Aaron/c17 canals/canals industrial01 (WC): Difference between revisions
mNo edit summary |
CrazyBubba64 (talk | contribs) (Fix missing category) |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{MapInfoBox | |||
|title1 = canals_industrial01 (WC) | |||
|caption1 = Map Overview | |||
|engine = Pre-Release Source | |||
|game = Half-Life 2 | |||
|leak = [[The 2003 Leak|WC Mappack]] | |||
|mapdate = November 4th, 2002 | |||
|editor_build = 2199 | |||
|mapversion = 204 | |||
|image1 = canals_industrial010005.jpg | |||
}} | |||
canals_industrial01 is a 2002-era map that comprises part of the early Canals chapter. The map was created by Aaron Barber, and remains within the WC Mappack in an unfinished - albeit partially playable - state. | |||
==Overview== | |||
The map is set in a small portion of the Canals area that would eventually make it's way into the final build of Half-Life 2. Instead of collapsed buildings like the other Canals maps that were made in 2002, this map is focused mainly around a short, linear Canal section with a large warehouse at the end. | |||
Gameplay-wise, the map features two Manhacks, one Houndeye, twenty-five Barnacles, and two Bullsquids. | |||
The map lacks changelevel triggers, but is otherwise fairly complete. It is an easy map to fix, though it is shown here in the unfixed state that it exists as within the WC Mappack. | |||
==Referenced Assets== | |||
===Entities=== | |||
*[[ambient_generic]] | |||
*[[func_detail]] | |||
*[[func_ladder]] | |||
*[[info_node]] | |||
*[[info_node_air]] | |||
*[[info_player_start]] | |||
*[[infodecal]] | |||
*[[keyframe_rope]] | |||
*[[light]] | |||
*[[light_environment]] | |||
*[[light_spot]] | |||
*[[move_rope]] | |||
*[[npc_barnacle]] | |||
*[[npc_bullsquid]] | |||
*[[npc_houndeye]] | |||
*[[npc_manhack]] | |||
*[[prop_static]] | |||
===Materials=== | |||
*[[hl2/materials/brick/brickwall036a]] | |||
*[[hl2/materials/brick/brickwall044a]] | |||
< | *[[hl2/materials/brick/brickwall048a]] | ||
*[[hl2/materials/brick/brickwall048b]] | |||
*[[hl2/materials/brick/brickwall048c]] | |||
*[[hl2/materials/brick/brickwall048d]] | |||
*[[hl2/materials/brick/brickwall048e]] | |||
*[[hl2/materials/brick/brickwall048f]] | |||
< | *[[hl2/materials/brick/brickwall048g]] | ||
*[[hl2/materials/brick/brickwall048h]] | |||
*[[hl2/materials/brick/brickwall048i]] | |||
*[[hl2/materials/brick/brickwall054a]] | |||
*[[hl2/materials/brick/brickwall054c]] | |||
*[[hl2/materials/brick/brickwall054f]] | |||
*[[hl2/materials/brick/brickwall054h]] | |||
*[[hl2/materials/cable/cable]] | |||
*[[hl2/materials/composite/buildingset003a]] | |||
*[[hl2/materials/composite/buildingset004a]] | |||
*[[hl2/materials/composite/buildingset007a]] | |||
*[[hl2/materials/composite/buildingset019a]] | |||
*[[hl2/materials/concrete/concretefloor008a]] | |||
*[[hl2/materials/concrete/concretefloor010a]] | |||
*[[hl2/materials/concrete/concretefloor012a]] | |||
*[[hl2/materials/concrete/concretefloor031a]] | |||
*[[hl2/materials/concrete/concretefloor034a]] | |||
*[[hl2/materials/concrete/concretewall001a]] | |||
*[[hl2/materials/concrete/concretewall002b]] | |||
*[[hl2/materials/concrete/concretewall005a]] | |||
*[[hl2/materials/concrete/concretewall009a]] | |||
