Energy Socket (Entity): Difference between revisions
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'''Energy_socket''' is an Half-Life 2 entity found only in 2002's ''sawyer\submarine'' map in the [[Oasiz%27s_Map_Documentation | WC Mappack]]. | |||
== In ''sawyer\submarine'' == | |||
In the only [[Oasiz%27s_Map_Documentation | WC Mappack]] appearance, <code>energy_socket</code> is hidden in ''style lights'' visgroup. | |||
That entity appears four times (like a prefab), each time (for %number% from 1 to 4) there is following structure: | |||
* <code>light</code> entity named "light_%number%" which is initially dark by using 'a' (minimal brightness) custom pattern (Initially dark spawnflag not used) | |||
* <code>prop_dynamic</code> named "light_%number%_fixture" - light source model, also used as sound source point | |||
* <code>ambient_generic</code> named "light_%number%_sound" - "electrical" (TODO: explain) sound source (ambient/objects/func_train/electric1.wav - present in leak), off by-default | |||
* <code>energy_socket</code> entity without properties, without inputs and with following outputs: | |||
{| class="wikitable sortable" | |||
|- | |||
! Output !! Target !! Input !! Parameter !! Comments | |||
|- | |||
| Attached1 || light_%number%_sound || PlaySound || || | |||
|- | |||
| Attached1 || light_%number% || SetPattern || mnlnmmnlm || Makes a "pulsating power source" effect | |||
|- | |||
| AttachedNone || light_%number%_sound || StopSound || || | |||
|- | |||
| AttachedNone || light_%number% || SetPattern || a || Turns light off | |||
|} | |||
It seems to be some earlier implementation of plug-and-socket puzzle, but no plugs found on that map. | |||
== In leaked source code == | |||
In [[The_2003_Leak | 2003]] and 2007 source code no <code>energy_socket</code> mentions found. | |||
[[Category:2003 Leaks]] | |||
[[Category:Half-Life 2]] | |||
Latest revision as of 07:51, 8 October 2021
Energy_socket is an Half-Life 2 entity found only in 2002's sawyer\submarine map in the WC Mappack.
In sawyer\submarine
In the only WC Mappack appearance, energy_socket
is hidden in style lights visgroup.
That entity appears four times (like a prefab), each time (for %number% from 1 to 4) there is following structure:
light
entity named "light_%number%" which is initially dark by using 'a' (minimal brightness) custom pattern (Initially dark spawnflag not used)prop_dynamic
named "light_%number%_fixture" - light source model, also used as sound source pointambient_generic
named "light_%number%_sound" - "electrical" (TODO: explain) sound source (ambient/objects/func_train/electric1.wav - present in leak), off by-defaultenergy_socket
entity without properties, without inputs and with following outputs:
Output | Target | Input | Parameter | Comments |
---|---|---|---|---|
Attached1 | light_%number%_sound | PlaySound | ||
Attached1 | light_%number% | SetPattern | mnlnmmnlm | Makes a "pulsating power source" effect |
AttachedNone | light_%number%_sound | StopSound | ||
AttachedNone | light_%number% | SetPattern | a | Turns light off |
It seems to be some earlier implementation of plug-and-socket puzzle, but no plugs found on that map.
In leaked source code
In 2003 and 2007 source code no energy_socket
mentions found.