Difference between revisions of "Editor's information/Map Documentation Guide"
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+ | __NOEDITSECTION__ | ||
+ | {{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 --> | ||
+ | |image1=Placeholder phys.jpg | ||
+ | |game=Half-Life 2 <!-- What game is this made for?--> | ||
+ | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
+ | |mapdate= January 1, 1900 <!-- Date of the map file, last modified. If this is obviously irrelevant, don't include. --> | ||
+ | |mapversion= PLACEHOLDER<!-- Open the VMF in notepad and copy the number after "mapversion". --> | ||
+ | |editor_build= PLACEHOLDER<!-- Ditto, but with "editorbuild". --> | ||
+ | }} | ||
− | + | Click the "edit" sign to the right, and copy this page's source to the map's page you're working on. | |
− | + | <!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | |
+ | <b>PLACEHOLDER</b> is a testmap intended to test the ability of the AI to navigate a simple course. | ||
− | + | ==Overview== | |
+ | <!-- Describe the map, what its purpose is, how it was supposed to play out. --> | ||
+ | <b>PLACEHOLDER</b> is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. | ||
− | + | ==Unused Visgroups== | |
+ | <!-- In subheaders, describe each unused visgroup in the map, including a picture. If there aren't any, don't include this. --> | ||
+ | ===Example=== | ||
+ | [[File:Crap_uv_1.png|thumb|310px]] | ||
+ | Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a. | ||
+ | {{Clear}} <!-- this prevents the side-images from desyncing with the text of the article --> | ||
− | + | ==Gallery== | |
+ | ===In-Game=== | ||
+ | <!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | ||
+ | <gallery widths=300px heights=300px mode="packed"> | ||
+ | crap_ig_2.png | ||
+ | crap_ig_1.png | ||
+ | crap_ig_3.png | ||
+ | </gallery> | ||
− | + | ===Hammer=== | |
+ | <!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.--> | ||
+ | <gallery widths=300px heights=300px mode="packed"> | ||
+ | crap_ham_1.png | ||
+ | Crap_grid_1.png | ||
+ | </gallery> | ||
− | + | <!-- Specify the mappack. We don't want to flood out other categories where possible. --> | |
− | + | [[Category:WC Mappack]] | |
− | + | [[Category:Maps]] | |
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Latest revision as of 10:22, 5 August 2022
![]() | |
Info | |
---|---|
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | January 1, 1900 |
Editor Build | PLACEHOLDER |
Map Date (NET) | Error: Invalid time. |
Click the "edit" sign to the right, and copy this page's source to the map's page you're working on.
PLACEHOLDER is a testmap intended to test the ability of the AI to navigate a simple course.
Overview
PLACEHOLDER is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
Unused Visgroups
Example
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.