Difference between revisions of "E3 Seafloor (WC)"
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|title1 = E3_Seafloor (WC) | |title1 = E3_Seafloor (WC) | ||
|caption1 = Map Overview | |caption1 = Map Overview | ||
− | |engine = Source | + | |engine = Pre-Release Source |
|game = Half-Life 2 | |game = Half-Life 2 | ||
|leak = [[The 2003 Leak|WC Mappack]] | |leak = [[The 2003 Leak|WC Mappack]] | ||
|mapdate = April 6, 2003 | |mapdate = April 6, 2003 | ||
+ | |editor_build = 2352 | ||
+ | |mapversion = 592 | ||
|image1 = Seafloor.png | |image1 = Seafloor.png | ||
}} | }} | ||
− | E3_Seafloor is a very early version of d2_coast_04 designed by Aaron Barber. | + | E3_Seafloor is a very early version of d2_coast_04 designed by Aaron Barber. If you are looking for the version located in the Seafloor folder and shown off at E3 2003, [[Aaron/seafloor/e3 seafloor (WC)|this]] link will redirect you. |
==Overview== | ==Overview== | ||
− | The map features the Scout Car with a monitor displaying Eli. The gravity gun and shotgun are also present. There is a small dock with a storage building, followed by some cliffs. In the distance, there's a combine outpost and a few broken boats. If you go too far, the screen fades to black. Many of the textures, including the skybox, are missing. | + | The map features the Scout Car with a monitor displaying Eli. The gravity gun and shotgun are also present. There is a small dock with a storage building, followed by some cliffs. In the distance, there's a combine outpost and a few broken boats. If you go too far, the screen fades to black. Many of the textures, including the skybox, are missing. Throughout the coming months, it would be heavily modified. |
+ | ==Gallery== | ||
+ | ===Hammer=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | SeafloorH.png|Seafloor, as seen from our trusty ol' tool Hammer. | ||
+ | SeafloorT.png|Another image from Hammer, this time from the top-down view. | ||
+ | </gallery> | ||
+ | ===In Game=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | SeafloorIG.png|Geez, what a mess! I wish I could play this without being blinded by all the missing textures. | ||
+ | </gallery> |
Latest revision as of 07:22, 8 October 2021
![]() Map Overview | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 6, 2003 |
Editor Build | 2352 |
Map Date (NET) | April 03, 2003 |
E3_Seafloor is a very early version of d2_coast_04 designed by Aaron Barber. If you are looking for the version located in the Seafloor folder and shown off at E3 2003, this link will redirect you.
Contents
Overview
The map features the Scout Car with a monitor displaying Eli. The gravity gun and shotgun are also present. There is a small dock with a storage building, followed by some cliffs. In the distance, there's a combine outpost and a few broken boats. If you go too far, the screen fades to black. Many of the textures, including the skybox, are missing. Throughout the coming months, it would be heavily modified.