*[[hl2/materials/concrete/concretewall018a]] | |||
*[[hl2/materials/concrete/concretewall020a]] | |||
*[[hl2/materials/concrete/concretewall024a]] | |||
*[[hl2/materials/concrete/concretewall024b]] | |||
*[[hl2/materials/concrete/concretewall029a]] | |||
*[[hl2/materials/concrete/concretewall032a]] | |||
*[[hl2/materials/concrete/concretewall033a]] | |||
*[[hl2/materials/concrete/concretewall037b]] | |||
*[[hl2/materials/concrete/concretewall039a]] | |||
*[[hl2/materials/concrete/concretewall042c]] | |||
*[[hl2/materials/concrete/concretewall049b]] | |||
*[[hl2/materials/concrete/concretewall054a]] | |||
*[[hl2/materials/concrete/concretewall060c]] | |||
*[[hl2/materials/concrete/concretewall064a]] | |||
*[[hl2/materials/concrete/concretewall064b]] | |||
*[[hl2/materials/concrete/concretewall064c]] | |||
*[[hl2/materials/concrete/concretewall064e]] | |||
*[[hl2/materials/decals/decal_posters001a]] | |||
*[[hl2/materials/decals/decal_posters002a]] | |||
*[[hl2/materials/decals/decal_posters003a]] | |||
*[[hl2/materials/decals/decalborealispuddle001a]] | |||
*[[hl2/materials/decals/decalgraffiti001c]] | |||
*[[hl2/materials/decals/decalgraffiti001d]] | |||
*[[hl2/materials/decals/decalposter004a]] | |||
*[[hl2/materials/decals/decalstain002a]] | |||
*[[hl2/materials/decals/decalstain011a]] | |||
*[[hl2/materials/dev/dev_water3]] | |||
*[[hl2/materials/glass/glasswindow001a]] | |||
*[[hl2/materials/glass/glasswindow001b]] | |||
*[[hl2/materials/glass/glasswindow005a]] | |||
*[[hl2/materials/glass/glasswindow005b]] | |||
*[[hl2/materials/glass/glasswindow005c]] | |||
*[[hl2/materials/glass/glasswindow009a]] | |||
*[[hl2/materials/glass/glasswindow010a]] | |||
*[[hl2/materials/glass/glasswindow010b]] | |||
*[[hl2/materials/glass/glasswindow054a]] | |||
*[[hl2/materials/lights/hidcool001a]] | |||
*[[hl2/materials/metal/metaldoor002a]] | |||
*[[hl2/materials/metal/metaldoor016a]] | |||
*[[hl2/materials/metal/metaldoor018a]] | |||
*[[hl2/materials/metal/metaldoor027a]] | |||
*[[hl2/materials/metal/metaldoor031a]] | |||
*[[hl2/materials/metal/metaldoor035a]] | |||
*[[hl2/materials/metal/metalfloor001a]] | |||
*[[hl2/materials/metal/metalfloor002a]] | |||
*[[hl2/materials/metal/metalgate005a]] | |||
*[[hl2/materials/metal/metalpipe010a]] | |||
*[[hl2/materials/metal/metalrail003a]] | |||
*[[hl2/materials/metal/metalrail003b]] | |||
*[[hl2/materials/metal/metalroof001a]] | |||
*[[hl2/materials/metal/metalroof004a]] | |||
*[[hl2/materials/metal/metaltruss011a]] | |||
*[[hl2/materials/metal/metaltruss012a]] | |||
*[[hl2/materials/metal/metaltruss022d]] | |||
*[[hl2/materials/metal/metalvent005a]] | |||
*[[hl2/materials/metal/metalwall002a]] | |||
*[[hl2/materials/metal/metalwall003a]] | |||
*[[hl2/materials/metal/metalwall005b]] | |||
*[[hl2/materials/metal/metalwall006a]] | |||
*[[hl2/materials/metal/metalwall006b]] | |||
*[[hl2/materials/metal/metalwall014a]] | |||
*[[hl2/materials/metal/metalwall015a]] | |||
*[[hl2/materials/metal/metalwall015b]] | |||
*[[hl2/materials/metal/metalwall015c]] | |||
*[[hl2/materials/metal/metalwall018a]] | |||
*[[hl2/materials/metal/metalwall018b]] | |||
*[[hl2/materials/metal/metalwall018c]] | |||
*[[hl2/materials/metal/metalwall029a]] | |||
*[[hl2/materials/metal/metalwall043a]] | |||
*[[hl2/materials/metal/metalwall074a]] | |||
*[[hl2/materials/metal/metalwall074c]] | |||
*[[hl2/materials/nature/blendgrasscobble001a]] | |||
*[[hl2/materials/nature/blendgrassdirt001a]] | |||
*[[hl2/materials/nature/dirtfloor009c]] | |||
*[[hl2/materials/plaster/plasterwall007a]] | |||
*[[hl2/materials/plaster/plasterwall009d]] | |||
*[[hl2/materials/plaster/plasterwall010a]] | |||
*[[hl2/materials/plaster/plasterwall010g]] | |||
*[[hl2/materials/plaster/plasterwall010i]] | |||
*[[hl2/materials/plaster/plasterwall010j]] | |||
*[[hl2/materials/plaster/plasterwall010k]] | |||
*[[hl2/materials/plaster/plasterwall010l]] | |||
*[[hl2/materials/plaster/plasterwall010m]] | |||
*[[hl2/materials/plaster/plasterwall013f]] | |||
*[[hl2/materials/plaster/plasterwall024b]] | |||
*[[hl2/materials/plaster/plasterwall027a]] | |||
*[[hl2/materials/plaster/plasterwall027d]] | |||
*[[hl2/materials/plaster/plasterwall027e]] | |||
*[[hl2/materials/plaster/plasterwall039b]] | |||
*[[hl2/materials/plaster/plasterwall039d]] | |||
*[[hl2/materials/props/metalpipe002a]] | |||
*[[hl2/materials/props/plasticwall003a]] | |||
*[[hl2/materials/skybox/sky_wasteland02]] | |||
*[[hl2/materials/stone/stonearch003a]] | |||
*[[hl2/materials/stone/stonewall004a]] | |||
*[[hl2/materials/stone/stonewall017a]] | |||
*[[hl2/materials/stone/stonewall017c]] | |||
*[[hl2/materials/stone/stonewall025a]] | |||
*[[hl2/materials/stone/stonewall025c]] | |||
*[[hl2/materials/stone/stonewall025d]] | |||
*[[hl2/materials/stone/stonewall027b]] | |||
*[[hl2/materials/stone/stonewall029f]] | |||
*[[hl2/materials/stone/stonewall044b]] | |||
*[[hl2/materials/stone/stonewall044c]] | |||
*[[hl2/materials/tile/tileroof001a]] | |||
*[[hl2/materials/tools/toolsblack]] | |||
*[[hl2/materials/tools/toolsnodraw]] | |||
*[[hl2/materials/tools/toolsskybox]] | |||
*[[hl2/materials/wood/wooddoor010a]] | |||
*[[hl2/materials/wood/wooddoor011a]] | |||
*[[hl2/materials/wood/wooddoor013a]] | |||
*[[hl2/materials/wood/wooddoor019a]] | |||
*[[hl2/materials/wood/wooddoor037a]] | |||
*[[hl2/materials/wood/woodfloor001a]] | |||
*[[hl2/materials/wood/woodfloor002a]] | |||
*[[hl2/materials/wood/woodfloor005a]] | |||
*[[hl2/materials/wood/woodshingles001a]] | |||
*[[hl2/materials/wood/woodshingles002a]] | |||
*[[hl2/materials/wood/woodwall027b]] | |||
===Models=== | |||
*[[hl2/models/props_borealis/handrail02_long_end01]] | |||
*[[hl2/models/props_c17/building001a]] | |||
*[[hl2/models/props_c17/fence02a]] | |||
*[[hl2/models/props_c17/handrail01a_level02]] | |||
*[[hl2/models/props_c17/handrail01a_level03]] | |||
*[[hl2/models/props_c17/lamp_bell_off]] | |||
*[[hl2/models/props_c17/lamp_bell_on]] | |||
*[[hl2/models/props_c17/metalladder002]] | |||
*[[hl2/models/props_c17/metalladder002b]] | |||
*[[hl2/models/props_c17/pipe_cap001]] | |||
*[[hl2/models/props_c17/pipe_cap002]] | |||
*[[hl2/models/props_c17/pipe_cap005b]] | |||
*[[hl2/models/props_c17/utilityconnecter006]] | |||
*[[hl2/models/props_debris/beam01c]] | |||
*[[hl2/models/props_debris/concrete_cornerwalls01]] | |||
*[[hl2/models/props_debris/concrete_wall02a]] | |||
*[[hl2/models/props_debris/concrete_wallpile01a]] | |||
