Marc/ickypop (WC)
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Info | |
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Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | February 24, 2003 |
Editor Build | 2311 |
Map Date (NET) | February 21, 2003 |
A map where a group of zombies dramatically succumb to an aquatic assailant.
Contents
Overview
The player spawns on a raft floating in a small lake with a pair of binoculars. A suspenseful musical loop begins playing as soon as the player spawns. Ahead of the player lies a dock with a couple of zombies on it. An ichthyosaur swims over to the dock, jumps out of the water, and tears the dock apart. The music quickly changes to a horror stinger loop. After encircling its prey, the beast emerges from the water and takes to the sky, defecating as it flies away. The creature then begins to descend on a crash-course into a nearby hill, where it collides with a cliff face. An orange smokestack forms from the crash site, and G-Man, carried by a crow, ominously floats overhead.
Appearences
Media
Referenced Assets
Entities
- ambient_generic
- cycler
- env_explosion
- env_physimpact
- env_smokestack
- func_detail
- func_physbox
- func_tracktrain
- gibshooter
- info_node
- info_node_air
- info_player_start
- keyframe_rope
- light_environment
- light_spot
- logic_auto
- logic_case
- logic_timer
- move_rope
- npc_zombie
- path_track
- phys_constraint
- point_hurt
- prop_physics
- static_prop
- weapon_binoculars
Materials
- hl2/materials/cable/cable
- hl2/materials/metal/metaldoor035a
- hl2/materials/metal/metalfloor001a
- hl2/materials/metal/metaltruss011a
- hl2/materials/metal/metaltruss022b
- hl2/materials/metal/metaltruss022c
- hl2/materials/metal/metaltruss023a
- hl2/materials/metal/metalwall013a
- hl2/materials/metal/metalwall029a
- hl2/materials/metal/metalwall035a
- hl2/materials/metal/metalwall085a
- hl2/materials/nature/blenddirtmud001a
- hl2/materials/nature/blendrockdirt001a
- hl2/materials/nature/rockwall010b
- hl2/materials/nature/rockwall010e
- hl2/materials/nature/treeline001a
- hl2/materials/nature/water_haven001a
- hl2/materials/skybox/sky_wasteland03
- hl2/materials/sprites/zerogxplode
- hl2/materials/tools/toolsnodraw
- hl2/materials/tools/toolsnpcclip
- hl2/materials/tools/toolsorigin
- hl2/materials/tools/toolsskybox
- hl2/materials/vehicle/metaltank001e
- hl2/materials/wood/woodfloor005a
Models
- hl2/models/crow
- hl2/models/gman
- hl2/models/ichthyosaur
- hl2/models/lighting/w_streetlampon01
- hl2/models/props_c17/barrel10a
- hl2/models/props_c17/car01a
- hl2/models/props_c17/car01b
- hl2/models/props_foliage/treecard01a
- hl2/models/props_foliage/treecard01b
- hl2/models/props_wasteland/rockcliff01b
- hl2/models/props_wasteland/rockcliff01c
- hl2/models/props_wasteland/rockcliff01d
- hl2/models/props_wasteland/rockcliff01e
- hl2/models/props_wasteland/rockcliff01f
- hl2/models/props_wasteland/rockcliff01g
- hl2/models/props_wasteland/rockcliff01h
- hl2/models/props_wasteland/rockcliff01i
- hl2/models/props_wasteland/rockcliff01j
- hl2/models/props_wasteland/rockcliff01l
- hl2/models/props_wasteland/rockcliff05a
- hl2/models/props_wasteland/rockcliff05b
- hl2/models/props_wasteland/rockcliff05c
- hl2/models/props_wasteland/rockcliff05d
- hl2/models/props_wasteland/rockcliff05e
- hl2/models/props_wasteland/rockcliff05f
- hl2/models/props_wasteland/rockcliff06a
- hl2/models/props_wasteland/rockcliff06b
- hl2/models/props_wasteland/rockcliff06c
- hl2/models/props_wasteland/rockcliff06e
- hl2/models/props_wasteland/rockcliff06g
- hl2/models/props_wasteland/rockcliff06h
- hl2/models/props_wasteland/rockcliff07a
- hl2/models/props_wasteland/rockcliff07b
- hl2/models/props_wasteland/rockcliff07c
- hl2/models/props_wasteland/rockcliff07d
- hl2/models/props_wasteland/rockcliff07e
Sounds
- hl2/sound/ambient/areas/zombie_town/crow1
- hl2/sound/ambient/areas/zombie_town/crow2
- hl2/sound/ambient/areas/zombie_town/crow3
- hl2/sound/ambient/areas/zombie_town/crow4
- hl2/sound/ambient/areas/zombie_town/crow5
- hl2/sound/ambient/areas/zombie_town/wind_base
- hl2/sound/ambient/areas/zombie_town/wind_snippet1
- hl2/sound/ambient/areas/zombie_town/wind_snippet2
- hl2/sound/ambient/areas/zombie_town/wind_snippet3
- hl2/sound/ambient/areas/zombie_town/wind_snippet4
- hl2/sound/ambient/areas/zombie_town/wind_snippet5
- hl2/sound/npc/ichthyosaur/attack_growl3
- hl2/sound/npc/ichthyosaur/ping2
- hl2/sound/scripted/stinger/stinger1
- hl2/sound/scripted/stinger/sus_loop1