Crap (WC): Difference between revisions
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<!-- todo -- hammer screenshot within the water --> | |||
<b>Crap</b> is a simplistic testmap. It may have been used to test water shaders. | <b>Crap</b> is a simplistic testmap. It may have been used to test water shaders. | ||
==Overview== | ==Overview== | ||
Crap is an oddly-named testmap that was most likely intended to test the behavior of textures underneath a water brush. | Crap is an oddly-named testmap that was most likely intended to test the behavior of textures underneath a water brush. The wall bordering the water and floor are textured with brick/brickfloor001a, but the (26) cubes within the water vary more greatly between 4 different textures. A, of course, brickfloor001a-textured staircase is also included, which goes up to the skybox and down to the bottom of the watered area. | ||
===Appearances=== | ===Appearances=== | ||
* | *Base directory | ||
== | |||
=== | ==Referenced Assets== | ||
===Entities=== | |||
* | *[[cycler]] | ||
* | *[[func_brush]] | ||
* | *[[func_detail]] | ||
* | *[[info_player_start]] | ||
* | *[[light_environment]] | ||
===Materials=== | |||
*[[hl2/materials/brick/brickfloor001a]] | |||
*[[hl2/materials/brick/brickwall003d]] | |||
*[[hl2/materials/brick/brickwall009f]] | |||
*[[hl2/materials/brick/brickwall032c]] | |||
*[[hl2/materials/brick/brickwall042d]] | |||
*[[hl2/materials/brick/brickwall052c]] | |||
*[[hl2/materials/composite/citadelwall002a]] | |||
*[[hl2/materials/concrete/concretefloor022a]] | |||
*[[hl2/materials/dev/dev_water2]] | |||
*[[hl2/materials/metal/metaldoor066a]] | |||
*[[hl2/materials/nature/rockwall010g]] | |||
*[[hl2/materials/skybox/sky_quarry01]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
===Models=== | |||
*[[hl2/models/alyx]] | |||
*[[hl2/models/roller]] | |||
==Unused Visgroups== | ==Unused Visgroups== | ||
===1 object=== | ===1 object=== | ||
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Crap_grid_1.png | Crap_grid_1.png | ||
</gallery> | </gallery> | ||
[[Category:To_do]] | |||
[[Category:WC Mappack]] | |||
[[Category:Maps]] | |||
[[Category:Half-Life 2]] |
Latest revision as of 23:03, 28 October 2023
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Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | April 22, 2003 |
Editor Build | 2369 |
Map Date (NET) | April 20, 2003 |
Crap is a simplistic testmap. It may have been used to test water shaders.
Overview
Crap is an oddly-named testmap that was most likely intended to test the behavior of textures underneath a water brush. The wall bordering the water and floor are textured with brick/brickfloor001a, but the (26) cubes within the water vary more greatly between 4 different textures. A, of course, brickfloor001a-textured staircase is also included, which goes up to the skybox and down to the bottom of the watered area.
Appearances
- Base directory
Referenced Assets
Entities
Materials
- hl2/materials/brick/brickfloor001a
- hl2/materials/brick/brickwall003d
- hl2/materials/brick/brickwall009f
- hl2/materials/brick/brickwall032c
- hl2/materials/brick/brickwall042d
- hl2/materials/brick/brickwall052c
- hl2/materials/composite/citadelwall002a
- hl2/materials/concrete/concretefloor022a
- hl2/materials/dev/dev_water2
- hl2/materials/metal/metaldoor066a
- hl2/materials/nature/rockwall010g
- hl2/materials/skybox/sky_quarry01
- hl2/materials/tools/toolsskybox
Models
Unused Visgroups
1 object
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.