Difference between revisions of "Editor's information/Map Documentation Guide"
From Valve Cut Content
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__NOEDITSECTION__ | __NOEDITSECTION__ | ||
{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 --> | {{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 --> | ||
− | |title1= | + | |title1=50antlions.vmf <!-- the map name with .vmf --> |
− | |image1= | + | |image1=Placeholder phys.jpg |
|game=Half-Life 2 <!-- What game is this made for?--> | |game=Half-Life 2 <!-- What game is this made for?--> | ||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
− | |mapdate= | + | |mapdate= August 20, 2002 <!-- Date of the map file, last modified. If this is obviously irrelevant, don't include. --> |
− | |mapversion= <!-- Open the VMF in notepad and copy the number after "mapversion". --> | + | |mapversion= PLACEHOLDER<!-- Open the VMF in notepad and copy the number after "mapversion". --> |
|editor_build= PLACEHOLDER<!-- Ditto, but with "editorbuild". --> | |editor_build= PLACEHOLDER<!-- Ditto, but with "editorbuild". --> | ||
}} | }} | ||
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<!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | <!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | ||
− | <b> | + | <b>PLACEHOLDER</b> is a testmap intended to test the ability of the AI to navigate a simple course. |
==Overview== | ==Overview== | ||
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<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | <!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | ||
<gallery widths=300px heights=300px mode="packed"> | <gallery widths=300px heights=300px mode="packed"> | ||
− | + | crap_ig_2.png | |
− | + | crap_ig_1.png | |
− | + | crap_ig_3.png | |
</gallery> | </gallery> | ||
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<!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.--> | <!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.--> | ||
<gallery widths=300px heights=300px mode="packed"> | <gallery widths=300px heights=300px mode="packed"> | ||
− | + | crap_ham_1.png | |
− | + | Crap_grid_1.png | |
</gallery> | </gallery> | ||
Revision as of 10:18, 5 August 2022
![]() | |
Info | |
---|---|
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 20, 2002 |
Editor Build | PLACEHOLDER |
Map Date (NET) | Error: Invalid time. |
Click the "edit" sign to the right, and copy this page's source to the map's page you're working on.
PLACEHOLDER is a testmap intended to test the ability of the AI to navigate a simple course.
Overview
PLACEHOLDER is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
Unused Visgroups
Example
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.