*[[hl2/models/props_debris/wood_board07a]] | |||
*[[hl2/models/props_wasteland/buoy01]] | |||
*[[hl2/models/props_wasteland/chimneypipe01a]] | |||
*[[hl2/models/props_wasteland/chimneystone01]] | |||
*[[hl2/models/props_wasteland/dockpole04b]] | |||
*[[hl2/models/props_wasteland/pipe03_45degree01]] | |||
*[[hl2/models/props_wasteland/pipe03_90degree01]] | |||
*[[hl2/models/props_wasteland/pipe03_connector01]] | |||
*[[hl2/models/props_wasteland/pipe03_straight01_long]] | |||
*[[hl2/models/props_wasteland/pipe03_straight01_short]] | |||
*[[hl2/models/props_wasteland/powertower01]] | |||
*[[hl2/models/props_wasteland/watertower01]] | |||
*[[hl2/models/props_wasteland/watertower03]] | |||
===Sounds=== | |||
*[[hl2/sound/ambient/nature/wind/wind_quiet]] | |||
*[[hl2/sound/ambient/nature/wind/wind_tunnel1]] | |||
==Gallery== | |||
===Hammer=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
canalindustrial01hammer.jpg|The Hammer top-down view of canals_industrial01. | |||
</gallery> | |||
===In Game=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
canals_industrial010000.jpg|The spawn point of the map. | |||
canals_industrial010001.jpg|A view of the Canal section that can be reached after walking out of the tunnel in which the player spawns in. | |||
canals_industrial010002.jpg|The built-up area of the Canal section, featuring the smaller warehouse buildings. | |||
canals_industrial010003.jpg|The first combat encounter of the map - Bullsquids and Barnacles. | |||
canals_industrial010004.jpg|The Houndeye of the map. Note the wooden structures - similar structures would appear in the retail version of Half-Life 2. | |||
canals_industrial010005.jpg|The exterior of the large warehouse. | |||
canals_industrial010006.jpg|The interior of the warehouse. The stairs lead to a catwalk on the upper section. This entire warehouse would be repurposed and redesigned in the final version of Half-Life 2, albeit with few (if any) 2002-era remnants. | |||
canals_industrial010008.jpg|The warehouse from the ground for scale. | |||
canals_industrial010007.jpg|The final warehouse buildings. | |||
</gallery> | |||
[[Category:WC Mappack]] | |||
[[Category:Half-Life 2]] |
Latest revision as of 22:54, 28 October 2023
![]() Map Overview | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | November 4th, 2002 |
Editor Build | 2199 |
Map Date (NET) | November 01, 2002 |
canals_industrial01 is a 2002-era map that comprises part of the early Canals chapter. The map was created by Aaron Barber, and remains within the WC Mappack in an unfinished - albeit partially playable - state.
Overview
The map is set in a small portion of the Canals area that would eventually make it's way into the final build of Half-Life 2. Instead of collapsed buildings like the other Canals maps that were made in 2002, this map is focused mainly around a short, linear Canal section with a large warehouse at the end. Gameplay-wise, the map features two Manhacks, one Houndeye, twenty-five Barnacles, and two Bullsquids. The map lacks changelevel triggers, but is otherwise fairly complete. It is an easy map to fix, though it is shown here in the unfixed state that it exists as within the WC Mappack.
