Editor's information/Page Structures
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Page Structures
A list of semi-standardized page structures. They might fit with what you are trying to write. The bullet point levels are representative of the header levels.
"Evolution" Structure
Overview:
- Second-level headers are used to divide into "sections" of the particular thing's evolution.
- Third-level headers are used after, to show what we have of that particular revision.
- Including final versions is optional, but usually beneficial.
Works best with:
Articles with a long and notable history. Otherwise, an early version might fit better as a "notable aspect" header.
Examples:
"Timeline" Structure
Headers:
- Major events (or years) serve as level 1 headers, dividing events.
- Individual days where events occur serve as level 2 headers.
- Individual events are laid out below the days with bullet points.
- At the very end, a header for references is included.
Works best with:
Large, multi-month events, with smaller bits scattered over multiple days.
Examples:
"Weapon" Structure
Headers:
- First, a brief description of what the weapon is, with the weapon name in bold. I.E.:
The XM29 OICW is the effective predecessor to the OSPIR. It is still in use in the leak, and thus fully present.
- Two level two headers:
- Overview
- Tactics
- Further case-by-case headers, documenting notable aspects of the weapon. I.E.:
- Older Texture
- Cut Grenade Launching Function
- Facepunch Leaks
- Another level-two header gallery, with dividing subheaders something like this:
- Screenshots
- Renders
- Textures
- A header for references. (If used!)
Works best with:
- Articles documenting weapons. The general idea of it can be applied elsewhere, though.
Examples: