Test2 (WC)
From Valve Cut Content
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Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | May 16, 2002 |
Editor Build | 1989 |
Map Date (NET) | April 05, 2002 |
It's a lie.
Contents
Overview
This map does not run, but with a few changes in .vmf (removing a corrupted path_corner entity section at the end of the file) we can see what at least part of the map looked like.
Appearences
- Main Directory
Referenced Assets
Entities
- aiscripted_sequence
- ambient_generic
- dynamic_prop
- env_cubemap
- env_sprite
- func_detail
- info_node
- info_node_air
- infodecal
- keyframe_rope
- light_environment
- light_spot
- logic_relay
- monster_generic
- move_rope
- npc_cscanner
- npc_metropolice
- path_corner
- path_track
- static_prop
- trigger_multiple
Materials
- hl2/materials/cable/cable
- hl2/materials/concrete/concretefloor030a
- hl2/materials/concrete/concretefloor033e
- hl2/materials/concrete/concretefloor033g
- hl2/materials/concrete/concretefloor033h
- hl2/materials/concrete/concretefloor034a
- hl2/materials/decals/concrete/shot2
- hl2/materials/decals/decalborealispuddle001a
- hl2/materials/decals/decalgraffiti001c
- hl2/materials/glass/glasswindow071a
- hl2/materials/materials/sprites/glow_test02
- hl2/materials/metal/metalfence001a
- hl2/materials/metal/metalgrate008a
- hl2/materials/metal/metalgrate014a
- hl2/materials/metal/metalrail001a
- hl2/materials/metal/metalroof002a
- hl2/materials/props/paperposter003b
- hl2/materials/props/paperposter004b
- hl2/materials/props/tarpaperroof002a
- hl2/materials/skybox/sky_c17_02
- hl2/materials/stone/stonefloor006a
- hl2/materials/stone/stonefloor006c
- hl2/materials/stone/stonewall001a
- hl2/materials/stone/stonewall019b
- hl2/materials/stone/stonewall026a
- hl2/materials/stone/stonewall040f
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/tools/toolstrigger
- hl2/materials/wood/woodwall015c
Models
- hl2/models/c17_male2
- hl2/models/c17_male3
- hl2/models/props_c17/column02a
- hl2/models/props_c17/kiosk_spire01
- hl2/models/props_c17/lamppost03a_off
- hl2/models/props_c17/lamppost03a_on
- hl2/models/props_c17/signpole001
- hl2/models/props_c17/signstreet007a
- hl2/models/props_c17/signstreet008b
- hl2/models/props_c17/signstreet009f
- hl2/models/props_c17/statue_horse
- hl2/models/props_c17/streetpost001
- hl2/models/props_c17/utilityconducter001
- hl2/models/props_c17/utilityconnecter001
- hl2/models/props_c17/utilityconnecter006
- hl2/models/props_c17/utilitypole02b
- hl2/models/props_c17/utilitypolemount01a
- hl2/models/props_foliage/treemaple01a
Sounds
- hl2/sound/ambient/areas/d1_terminal_01/manhole_loop
- hl2/sound/ambient/areas/d1_terminal_01/transformer_loop
- hl2/sound/sound/ambient/hyper/coldwind3_loop
Gallery
Hammer
In Game
- Go away.