Difference between revisions of "Test2 (WC)"
From Valve Cut Content
(W.I.P until test2.vmf runs.) |
CrazyBubba64 (talk | contribs) (Added links to used assets) |
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(6 intermediate revisions by 5 users not shown) | |||
Line 8: | Line 8: | ||
|mapversion=3066 | |mapversion=3066 | ||
|editor_build=1989 | |editor_build=1989 | ||
+ | |image1 = test2_wc.jpg | ||
}} | }} | ||
<b>It's a lie.</b> | <b>It's a lie.</b> | ||
==Overview== | ==Overview== | ||
− | This map does not run. | + | This map does not run, but with a few changes in .vmf (removing a corrupted path_corner entity section at the end of the file) we can see what at least part of the map looked like. |
==Appearences== | ==Appearences== | ||
*Main Directory | *Main Directory | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[aiscripted_sequence]] | ||
+ | *[[ambient_generic]] | ||
+ | *[[dynamic_prop]] | ||
+ | *[[env_cubemap]] | ||
+ | *[[env_sprite]] | ||
+ | *[[func_detail]] | ||
+ | *[[info_node]] | ||
+ | *[[info_node_air]] | ||
+ | *[[infodecal]] | ||
+ | *[[keyframe_rope]] | ||
+ | *[[light_environment]] | ||
+ | *[[light_spot]] | ||
+ | *[[logic_relay]] | ||
+ | *[[monster_generic]] | ||
+ | *[[move_rope]] | ||
+ | *[[npc_cscanner]] | ||
+ | *[[npc_metropolice]] | ||
+ | *[[path_corner]] | ||
+ | *[[path_track]] | ||
+ | *[[static_prop]] | ||
+ | *[[trigger_multiple]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/cable/cable]] | ||
+ | *[[hl2/materials/concrete/concretefloor030a]] | ||
+ | *[[hl2/materials/concrete/concretefloor033e]] | ||
+ | *[[hl2/materials/concrete/concretefloor033g]] | ||
+ | *[[hl2/materials/concrete/concretefloor033h]] | ||
+ | *[[hl2/materials/concrete/concretefloor034a]] | ||
+ | *[[hl2/materials/decals/concrete/shot2]] | ||
+ | *[[hl2/materials/decals/decalborealispuddle001a]] | ||
+ | *[[hl2/materials/decals/decalgraffiti001c]] | ||
+ | *[[hl2/materials/glass/glasswindow071a]] | ||
+ | *[[hl2/materials/materials/sprites/glow_test02]] | ||
+ | *[[hl2/materials/metal/metalfence001a]] | ||
+ | *[[hl2/materials/metal/metalgrate008a]] | ||
+ | *[[hl2/materials/metal/metalgrate014a]] | ||
+ | *[[hl2/materials/metal/metalrail001a]] | ||
+ | *[[hl2/materials/metal/metalroof002a]] | ||
+ | *[[hl2/materials/props/paperposter003b]] | ||
+ | *[[hl2/materials/props/paperposter004b]] | ||
+ | *[[hl2/materials/props/tarpaperroof002a]] | ||
+ | *[[hl2/materials/skybox/sky_c17_02]] | ||
+ | *[[hl2/materials/stone/stonefloor006a]] | ||
+ | *[[hl2/materials/stone/stonefloor006c]] | ||
+ | *[[hl2/materials/stone/stonewall001a]] | ||
+ | *[[hl2/materials/stone/stonewall019b]] | ||
+ | *[[hl2/materials/stone/stonewall026a]] | ||
+ | *[[hl2/materials/stone/stonewall040f]] | ||
+ | *[[hl2/materials/tools/toolsnodraw]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/tools/toolstrigger]] | ||
+ | *[[hl2/materials/wood/woodwall015c]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/c17_male2]] | ||
+ | *[[hl2/models/c17_male3]] | ||
+ | *[[hl2/models/props_c17/column02a]] | ||
+ | *[[hl2/models/props_c17/kiosk_spire01]] | ||
+ | *[[hl2/models/props_c17/lamppost03a_off]] | ||
+ | *[[hl2/models/props_c17/lamppost03a_on]] | ||
+ | *[[hl2/models/props_c17/signpole001]] | ||
+ | *[[hl2/models/props_c17/signstreet007a]] | ||
+ | *[[hl2/models/props_c17/signstreet008b]] | ||
+ | *[[hl2/models/props_c17/signstreet009f]] | ||
+ | *[[hl2/models/props_c17/statue_horse]] | ||
+ | *[[hl2/models/props_c17/streetpost001]] | ||
+ | *[[hl2/models/props_c17/utilityconducter001]] | ||
+ | *[[hl2/models/props_c17/utilityconnecter001]] | ||
+ | *[[hl2/models/props_c17/utilityconnecter006]] | ||
+ | *[[hl2/models/props_c17/utilitypole02b]] | ||
+ | *[[hl2/models/props_c17/utilitypolemount01a]] | ||
+ | *[[hl2/models/props_foliage/treemaple01a]] | ||
+ | |||
+ | ===Sounds=== | ||
+ | *[[hl2/sound/ambient/areas/d1_terminal_01/manhole_loop]] | ||
+ | *[[hl2/sound/ambient/areas/d1_terminal_01/transformer_loop]] | ||
+ | *[[hl2/sound/sound/ambient/hyper/coldwind3_loop]] | ||
+ | |||
==Gallery== | ==Gallery== | ||
===Hammer=== | ===Hammer=== | ||
<gallery widths="150" bordersize="none" spacing="small"> | <gallery widths="150" bordersize="none" spacing="small"> | ||
− | + | test2_wc.jpg | |
</gallery> | </gallery> | ||
===In Game=== | ===In Game=== | ||
Line 23: | Line 106: | ||
Go away. | Go away. | ||
</gallery> | </gallery> | ||
− | |||
[[Category:WC Mappack]] | [[Category:WC Mappack]] | ||
− | |||
[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 23:59, 28 October 2023
![]() | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 16, 2002 |
Editor Build | 1989 |
Map Date (NET) | April 05, 2002 |
It's a lie.
Contents
Overview
This map does not run, but with a few changes in .vmf (removing a corrupted path_corner entity section at the end of the file) we can see what at least part of the map looked like.
Appearences
- Main Directory
Referenced Assets
Entities
- aiscripted_sequence
- ambient_generic
- dynamic_prop
- env_cubemap
- env_sprite
- func_detail
- info_node
- info_node_air
- infodecal
- keyframe_rope
- light_environment
- light_spot
- logic_relay
- monster_generic
- move_rope
- npc_cscanner
- npc_metropolice
- path_corner
- path_track
- static_prop
- trigger_multiple
Materials
- hl2/materials/cable/cable
- hl2/materials/concrete/concretefloor030a
- hl2/materials/concrete/concretefloor033e
- hl2/materials/concrete/concretefloor033g
- hl2/materials/concrete/concretefloor033h
- hl2/materials/concrete/concretefloor034a
- hl2/materials/decals/concrete/shot2
- hl2/materials/decals/decalborealispuddle001a
- hl2/materials/decals/decalgraffiti001c
- hl2/materials/glass/glasswindow071a
- hl2/materials/materials/sprites/glow_test02
- hl2/materials/metal/metalfence001a
- hl2/materials/metal/metalgrate008a
- hl2/materials/metal/metalgrate014a
- hl2/materials/metal/metalrail001a
- hl2/materials/metal/metalroof002a
- hl2/materials/props/paperposter003b
- hl2/materials/props/paperposter004b
- hl2/materials/props/tarpaperroof002a
- hl2/materials/skybox/sky_c17_02
- hl2/materials/stone/stonefloor006a
- hl2/materials/stone/stonefloor006c
- hl2/materials/stone/stonewall001a
- hl2/materials/stone/stonewall019b
- hl2/materials/stone/stonewall026a
- hl2/materials/stone/stonewall040f
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/wood/woodwall015c
Models
- hl2/models/c17_male2
- hl2/models/c17_male3
- hl2/models/props_c17/column02a
- hl2/models/props_c17/kiosk_spire01
- hl2/models/props_c17/lamppost03a_off
- hl2/models/props_c17/lamppost03a_on
- hl2/models/props_c17/signpole001
- hl2/models/props_c17/signstreet007a
- hl2/models/props_c17/signstreet008b
- hl2/models/props_c17/signstreet009f
- hl2/models/props_c17/statue_horse
- hl2/models/props_c17/streetpost001
- hl2/models/props_c17/utilityconducter001
- hl2/models/props_c17/utilityconnecter001
- hl2/models/props_c17/utilityconnecter006
- hl2/models/props_c17/utilitypole02b
- hl2/models/props_c17/utilitypolemount01a
- hl2/models/props_foliage/treemaple01a
Sounds
- hl2/sound/ambient/areas/d1_terminal_01/manhole_loop
- hl2/sound/ambient/areas/d1_terminal_01/transformer_loop
- hl2/sound/sound/ambient/hyper/coldwind3_loop
Gallery
Hammer
In Game
- Go away.