Editor's information/Page Structures: Difference between revisions
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==Page Structures== | |||
A list of semi-standardized page structures. They might fit with what you are trying to write. | |||
The bullet point levels are representative of the header levels. | |||
===<b>"Evolution" Structure</b>=== | |||
: | <b>Overview:</b> | ||
*Second-level headers are used to divide into "sections" of the particular thing's evolution. | |||
**Third-level headers are used after, to show what we have of that particular revision. | |||
*Including final versions is optional, but usually beneficial. | |||
<b>Works best with:</b> | |||
Articles with a long and notable history. Otherwise, an early version might fit better as a "notable aspect" header. | |||
<b>Examples:</b> | |||
*[[Combine Soldier (Evolution)]] | |||
*[[Metropolice (Evolution)]] | |||
===<b>"Timeline" Structure</b>=== | |||
<b>Headers:</b> | |||
*Major events (or years) serve as level 1 headers, dividing events. | |||
**Individual days where events occur serve as level 2 headers. | |||
**Individual events are laid out below the days with bullet points. | |||
*At the very end, a header for references is included. | |||
<b>Works best with:</b> | |||
Large, multi-month events, with smaller bits scattered over multiple days. | |||
<b>Examples:</b> | |||
*[[Timeline_of_Leaks_(Facepunch-Era)]] | |||
===<b>"Weapon" Structure</b>=== | |||
<b>Headers:</b> | |||
*First, a brief description of what the weapon is, with the weapon name in bold. I.E.: | |||
<blockquote> | |||
The <b>XM29 OICW</b> is the effective predecessor to the OSPIR. It is still in use in the leak, and thus fully present. | |||
</blockquote> | |||
*Two level two headers: | |||
**Overview | |||
**Tactics | |||
**Further case-by-case headers, documenting notable aspects of the weapon. I.E.: | |||
***Older Texture | |||
***Cut Grenade Launching Function | |||
***Facepunch Leaks | |||
*Another level-two header gallery, with dividing subheaders something like this: | |||
**Screenshots | |||
**Renders | |||
**Textures | |||
*A header for references. (If used!) | |||
<b>Works best with:</b> | |||
: | *Articles documenting weapons. The general idea of it can be applied elsewhere, though. | ||
<b>Examples:</b> | |||
*[[AK-47 (AR1)]] | |||
*[[Heavy Machine Gun (HMG1)]] | |||
*[[MP5K (SMG1)]] | |||
*[[XM29 OICW (AR2)]] |
Latest revision as of 07:51, 8 October 2021
Page Structures
A list of semi-standardized page structures. They might fit with what you are trying to write. The bullet point levels are representative of the header levels.
"Evolution" Structure
Overview:
- Second-level headers are used to divide into "sections" of the particular thing's evolution.
- Third-level headers are used after, to show what we have of that particular revision.
- Including final versions is optional, but usually beneficial.
Works best with:
Articles with a long and notable history. Otherwise, an early version might fit better as a "notable aspect" header.
Examples:
"Timeline" Structure
Headers:
- Major events (or years) serve as level 1 headers, dividing events.
- Individual days where events occur serve as level 2 headers.
- Individual events are laid out below the days with bullet points.
- At the very end, a header for references is included.
Works best with:
Large, multi-month events, with smaller bits scattered over multiple days.
Examples:
"Weapon" Structure
Headers:
- First, a brief description of what the weapon is, with the weapon name in bold. I.E.:
The XM29 OICW is the effective predecessor to the OSPIR. It is still in use in the leak, and thus fully present.
- Two level two headers:
- Overview
- Tactics
- Further case-by-case headers, documenting notable aspects of the weapon. I.E.:
- Older Texture
- Cut Grenade Launching Function
- Facepunch Leaks
- Another level-two header gallery, with dividing subheaders something like this:
- Screenshots
- Renders
- Textures
- A header for references. (If used!)
Works best with:
- Articles documenting weapons. The general idea of it can be applied elsewhere, though.
Examples: