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| File:escape_02_viscluster_gladosroom.jpg|viscluster gladosroom: Exactly as it says it is. A large viscluster brush encompassing Glados' chamber. | | File:escape_02_viscluster_gladosroom.jpg|viscluster gladosroom: Exactly as it says it is. A large viscluster brush encompassing Glados' chamber. |
| </gallery> | | </gallery> |
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| [[Category:Maps]] | | [[Category:Maps]] |
| [[Category:Unused Visgroups]] | | [[Category:Unused Visgroups]] |
| + | [[Category:Portal 1]] |
| + | [[Category:Portal_Mappack]] |
| [[Category:2016 Leaks]] | | [[Category:2016 Leaks]] |
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Latest revision as of 02:15, 28 October 2024
Due to the nature of These maps having multiple versions released in the mappack, only new visgroups from the 2006 folder will be marked on this page. Click here to return to the main page.
Background1.vmf
Same as 2006.
testchmb_a_00
Artpass: A singular blue light outside the starting chamber.
testchmb_a_01
Same as 2006.
testchmb_a_02
Same as 2006.
testchmb_a_03
Art removals: a single light near the exit to the second chamber.
testchmb_a_04
Same as 2006.
testchmb_a_05
Same as 2006.
testchmb_a_06
Same as 2006.
testchmb_a_07
Same as 2006.
testchmb_a_08
Same as 2006.
testchmb_a_09
Same as 2006.
testchmb_a_10
Same as 2006.
testchmb_a_11
Same as 2006.
testchmb_a_13
Same as 2006.
testchmb_a_14
Visclusters: Exactly as described. A bunch of func_visclusters spread all over the map.
testchmb_a_15
artpass: Numerous removed props, brushes, lights, and effects, removed during the art pass.
1 object: a light fixed above one of the raised panels.
1 object: A light glow sprite, grouped together with a cut background light that is found in the artpass visgroup.
Ditto, shown with artpass enabled
6 objects: A small group of old elevator trusses found around the elevator in chamber 09.
escape_00
Art removals: Dozens of unused lights, props, brushes, and effects removed during the art pass.
old vcds: Old choreographed scenes and logic used by Glados.
escape_01
4 objects: A fizzler situated a few units apart from its final equivalent in front of the rocket turret chamber. Its particle system is rotated 90 degrees.
art removals: Dozens of removed props, lights, and effects from the art pass, including a number of missing models, such as a plant and the projector's remote.
old transition 02: An older version of the level transition. The end is a small platform instead of the full length one seen in the final game and the curved platform has portable surfaces rather than metal.
artpass: Two pipes that quite inconveniently block the only visible portable wall past the vent sequence.
old vcds: Old lines used by Glados.
escape_02
oldbrushbrain: An old brush version of the generator above Glados.
old taunts: a group of choreographed scenes and logic for Glados lines.
proj incinerator: A projected texture that would have been used for the incinerator before the level geometry was repositioned.
oldstairs: Old brush stairs that would have sat around Glados before being replaced by a model. They are nowhere near the final version's chamber.
oldbunker: Ditto with the bunker. Interestingly, although the concrete center portion is in its old location, the staircase is by the new, final chamber.
art removals: Dozens of old lights, effects, props, and brushes, including the majority of Glados' old chamber.
artpass: A single light and light glow effect found above the generators past Glados' turret trap and near the metal catwalk.
projected texture: Another attempt at a projected texture for the incinerator, this time found just behind the final incinerator. It is grouped with a number of nearby lights.
portalfix: A portal model found outside the bounds of the map where the old Glados chamber was located. It was likely to have been used during the destruction sequence.
viscluster gladosroom: Exactly as it says it is. A large viscluster brush encompassing Glados' chamber.