Difference between revisions of "Marc/ickypop (WC)"
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− | + | __NOEDITSECTION__ | |
− | < | + | {{MapInfoBox |
− | + | |title1=ickypop.vmf <!-- the map name with .vmf --> | |
− | < | + | <!-- Sidebar images --> |
− | + | |image1=the_ichy.PNG | |
− | + | <!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | |
− | + | <!-- Basic Info --> | |
− | + | |engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |
− | + | |game=Half-Life 2 <!-- What game is this made for?--> | |
− | < | + | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> |
− | + | |mapdate=February 24, 2003<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |
− | < | + | |mapversion=661 |
− | + | <!-- More advanced info --> | |
− | + | |editor_build=2311 | |
− | + | }} | |
− | + | A map where a group of zombies dramatically succumb to an aquatic assailant. | |
− | + | ||
− | + | ==Overview== | |
− | + | The player spawns on a raft floating in a small lake with a pair of binoculars. | |
− | < | + | A suspenseful musical loop begins playing as soon as the player spawns. |
+ | Ahead of the player lies a dock with a couple of zombies on it. | ||
+ | An ichthyosaur swims over to the dock, jumps out of the water, and tears the dock apart. The music quickly changes to a horror stinger loop. | ||
+ | After encircling its prey, the beast emerges from the water and takes to the sky, defecating as it flies away. | ||
+ | The creature then begins to descend on a crash-course into a nearby hill, where it collides with a cliff face. | ||
+ | An orange smokestack forms from the crash site, and G-Man, carried by a crow, ominously floats overhead. | ||
+ | |||
+ | ==Appearences== | ||
+ | [[Marc's_WC_folder|/marc/]] | ||
+ | |||
+ | ==Media== | ||
+ | <youtube width="640" height="480">nixYoSuqJH0</youtube> | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[ambient_generic]] | ||
+ | *[[cycler]] | ||
+ | *[[env_explosion]] | ||
+ | *[[env_physimpact]] | ||
+ | *[[env_smokestack]] | ||
+ | *[[func_detail]] | ||
+ | *[[func_physbox]] | ||
+ | *[[func_tracktrain]] | ||
+ | *[[gibshooter]] | ||
+ | *[[info_node]] | ||
+ | *[[info_node_air]] | ||
+ | *[[info_player_start]] | ||
+ | *[[keyframe_rope]] | ||
+ | *[[light_environment]] | ||
+ | *[[light_spot]] | ||
+ | *[[logic_auto]] | ||
+ | *[[logic_case]] | ||
+ | *[[logic_timer]] | ||
+ | *[[move_rope]] | ||
+ | *[[npc_zombie]] | ||
+ | *[[path_track]] | ||
+ | *[[phys_constraint]] | ||
+ | *[[point_hurt]] | ||
+ | *[[prop_physics]] | ||
+ | *[[static_prop]] | ||
+ | *[[weapon_binoculars]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/cable/cable]] | ||
+ | *[[hl2/materials/metal/metaldoor035a]] | ||
+ | *[[hl2/materials/metal/metalfloor001a]] | ||
+ | *[[hl2/materials/metal/metaltruss011a]] | ||
+ | *[[hl2/materials/metal/metaltruss022b]] | ||
+ | *[[hl2/materials/metal/metaltruss022c]] | ||
+ | *[[hl2/materials/metal/metaltruss023a]] | ||
+ | *[[hl2/materials/metal/metalwall013a]] | ||
+ | *[[hl2/materials/metal/metalwall029a]] | ||
+ | *[[hl2/materials/metal/metalwall035a]] | ||
+ | *[[hl2/materials/metal/metalwall085a]] | ||
+ | *[[hl2/materials/nature/blenddirtmud001a]] | ||
+ | *[[hl2/materials/nature/blendrockdirt001a]] | ||
+ | *[[hl2/materials/nature/rockwall010b]] | ||
+ | *[[hl2/materials/nature/rockwall010e]] | ||
+ | *[[hl2/materials/nature/treeline001a]] | ||
+ | *[[hl2/materials/nature/water_haven001a]] | ||
+ | *[[hl2/materials/skybox/sky_wasteland03]] | ||
+ | *[[hl2/materials/sprites/zerogxplode]] | ||
+ | *[[hl2/materials/tools/toolsnodraw]] | ||
+ | *[[hl2/materials/tools/toolsnpcclip]] | ||
+ | *[[hl2/materials/tools/toolsorigin]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | *[[hl2/materials/vehicle/metaltank001e]] | ||
+ | *[[hl2/materials/wood/woodfloor005a]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/crow]] | ||
+ | *[[hl2/models/gman]] | ||
+ | *[[hl2/models/ichthyosaur]] | ||
