Editor's information/Map Documentation Guide: Difference between revisions
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{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 --> | |||
|image1=Placeholder phys.jpg | |||
= | |game=Half-Life 2 <!-- What game is this made for?--> | ||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |||
|mapdate= January 1, 1900 <!-- Date of the map file, last modified. If this is obviously irrelevant, don't include. --> | |||
|mapversion= PLACEHOLDER<!-- Open the VMF in notepad and copy the number after "mapversion". --> | |||
|editor_build= PLACEHOLDER<!-- Ditto, but with "editorbuild". --> | |||
}} | |||
Click the "edit" sign to the right, and copy this page's source to the map's page you're working on. | |||
Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. | <!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | ||
<b>PLACEHOLDER</b> is a testmap intended to test the ability of the AI to navigate a simple course. | |||
==Overview== | ==Overview== | ||
Describe the map, | <!-- Describe the map, what its purpose is, how it was supposed to play out. --> | ||
<b>PLACEHOLDER</b> is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. | |||
==Unused Visgroups== | ==Unused Visgroups== | ||
In subheaders, describe each unused visgroup in the map, including a picture. | <!-- In subheaders, describe each unused visgroup in the map, including a picture. If there aren't any, don't include this. --> | ||
===Example=== | |||
[[File:Crap_uv_1.png|thumb|310px]] | |||
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a. | |||
{{Clear}} <!-- this prevents the side-images from desyncing with the text of the article --> | |||
==Gallery== | ==Gallery== | ||
===In-Game=== | ===In-Game=== | ||
A minimum of three shots of various areas in the map. | <!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | ||
<gallery widths=300px heights=300px mode="packed"> | |||
crap_ig_2.png | |||
crap_ig_1.png | |||
crap_ig_3.png | |||
</gallery> | |||
===Hammer=== | ===Hammer=== | ||
At least one shot of the map in hammer, and one from the 2-D grid above. | <!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.--> | ||
<gallery widths=300px heights=300px mode="packed"> | |||
crap_ham_1.png | |||
Crap_grid_1.png | |||
</gallery> | |||
<!-- Specify the mappack. We don't want to flood out other categories where possible. --> | |||
[[Category:WC Mappack]] | |||
[[Category:Maps]] |
Latest revision as of 10:22, 5 August 2022
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Info | |
---|---|
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | January 1, 1900 |
Editor Build | PLACEHOLDER |
Map Date (NET) | Error: Invalid time. |
Click the "edit" sign to the right, and copy this page's source to the map's page you're working on.
PLACEHOLDER is a testmap intended to test the ability of the AI to navigate a simple course.
Overview
PLACEHOLDER is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
Unused Visgroups
Example
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.