Difference between revisions of "Jake/HydraScript (WC)"
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<!-- Basic Info --> | <!-- Basic Info --> | ||
|engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | ||
+ | |image1 = Hydrascript01.png | ||
|game=Half-Life 2 <!-- What game is this made for?--> | |game=Half-Life 2 <!-- What game is this made for?--> | ||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
Line 18: | Line 19: | ||
==Appearances== | ==Appearances== | ||
− | [[ | + | /jake/ |
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[env_explosion]] | ||
+ | *[[info_node]] | ||
+ | *[[info_player_start]] | ||
+ | *[[light_spot]] | ||
+ | *[[monster_generic]] | ||
+ | *[[npc_combine_s]] | ||
+ | *[[prop_static]] | ||
+ | *[[scripted_sequence]] | ||
+ | *[[static_prop]] | ||
+ | *[[trigger_once]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/brick/brickfloor002a]] | ||
+ | *[[hl2/materials/concrete/concretefloor005a]] | ||
+ | *[[hl2/materials/concrete/concretewall021a]] | ||
+ | *[[hl2/materials/concrete/concretewall021c]] | ||
+ | *[[hl2/materials/props/acousticceiling002a]] | ||
+ | *[[hl2/materials/skybox/sky_wasteland02]] | ||
+ | *[[hl2/materials/sprites/zerogxplode]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/e3hydra]] | ||
+ | *[[hl2/models/e3hydra_seer]] | ||
+ | *[[hl2/models/e3hydra_smacker]] | ||
+ | *[[hl2/models/lighting/w_industrialbell02on]] | ||
+ | *[[hl2/models/props_c17/metalladder002]] | ||
==Gallery== | ==Gallery== |
Latest revision as of 23:35, 28 October 2023
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Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 14, 2003 |
Editor Build | 2352 |
Map Date (NET) | April 03, 2003 |
Self explanatory title. Need it say more?
Contents
Overview
The map is a big box with a platform, ladder prop, triggers/scripted sequences, and 3 hydras. The scene plays out pretty much the same way it would in e3_hydra. A soldier hops down from a ladder, aims his gun at you, but is interrupted by a hydra who promptly stabs him and drags him out of sight. Two other hydras will rise up and the script ends there.
Appearances
/jake/
Referenced Assets
Entities
- env_explosion
- info_node
- info_player_start
- light_spot
- monster_generic
- npc_combine_s
- prop_static
- scripted_sequence
- static_prop
- trigger_once
Materials
- hl2/materials/brick/brickfloor002a
- hl2/materials/concrete/concretefloor005a
- hl2/materials/concrete/concretewall021a
- hl2/materials/concrete/concretewall021c
- hl2/materials/props/acousticceiling002a
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/sprites/zerogxplode
- hl2/materials/tools/toolstrigger
Models
- hl2/models/e3hydra
- hl2/models/e3hydra_seer
- hl2/models/e3hydra_smacker
- hl2/models/lighting/w_industrialbell02on
- hl2/models/props_c17/metalladder002