Difference between revisions of "Jaytest"
m |
m (housekeeping) |
||
(9 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Weapon infobox | |
+ | |image1 = Jaytest_vmodel.png | ||
+ | |caption1 = Viewmodel<ref>Flipped on the Z axis 180 degs</ref> | ||
+ | |image2 = Jaytest_ortho.png | ||
+ | |caption2 = Viewed from the side | ||
+ | |model_name=v_jaytest.mdl | ||
− | + | }} | |
+ | Jaytest, commonly also known as V_Jaytest, is an early version of the [[MP5K (SMG1)|MP5]] model found within the Leak files. The file itself reveals a lot of interesting history. | ||
− | + | == History == | |
+ | V_Jaytest is most likely a leftover from a much earlier era of Half-Life 2's development, one much closer to Half-Life 1 than most other models we still have. | ||
− | + | * First, its textures appear in /models/Police/ in anon-hl2. This implies that the Police model once had the SMG permanently affixed to his hand, similarly to HL1. | |
+ | |||
+ | * Second, the textures it has are identical to <code>materials/models/weapons/obsolete/p_HkMp5k</code><ref>p_ is a style of texture naming usually used in Half-Life based games ported to Source, where textures are no longer included in the model</ref>. It suggests that v_jaytest is a remnant of a HL1-esque model otherwise removed. | ||
+ | |||
+ | * Third, the textures of the weapon are setup in a very "old"-style way. There are five-ish textures in total, each used for one side of the model. | ||
+ | |||
+ | * Fourth, when the model is decompiled, the reference smd is named "Police_MP5_45fov.smd". | ||
+ | ==Trivia== | ||
+ | *The only bone it has, unlike most other viewmodels, is named "Box012". | ||
+ | |||
+ | *Although it possesses four animations, they all are placeholders with no movement. | ||
+ | |||
+ | *The origin appears to be where the camera is supposed to be oriented, but the model needs to be flipped around the Z axis to be viewed. | ||
+ | == Differences between back textures == | ||
+ | Jaytest, due to a texture name mixup, uses the [[Metropolice_(Evolution)|Metrocop's]] back texture in normal circumstances, instead of the real back texture "backgun.vtf". Curiously, this Police back texture is older than the one present in the Police's texture folder. | ||
+ | {| class="article-table" | ||
+ | !Back Texture in Police | ||
+ | !Back Texture in Jaytest | ||
+ | |- | ||
+ | |[[File:Backpol.png]] | ||
+ | |[[File:Backjay.png]] | ||
+ | |} | ||
+ | == Name Similarities== | ||
+ | One of the programmers involved in Half-Life 2's development was Jay Stelly. Since this is called Jaytest, it is plausible that he was involved in this, although the test in question is unknown. | ||
+ | ==Gallery== | ||
+ | ===Renders=== | ||
+ | <gallery spacing="small" orientation="none" position="center" widths="150" hideaddbutton=true bordersize="none"> | ||
+ | jaytest_side.png | ||
+ | jaytest_top.png | ||
+ | jaytest_front.png | ||
+ | jaytest_behind.png | ||
+ | </gallery> | ||
+ | === Textures === | ||
+ | <gallery spacing="small" orientation="none" position="center" widths="128" hideaddbutton=true bordersize="none"> | ||
+ | Jaytest front texture.png|"Front.vtf" | ||
+ | side_jaytest_tex.png|"side.vtf" | ||
+ | Jaytest top texture.png|"top.vtf" | ||
+ | backgun.png|"backgun.vtf"<ref>V_jaytest uses back.vtf instead.</ref> | ||
+ | </gallery> | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | [[Category:2003 Leaks]] | ||
+ | [[Category:Half-Life 2]] | ||
+ | [[Category:Good Articles]] | ||
+ | [[Category:Weapons]] |
Latest revision as of 02:08, 14 September 2022
![]() Viewmodel[1] | |
![]() Viewed from the side | |
Basic Information | |
---|---|
Technical Specifications | |
Technical Specifications (Altfire) | |
Game Information |
Jaytest, commonly also known as V_Jaytest, is an early version of the MP5 model found within the Leak files. The file itself reveals a lot of interesting history.
Contents
History
V_Jaytest is most likely a leftover from a much earlier era of Half-Life 2's development, one much closer to Half-Life 1 than most other models we still have.
- First, its textures appear in /models/Police/ in anon-hl2. This implies that the Police model once had the SMG permanently affixed to his hand, similarly to HL1.
- Second, the textures it has are identical to
materials/models/weapons/obsolete/p_HkMp5k
[2]. It suggests that v_jaytest is a remnant of a HL1-esque model otherwise removed.
- Third, the textures of the weapon are setup in a very "old"-style way. There are five-ish textures in total, each used for one side of the model.
- Fourth, when the model is decompiled, the reference smd is named "Police_MP5_45fov.smd".
Trivia
- The only bone it has, unlike most other viewmodels, is named "Box012".
- Although it possesses four animations, they all are placeholders with no movement.
- The origin appears to be where the camera is supposed to be oriented, but the model needs to be flipped around the Z axis to be viewed.
Differences between back textures
Jaytest, due to a texture name mixup, uses the Metrocop's back texture in normal circumstances, instead of the real back texture "backgun.vtf". Curiously, this Police back texture is older than the one present in the Police's texture folder.
Back Texture in Police | Back Texture in Jaytest |
---|---|
![]() |
![]() |
Name Similarities
One of the programmers involved in Half-Life 2's development was Jay Stelly. Since this is called Jaytest, it is plausible that he was involved in this, although the test in question is unknown.
Gallery
Renders
Textures
"backgun.vtf"[3]