Difference between revisions of "Jake/HydraScript (WC)"
From Valve Cut Content
(will be updated more later. creating for the sole purpose of creating it.) |
CrazyBubba64 (talk | contribs) (Added links to used assets) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | The | + | __NOEDITSECTION__ |
+ | {{MapInfoBox | ||
+ | |title1=box.vmf <!-- the map name with .vmf --> | ||
+ | <!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | ||
+ | <!-- Basic Info --> | ||
+ | |engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | ||
+ | |image1 = Hydrascript01.png | ||
+ | |game=Half-Life 2 <!-- What game is this made for?--> | ||
+ | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
+ | |mapdate=April 14, 2003<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | ||
+ | |mapversion=8 | ||
+ | <!-- More advanced info --> | ||
+ | |editor_build=2352 | ||
+ | }} | ||
+ | Self explanatory title. Need it say more? | ||
+ | |||
+ | ==Overview== | ||
+ | The map is a big box with a platform, ladder prop, triggers/scripted sequences, and 3 hydras. The scene plays out pretty much the same way it would in e3_hydra. A soldier hops down from a ladder, aims his gun at you, but is interrupted by a hydra who promptly stabs him and drags him out of sight. Two other hydras will rise up and the script ends there. | ||
+ | |||
+ | ==Appearances== | ||
+ | /jake/ | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[env_explosion]] | ||
+ | *[[info_node]] | ||
+ | *[[info_player_start]] | ||
+ | *[[light_spot]] | ||
+ | *[[monster_generic]] | ||
+ | *[[npc_combine_s]] | ||
+ | *[[prop_static]] | ||
+ | *[[scripted_sequence]] | ||
+ | *[[static_prop]] | ||
+ | *[[trigger_once]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/brick/brickfloor002a]] | ||
+ | *[[hl2/materials/concrete/concretefloor005a]] | ||
+ | *[[hl2/materials/concrete/concretewall021a]] | ||
+ | *[[hl2/materials/concrete/concretewall021c]] | ||
+ | *[[hl2/materials/props/acousticceiling002a]] | ||
+ | *[[hl2/materials/skybox/sky_wasteland02]] | ||
+ | *[[hl2/materials/sprites/zerogxplode]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/e3hydra]] | ||
+ | *[[hl2/models/e3hydra_seer]] | ||
+ | *[[hl2/models/e3hydra_smacker]] | ||
+ | *[[hl2/models/lighting/w_industrialbell02on]] | ||
+ | *[[hl2/models/props_c17/metalladder002]] | ||
+ | |||
+ | ==Gallery== | ||
+ | ===Hammer=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | Hydrascript.PNG | ||
+ | </gallery> | ||
+ | ===In-Game=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | Hydrascript01.png | ||
+ | </gallery> | ||
+ | [[Category:Half-Life_Series]] | ||
+ | [[Category:WC Mappack]] | ||
+ | [[Category:2003 Leaks]] | ||
+ | [[Category:Maps]] |
Latest revision as of 23:35, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 14, 2003 |
Editor Build | 2352 |
Map Date (NET) | April 03, 2003 |
Self explanatory title. Need it say more?
Contents
Overview
The map is a big box with a platform, ladder prop, triggers/scripted sequences, and 3 hydras. The scene plays out pretty much the same way it would in e3_hydra. A soldier hops down from a ladder, aims his gun at you, but is interrupted by a hydra who promptly stabs him and drags him out of sight. Two other hydras will rise up and the script ends there.
Appearances
/jake/
Referenced Assets
Entities
- env_explosion
- info_node
- info_player_start
- light_spot
- monster_generic
- npc_combine_s
- prop_static
- scripted_sequence
- static_prop
- trigger_once
Materials
- hl2/materials/brick/brickfloor002a
- hl2/materials/concrete/concretefloor005a
- hl2/materials/concrete/concretewall021a
- hl2/materials/concrete/concretewall021c
- hl2/materials/props/acousticceiling002a
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/sprites/zerogxplode
- hl2/materials/tools/toolstrigger
Models
- hl2/models/e3hydra
- hl2/models/e3hydra_seer
- hl2/models/e3hydra_smacker
- hl2/models/lighting/w_industrialbell02on
- hl2/models/props_c17/metalladder002