Referenced Assets
Entities
- ambient_generic
- func_detail
- func_ladder
- info_node
- info_node_air
- info_player_start
- infodecal
- keyframe_rope
- light
- light_environment
- light_spot
- move_rope
- npc_barnacle
- npc_bullsquid
- npc_houndeye
- npc_manhack
- prop_static
Materials
- hl2/materials/brick/brickwall036a
- hl2/materials/brick/brickwall044a
- hl2/materials/brick/brickwall048a
- hl2/materials/brick/brickwall048b
- hl2/materials/brick/brickwall048c
- hl2/materials/brick/brickwall048d
- hl2/materials/brick/brickwall048e
- hl2/materials/brick/brickwall048f
- hl2/materials/brick/brickwall048g
- hl2/materials/brick/brickwall048h
- hl2/materials/brick/brickwall048i
- hl2/materials/brick/brickwall054a
- hl2/materials/brick/brickwall054c
- hl2/materials/brick/brickwall054f
- hl2/materials/brick/brickwall054h
- hl2/materials/cable/cable
- hl2/materials/composite/buildingset003a
- hl2/materials/composite/buildingset004a
- hl2/materials/composite/buildingset007a
- hl2/materials/composite/buildingset019a
- hl2/materials/concrete/concretefloor008a
- hl2/materials/concrete/concretefloor010a
- hl2/materials/concrete/concretefloor012a
- hl2/materials/concrete/concretefloor031a
- hl2/materials/concrete/concretefloor034a
- hl2/materials/concrete/concretewall001a
- hl2/materials/concrete/concretewall002b
- hl2/materials/concrete/concretewall005a
- hl2/materials/concrete/concretewall009a
- hl2/materials/concrete/concretewall018a
- hl2/materials/concrete/concretewall020a
- hl2/materials/concrete/concretewall024a
- hl2/materials/concrete/concretewall024b
- hl2/materials/concrete/concretewall029a
- hl2/materials/concrete/concretewall032a
- hl2/materials/concrete/concretewall033a
- hl2/materials/concrete/concretewall037b
- hl2/materials/concrete/concretewall039a
- hl2/materials/concrete/concretewall042c
- hl2/materials/concrete/concretewall049b
- hl2/materials/concrete/concretewall054a
- hl2/materials/concrete/concretewall060c
- hl2/materials/concrete/concretewall064a
- hl2/materials/concrete/concretewall064b
- hl2/materials/concrete/concretewall064c
- hl2/materials/concrete/concretewall064e
- hl2/materials/decals/decal_posters001a
- hl2/materials/decals/decal_posters002a
- hl2/materials/decals/decal_posters003a
- hl2/materials/decals/decalborealispuddle001a
- hl2/materials/decals/decalgraffiti001c
- hl2/materials/decals/decalgraffiti001d
- hl2/materials/decals/decalposter004a
- hl2/materials/decals/decalstain002a
- hl2/materials/decals/decalstain011a
- hl2/materials/dev/dev_water3
- hl2/materials/glass/glasswindow001a
- hl2/materials/glass/glasswindow001b
- hl2/materials/glass/glasswindow005a
- hl2/materials/glass/glasswindow005b
- hl2/materials/glass/glasswindow005c
- hl2/materials/glass/glasswindow009a
- hl2/materials/glass/glasswindow010a
- hl2/materials/glass/glasswindow010b
- hl2/materials/glass/glasswindow054a
- hl2/materials/lights/hidcool001a
- hl2/materials/metal/metaldoor002a
- hl2/materials/metal/metaldoor016a
- hl2/materials/metal/metaldoor018a
- hl2/materials/metal/metaldoor027a
- hl2/materials/metal/metaldoor031a
- hl2/materials/metal/metaldoor035a
- hl2/materials/metal/metalfloor001a
- hl2/materials/metal/metalfloor002a
- hl2/materials/metal/metalgate005a
- hl2/materials/metal/metalpipe010a
- hl2/materials/metal/metalrail003a
- hl2/materials/metal/metalrail003b
- hl2/materials/metal/metalroof001a
- hl2/materials/metal/metalroof004a
- hl2/materials/metal/metaltruss011a
- hl2/materials/metal/metaltruss012a
- hl2/materials/metal/metaltruss022d
- hl2/materials/metal/metalvent005a
- hl2/materials/metal/metalwall002a