+ | *[[hl2/models/lighting/w_streetlampon01]] | ||
+ | *[[hl2/models/props_c17/barrel10a]] | ||
+ | *[[hl2/models/props_c17/car01a]] | ||
+ | *[[hl2/models/props_c17/car01b]] | ||
+ | *[[hl2/models/props_foliage/treecard01a]] | ||
+ | *[[hl2/models/props_foliage/treecard01b]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff01b]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff01c]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff01d]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff01e]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff01f]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff01g]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff01h]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff01i]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff01j]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff01l]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff05a]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff05b]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff05c]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff05d]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff05e]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff05f]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff06a]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff06b]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff06c]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff06e]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff06g]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff06h]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff07a]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff07b]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff07c]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff07d]] | ||
+ | *[[hl2/models/props_wasteland/rockcliff07e]] | ||
+ | |||
+ | ===Sounds=== | ||
+ | *[[hl2/sound/ambient/areas/zombie_town/crow1]] | ||
+ | *[[hl2/sound/ambient/areas/zombie_town/crow2]] | ||
+ | *[[hl2/sound/ambient/areas/zombie_town/crow3]] | ||
+ | *[[hl2/sound/ambient/areas/zombie_town/crow4]] | ||
+ | *[[hl2/sound/ambient/areas/zombie_town/crow5]] | ||
+ | *[[hl2/sound/ambient/areas/zombie_town/wind_base]] | ||
+ | *[[hl2/sound/ambient/areas/zombie_town/wind_snippet1]] | ||
+ | *[[hl2/sound/ambient/areas/zombie_town/wind_snippet2]] | ||
+ | *[[hl2/sound/ambient/areas/zombie_town/wind_snippet3]] | ||
+ | *[[hl2/sound/ambient/areas/zombie_town/wind_snippet4]] | ||
+ | *[[hl2/sound/ambient/areas/zombie_town/wind_snippet5]] | ||
+ | *[[hl2/sound/npc/ichthyosaur/attack_growl3]] | ||
+ | *[[hl2/sound/npc/ichthyosaur/ping2]] | ||
+ | *[[hl2/sound/scripted/stinger/stinger1]] | ||
+ | *[[hl2/sound/scripted/stinger/sus_loop1]] | ||
+ | |||
+ | ==Gallery== | ||
+ | ===Hammer=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | ickypop_hammer.png | ||
+ | gman.PNG | ||
+ | </gallery> | ||
+ | [[Category:WC Mappack]] | ||
+ | [[Category:Maps]] |
Latest revision as of 23:40, 28 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | February 24, 2003 |
Editor Build | 2311 |
Map Date (NET) | February 21, 2003 |
A map where a group of zombies dramatically succumb to an aquatic assailant.
Contents
Overview
The player spawns on a raft floating in a small lake with a pair of binoculars. A suspenseful musical loop begins playing as soon as the player spawns. Ahead of the player lies a dock with a couple of zombies on it. An ichthyosaur swims over to the dock, jumps out of the water, and tears the dock apart. The music quickly changes to a horror stinger loop. After encircling its prey, the beast emerges from the water and takes to the sky, defecating as it flies away. The creature then begins to descend on a crash-course into a nearby hill, where it collides with a cliff face. An orange smokestack forms from the crash site, and G-Man, carried by a crow, ominously floats overhead.
