fire"> |
<label>Is there altfire?</label> | <label>Is there altfire?</label> | ||
</data> | </data> | ||
− | <data style=" | + | <data style="padding: 0px" source="fire_rate"> |
<label>Fire rate</label> | <label>Fire rate</label> | ||
</data> | </data> | ||
− | <data style=" | + | <data style="padding: 0px" source="damage"> |
<label>Damage</label> | <label>Damage</label> | ||
</data> | </data> | ||
− | <data style=" | + | <data style="padding: 0px" source="accuracy"> |
<label>Accuracy</label> | <label>Accuracy</label> | ||
</data> | </data> | ||
− | <data style=" | + | <data style="padding: 0px" source="firemode"> |
<label>Fire Mode</label> | <label>Fire Mode</label> | ||
</data> | </data> |
Revision as of 15:43, 11 October 2017
Example usage:
{{Weapon infobox |title1=Example |image1=Example |caption1=Example |image2=Example |caption2=Example |image3=Example |caption3=Example |image4=Example |caption4=Example <!--- Basic Information ---> |name=Example |faction=Example <!---(combine, rebels, conscripts, etc)---> |origin=Example <!---What faction it originates from---> <!--- Technical specifications ---> |alt_fire= <!---(Yes/No) "is there altfire?"---> |fire_rate= |damage= <!--- Enter like this: *100 (To you) *20 (To enemies) ---> |accuracy= <!---(aka spread)---> |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> |recoil= |clipsize= |clips= <!---(max qty of clips, including "active" one)---> |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> <!--- Technical specifications for ALTFIRE---> |fire_rate2= |damage2= |accuracy2= |firemode2= |recoil2= |clipsize2= |clips2= |ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> <!--- Usage ---> |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) *combine *monkey boy *shit on my floor *god damn it ---> <!--- Game Info ---> |vmodel_name=Example <!---(the .mdl file; view model)---> |wmodel_name=Example <!---(the .mdl file; world model)---> |weapon_ent_info=<!---The weapon's entity name in hammer---> |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) *item_ammo_ar2<br>(ammo entity) *item_ammo_ar2_large<br>(ammo entity, large) *item_ammo_ar2_altfire<br>(ball ammo entity) If there's only one ammo entity, just put that one without any bulleting.---> |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> }}