Test2 (WC): Difference between revisions

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==Appearences==
==Appearences==
*Main Directory
*Main Directory
==Referenced Assets==
===Entities===
*[[aiscripted_sequence]]
*[[ambient_generic]]
*[[dynamic_prop]]
*[[env_cubemap]]
*[[env_sprite]]
*[[func_detail]]
*[[info_node]]
*[[info_node_air]]
*[[infodecal]]
*[[keyframe_rope]]
*[[light_environment]]
*[[light_spot]]
*[[logic_relay]]
*[[monster_generic]]
*[[move_rope]]
*[[npc_cscanner]]
*[[npc_metropolice]]
*[[path_corner]]
*[[path_track]]
*[[static_prop]]
*[[trigger_multiple]]
===Materials===
*[[hl2/materials/cable/cable]]
*[[hl2/materials/concrete/concretefloor030a]]
*[[hl2/materials/concrete/concretefloor033e]]
*[[hl2/materials/concrete/concretefloor033g]]
*[[hl2/materials/concrete/concretefloor033h]]
*[[hl2/materials/concrete/concretefloor034a]]
*[[hl2/materials/decals/concrete/shot2]]
*[[hl2/materials/decals/decalborealispuddle001a]]
*[[hl2/materials/decals/decalgraffiti001c]]
*[[hl2/materials/glass/glasswindow071a]]
*[[hl2/materials/materials/sprites/glow_test02]]
*[[hl2/materials/metal/metalfence001a]]
*[[hl2/materials/metal/metalgrate008a]]
*[[hl2/materials/metal/metalgrate014a]]
*[[hl2/materials/metal/metalrail001a]]
*[[hl2/materials/metal/metalroof002a]]
*[[hl2/materials/props/paperposter003b]]
*[[hl2/materials/props/paperposter004b]]
*[[hl2/materials/props/tarpaperroof002a]]
*[[hl2/materials/skybox/sky_c17_02]]
*[[hl2/materials/stone/stonefloor006a]]
*[[hl2/materials/stone/stonefloor006c]]
*[[hl2/materials/stone/stonewall001a]]
*[[hl2/materials/stone/stonewall019b]]
*[[hl2/materials/stone/stonewall026a]]
*[[hl2/materials/stone/stonewall040f]]
*[[hl2/materials/tools/toolsnodraw]]
*[[hl2/materials/tools/toolsskybox]]
*[[hl2/materials/tools/toolstrigger]]
*[[hl2/materials/wood/woodwall015c]]
===Models===
*[[hl2/models/c17_male2]]
*[[hl2/models/c17_male3]]
*[[hl2/models/props_c17/column02a]]
*[[hl2/models/props_c17/kiosk_spire01]]
*[[hl2/models/props_c17/lamppost03a_off]]
*[[hl2/models/props_c17/lamppost03a_on]]
*[[hl2/models/props_c17/signpole001]]
*[[hl2/models/props_c17/signstreet007a]]
*[[hl2/models/props_c17/signstreet008b]]
*[[hl2/models/props_c17/signstreet009f]]
*[[hl2/models/props_c17/statue_horse]]
*[[hl2/models/props_c17/streetpost001]]
*[[hl2/models/props_c17/utilityconducter001]]
*[[hl2/models/props_c17/utilityconnecter001]]
*[[hl2/models/props_c17/utilityconnecter006]]
*[[hl2/models/props_c17/utilitypole02b]]
*[[hl2/models/props_c17/utilitypolemount01a]]
*[[hl2/models/props_foliage/treemaple01a]]
===Sounds===
*[[hl2/sound/ambient/areas/d1_terminal_01/manhole_loop]]
*[[hl2/sound/ambient/areas/d1_terminal_01/transformer_loop]]
*[[hl2/sound/sound/ambient/hyper/coldwind3_loop]]
==Gallery==
==Gallery==
===Hammer===
===Hammer===
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Go away.
Go away.
</gallery>
</gallery>
[[Category:Half-Life_Series]]
[[Category:WC Mappack]]
[[Category:WC Mappack]]
[[Category:2003 Leaks]]
[[Category:Maps]]
[[Category:Maps]]

Latest revision as of 23:59, 28 October 2023

Test2 (WC)
Test2 wc.jpg
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date May 16, 2002
Editor Build 1989
Map Date (NET) April 05, 2002

It's a lie.

Overview

This map does not run, but with a few changes in .vmf (removing a corrupted path_corner entity section at the end of the file) we can see what at least part of the map looked like.

Appearences

  • Main Directory

Referenced Assets

Entities

Materials

Models

Sounds

Gallery

Hammer

In Game