Appearences
Media
Referenced Assets
Entities
- ambient_generic
- cycler
- env_explosion
- env_physimpact
- env_smokestack
- func_detail
- func_physbox
- func_tracktrain
- gibshooter
- info_node
- info_node_air
- info_player_start
- keyframe_rope
- light_environment
- light_spot
- logic_auto
- logic_case
- logic_timer
- move_rope
- npc_zombie
- path_track
- phys_constraint
- point_hurt
- prop_physics
- static_prop
- weapon_binoculars
Materials
- hl2/materials/cable/cable
- hl2/materials/metal/metaldoor035a
- hl2/materials/metal/metalfloor001a
- hl2/materials/metal/metaltruss011a
- hl2/materials/metal/metaltruss022b
- hl2/materials/metal/metaltruss022c
- hl2/materials/metal/metaltruss023a
- hl2/materials/metal/metalwall013a
- hl2/materials/metal/metalwall029a
- hl2/materials/metal/metalwall035a
- hl2/materials/metal/metalwall085a
- hl2/materials/nature/blenddirtmud001a
- hl2/materials/nature/blendrockdirt001a
- hl2/materials/nature/rockwall010b
- hl2/materials/nature/rockwall010e
- hl2/materials/nature/treeline001a
- hl2/materials/nature/water_haven001a
- hl2/materials/skybox/sky_wasteland03
- hl2/materials/sprites/zerogxplode
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsnpcclip
- hl2/materials/tools/toolsorigin
- hl2/materials/tools/toolsskybox
- hl2/materials/vehicle/metaltank001e
- hl2/materials/wood/woodfloor005a
Models
- hl2/models/crow
- hl2/models/gman
- hl2/models/ichthyosaur
- hl2/models/lighting/w_streetlampon01
- hl2/models/props_c17/barrel10a
- hl2/models/props_c17/car01a
- hl2/models/props_c17/car01b
- hl2/models/props_foliage/treecard01a
- hl2/models/props_foliage/treecard01b
- hl2/models/props_wasteland/rockcliff01b
- hl2/models/props_wasteland/rockcliff01c
- hl2/models/props_wasteland/rockcliff01d
- hl2/models/props_wasteland/rockcliff01e
- hl2/models/props_wasteland/rockcliff01f
- hl2/models/props_wasteland/rockcliff01g
- hl2/models/props_wasteland/rockcliff01h
- hl2/models/props_wasteland/rockcliff01i
- hl2/models/props_wasteland/rockcliff01j
- hl2/models/props_wasteland/rockcliff01l
- hl2/models/props_wasteland/rockcliff05a
- hl2/models/props_wasteland/rockcliff05b
- hl2/models/props_wasteland/rockcliff05c
- hl2/models/props_wasteland/rockcliff05d
- hl2/models/props_wasteland/rockcliff05e
- hl2/models/props_wasteland/rockcliff05f
- hl2/models/props_wasteland/rockcliff06a
- hl2/models/props_wasteland/rockcliff06b
- hl2/models/props_wasteland/rockcliff06c
- hl2/models/props_wasteland/rockcliff06e
- hl2/models/props_wasteland/rockcliff06g
- hl2/models/props_wasteland/rockcliff06h
- hl2/models/props_wasteland/rockcliff07a
- hl2/models/props_wasteland/rockcliff07b
- hl2/models/props_wasteland/rockcliff07c
- hl2/models/props_wasteland/rockcliff07d
- hl2/models/props_wasteland/rockcliff07e
Sounds
- hl2/sound/ambient/areas/zombie_town/crow1
- hl2/sound/ambient/areas/zombie_town/crow2
- hl2/sound/ambient/areas/zombie_town/crow3
- hl2/sound/ambient/areas/zombie_town/crow4
- hl2/sound/ambient/areas/zombie_town/crow5
- hl2/sound/ambient/areas/zombie_town/wind_base
- hl2/sound/ambient/areas/zombie_town/wind_snippet1
- hl2/sound/ambient/areas/zombie_town/wind_snippet2
- hl2/sound/ambient/areas/zombie_town/wind_snippet3
- hl2/sound/ambient/areas/zombie_town/wind_snippet4
- hl2/sound/ambient/areas/zombie_town/wind_snippet5
- hl2/sound/npc/ichthyosaur/attack_growl3
- hl2/sound/npc/ichthyosaur/ping2
- hl2/sound/scripted/stinger/stinger1
- hl2/sound/scripted/stinger/sus_loop1