Camoroom (WC): Difference between revisions
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Camoroom is a small room containing walls painted with several different textures. The player starts in a hallway, met with the room in question. In the middle of the room is a small platform with a devcamo cube, and a Combine Elite NPC. This map was made in order to test the Combine Elite's camouflaging capabilities. These features are broken in the leak, but can be fixed with the Leaknet patch. | Camoroom is a small room containing walls painted with several different textures. The player starts in a hallway, met with the room in question. In the middle of the room is a small platform with a devcamo cube, and a Combine Elite NPC. This map was made in order to test the Combine Elite's camouflaging capabilities. These features are broken in the leak, but can be fixed with the Leaknet patch. | ||
===Appearances=== | ===Appearances=== | ||
root folder | * root folder | ||
[[Charlie's_WC_folder|/charlie/]] | * [[Charlie's_WC_folder|/charlie/]] | ||
[[Aaron's_WC_folder|/aaron/]] | * [[Aaron's_WC_folder|/aaron/]] | ||
==Referenced Assets== | |||
===Entities=== | |||
*[[func_brush]] | |||
*[[info_player_start]] | |||
*[[light]] | |||
*[[npc_combineelite]] | |||
===Materials=== | |||
*[[hl2/materials/brick/brickwall004a]] | |||
*[[hl2/materials/brick/brickwall005e]] | |||
*[[hl2/materials/brick/brickwall006a]] | |||
*[[hl2/materials/concrete/concretefloor002a]] | |||
*[[hl2/materials/concrete/concretewall022b]] | |||
*[[hl2/materials/dev/dev_camo]] | |||
*[[hl2/materials/dev/dev_glassfrosted01a]] | |||
*[[hl2/materials/dev/dev_measurewall01a]] | |||
*[[hl2/materials/metal/metalwall022a]] | |||
*[[hl2/materials/metal/metalwall026a]] | |||
*[[hl2/materials/metal/metalwall030a]] | |||
*[[hl2/materials/props/metalcrate002d]] | |||
*[[hl2/materials/props/metalcrate003d]] | |||
*[[hl2/materials/skybox/sky_urb01]] | |||
*[[hl2/materials/stone/marblewall001b]] | |||
*[[hl2/materials/stone/stonewall004a]] | |||
*[[hl2/materials/tile/tilefloor005a]] | |||
*[[hl2/materials/tools/toolsblack]] | |||
*[[hl2/materials/tools/toolsorigin]] | |||
*[[hl2/materials/wood/woodfloor001a]] | |||
==Gallery== | ==Gallery== | ||
Line 27: | Line 56: | ||
Camoroom hammergrid.PNG | Camoroom hammergrid.PNG | ||
</gallery> | </gallery> | ||
[[Category:WC Mappack]] | [[Category:WC Mappack]] | ||
[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 01:44, 29 October 2023
![]() Map Overview | |
Info | |
---|---|
Engine | Source 2003 |
Game | Half-Life 2 |
Map Date | December 12, 2002 |
Map Date (last modified) | 400 |
Editor Build | 1568 |
Map Date (NET) | February 08, 2001 |
Overview
Camoroom is a small room containing walls painted with several different textures. The player starts in a hallway, met with the room in question. In the middle of the room is a small platform with a devcamo cube, and a Combine Elite NPC. This map was made in order to test the Combine Elite's camouflaging capabilities. These features are broken in the leak, but can be fixed with the Leaknet patch.
Appearances
Referenced Assets
Entities
Materials
- hl2/materials/brick/brickwall004a
- hl2/materials/brick/brickwall005e
- hl2/materials/brick/brickwall006a
- hl2/materials/concrete/concretefloor002a
- hl2/materials/concrete/concretewall022b
- hl2/materials/dev/dev_camo
- hl2/materials/dev/dev_glassfrosted01a
- hl2/materials/dev/dev_measurewall01a
- hl2/materials/metal/metalwall022a
- hl2/materials/metal/metalwall026a
- hl2/materials/metal/metalwall030a
- hl2/materials/props/metalcrate002d
- hl2/materials/props/metalcrate003d
- hl2/materials/skybox/sky_urb01
- hl2/materials/stone/marblewall001b
- hl2/materials/stone/stonewall004a
- hl2/materials/tile/tilefloor005a
- hl2/materials/tools/toolsblack
- hl2/materials/tools/toolsorigin
- hl2/materials/wood/woodfloor001a