Difference between revisions of "Crap (WC)"
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===Appearances=== | ===Appearances=== | ||
*Base directory | *Base directory | ||
− | == | + | |
− | === | + | ==Referenced Assets== |
− | + | ===Entities=== | |
− | * | + | *[[cycler]] |
− | * | + | *[[func_brush]] |
− | * | + | *[[func_detail]] |
− | * | + | *[[info_player_start]] |
− | * | + | *[[light_environment]] |
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/brick/brickfloor001a]] | ||
+ | *[[hl2/materials/brick/brickwall003d]] | ||
+ | *[[hl2/materials/brick/brickwall009f]] | ||
+ | *[[hl2/materials/brick/brickwall032c]] | ||
+ | *[[hl2/materials/brick/brickwall042d]] | ||
+ | *[[hl2/materials/brick/brickwall052c]] | ||
+ | *[[hl2/materials/composite/citadelwall002a]] | ||
+ | *[[hl2/materials/concrete/concretefloor022a]] | ||
+ | *[[hl2/materials/dev/dev_water2]] | ||
+ | *[[hl2/materials/metal/metaldoor066a]] | ||
+ | *[[hl2/materials/nature/rockwall010g]] | ||
+ | *[[hl2/materials/skybox/sky_quarry01]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/alyx]] | ||
+ | *[[hl2/models/roller]] | ||
+ | |||
==Unused Visgroups== | ==Unused Visgroups== | ||
===1 object=== | ===1 object=== | ||
Line 50: | Line 70: | ||
[[Category:WC Mappack]] | [[Category:WC Mappack]] | ||
[[Category:Maps]] | [[Category:Maps]] | ||
+ | [[Category:Half-Life 2]] |
Latest revision as of 23:03, 28 October 2023
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Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 22, 2003 |
Editor Build | 2369 |
Map Date (NET) | April 20, 2003 |
Crap is a simplistic testmap. It may have been used to test water shaders.
Contents
Overview
Crap is an oddly-named testmap that was most likely intended to test the behavior of textures underneath a water brush. The wall bordering the water and floor are textured with brick/brickfloor001a, but the (26) cubes within the water vary more greatly between 4 different textures. A, of course, brickfloor001a-textured staircase is also included, which goes up to the skybox and down to the bottom of the watered area.
Appearances
- Base directory
Referenced Assets
Entities
Materials
- hl2/materials/brick/brickfloor001a
- hl2/materials/brick/brickwall003d
- hl2/materials/brick/brickwall009f
- hl2/materials/brick/brickwall032c
- hl2/materials/brick/brickwall042d
- hl2/materials/brick/brickwall052c
- hl2/materials/composite/citadelwall002a
- hl2/materials/concrete/concretefloor022a
- hl2/materials/dev/dev_water2
- hl2/materials/metal/metaldoor066a
- hl2/materials/nature/rockwall010g
- hl2/materials/skybox/sky_quarry01
- hl2/materials/tools/toolsskybox
Models
Unused Visgroups
1 object
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.