- hl2/materials/metal/metalwall003a
- hl2/materials/metal/metalwall005b
- hl2/materials/metal/metalwall006a
- hl2/materials/metal/metalwall006b
- hl2/materials/metal/metalwall014a
- hl2/materials/metal/metalwall015a
- hl2/materials/metal/metalwall015b
- hl2/materials/metal/metalwall015c
- hl2/materials/metal/metalwall018a
- hl2/materials/metal/metalwall018b
- hl2/materials/metal/metalwall018c
- hl2/materials/metal/metalwall029a
- hl2/materials/metal/metalwall043a
- hl2/materials/metal/metalwall074a
- hl2/materials/metal/metalwall074c
- hl2/materials/nature/blendgrasscobble001a
- hl2/materials/nature/blendgrassdirt001a
- hl2/materials/nature/dirtfloor009c
- hl2/materials/plaster/plasterwall007a
- hl2/materials/plaster/plasterwall009d
- hl2/materials/plaster/plasterwall010a
- hl2/materials/plaster/plasterwall010g
- hl2/materials/plaster/plasterwall010i
- hl2/materials/plaster/plasterwall010j
- hl2/materials/plaster/plasterwall010k
- hl2/materials/plaster/plasterwall010l
- hl2/materials/plaster/plasterwall010m
- hl2/materials/plaster/plasterwall013f
- hl2/materials/plaster/plasterwall024b
- hl2/materials/plaster/plasterwall027a
- hl2/materials/plaster/plasterwall027d
- hl2/materials/plaster/plasterwall027e
- hl2/materials/plaster/plasterwall039b
- hl2/materials/plaster/plasterwall039d
- hl2/materials/props/metalpipe002a
- hl2/materials/props/plasticwall003a
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/stone/stonearch003a
- hl2/materials/stone/stonewall004a
- hl2/materials/stone/stonewall017a
- hl2/materials/stone/stonewall017c
- hl2/materials/stone/stonewall025a
- hl2/materials/stone/stonewall025c
- hl2/materials/stone/stonewall025d
- hl2/materials/stone/stonewall027b
- hl2/materials/stone/stonewall029f
- hl2/materials/stone/stonewall044b
- hl2/materials/stone/stonewall044c
- hl2/materials/tile/tileroof001a
- hl2/materials/tools/toolsblack
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsskybox
- hl2/materials/wood/wooddoor010a
- hl2/materials/wood/wooddoor011a
- hl2/materials/wood/wooddoor013a
- hl2/materials/wood/wooddoor019a
- hl2/materials/wood/wooddoor037a
- hl2/materials/wood/woodfloor001a
- hl2/materials/wood/woodfloor002a
- hl2/materials/wood/woodfloor005a
- hl2/materials/wood/woodshingles001a
- hl2/materials/wood/woodshingles002a
- hl2/materials/wood/woodwall027b
Models
- hl2/models/props_borealis/handrail02_long_end01
- hl2/models/props_c17/building001a
- hl2/models/props_c17/fence02a
- hl2/models/props_c17/handrail01a_level02
- hl2/models/props_c17/handrail01a_level03
- hl2/models/props_c17/lamp_bell_off
- hl2/models/props_c17/lamp_bell_on
- hl2/models/props_c17/metalladder002
- hl2/models/props_c17/metalladder002b
- hl2/models/props_c17/pipe_cap001
- hl2/models/props_c17/pipe_cap002
- hl2/models/props_c17/pipe_cap005b
- hl2/models/props_c17/utilityconnecter006
- hl2/models/props_debris/beam01c
- hl2/models/props_debris/concrete_cornerwalls01
- hl2/models/props_debris/concrete_wall02a
- hl2/models/props_debris/concrete_wallpile01a
- hl2/models/props_debris/wood_board07a
- hl2/models/props_wasteland/buoy01
- hl2/models/props_wasteland/chimneypipe01a
- hl2/models/props_wasteland/chimneystone01
- hl2/models/props_wasteland/dockpole04b
- hl2/models/props_wasteland/pipe03_45degree01
- hl2/models/props_wasteland/pipe03_90degree01
- hl2/models/props_wasteland/pipe03_connector01
- hl2/models/props_wasteland/pipe03_straight01_long
- hl2/models/props_wasteland/pipe03_straight01_short
- hl2/models/props_wasteland/powertower01
- hl2/models/props_wasteland/watertower01
- hl2/models/props_wasteland/watertower03