Difference between revisions of "Derek Jenson Portfolio"
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− | < | + | Derek Jenson's portfolio contains several clips of Half-Life 2's models performing various animations, with many appearances of early content scattered throughout. |
− | + | ==Overview== | |
− | < | + | ===Discovery=== |
− | + | On December 21st, 2017 Dindex posted a link to the portfolio<ref>https://facepunch.com/showthread.php?t=1544804&p=52995152&viewfull=1#post52995152</ref>, rediscovering it. He commented alongside, "I don't think no one has seen this before." | |
− | + | ||
− | + | It is worth noting, however, that the Half-Life 2 section of the portfolio has been available in its current form since at least December 22nd, 2011<ref>https://web.archive.org/web/20111222011039/http://www.derekjenson.com/half-life-2.html</ref>. | |
− | < | + | |
− | + | Two days later, Akis_02 posted a message<ref>https://facepunch.com/showthread.php?t=1544804&p=53000127&viewfull=1#post53000127</ref>, stating that his friend epicplayer40 had contacted Derek about the renders. It includes this quotation: | |
− | < | + | <blockquote> |
− | + | At one time I had the source for the whole game. But I worked on that project 13-15 years ago. The HD that held that data was wiped and recycled a long time ago. | |
− | < | + | </blockquote> |
− | + | ==Videos== | |
− | < | + | {| border="0" cellpadding="0" cellspacing="0" class="article-table mw-collapsible" style="width: 720px;" |
− | + | |- | |
− | < | + | |Videos |
− | + | |<!-- intentionally blank --> | |
− | < | + | |- |
− | + | |[[File:Barnacle Taste|thumb|335 px|center]]{{clear}} | |
− | < | + | |[[File:Barnacle Attack|thumb|335 px|center]]{{clear}} |
+ | |- | ||
+ | |[[File:Soldier Deploy|thumb|335 px|center]]{{clear}} | ||
+ | |[[File:Gunship Fire|thumb|335 px|center]]{{clear}} | ||
+ | |- | ||
+ | |[[File:Zombie Run|thumb|335 px|center]]{{clear}} | ||
+ | |[[File:Zombie Attack|thumb|335 px|center]]{{clear}} | ||
+ | |- | ||
+ | |[[File:Admire Suit|thumb|335 px|center]]{{clear}} | ||
+ | |[[File:Turret Fire|thumb|335 px|center]]{{clear}} | ||
+ | |- | ||
+ | |[[File:Combine Gate|thumb|335 px|center]]{{clear}} | ||
+ | |[[File:Seagull Hop|thumb|center|335 px]]{{clear}} | ||
+ | |- | ||
+ | |[[File:Half-Life 2 Rigs|thumb|335 px|center]]{{clear}} | ||
+ | |} | ||
+ | ==Notes== | ||
+ | ===Barnacle Taste=== | ||
+ | *The solid-gray rat model present in the Leak makes an appearance, with animations not present on the Leak counterpart. | ||
+ | <gallery position="center" spacing="small" captionsize="small" bordersize="none" hideaddbutton="true"> | ||
+ | rat_foliofilm.png|Video | ||
+ | leak_rat.png|Leak | ||
+ | </gallery> | ||
+ | ===Barnacle Attack=== | ||
+ | *The early 2004 [[Combine_Soldier_(Evolution)|Combine soldier]] is used. | ||
+ | *The animation shown does not make an appearance in the final version. | ||
+ | <gallery position="center" spacing="small" captionsize="small" bordersize="none" hideaddbutton="true"> | ||
+ | jenson_barnacle_combinesolly.png|Combine Soldier | ||
+ | jenson_barnacle_eatanim.png|Eating animation | ||
+ | </gallery> | ||
+ | ===Soldier Deploy=== | ||
+ | *The early 2004 Combine soldier is again used. | ||
+ | *The [[XM29_OICW_(AR2)|OICW]] worldmodel the soldier is carrying appears to be using an earlier texture than the one in the Leak. | ||
+ | <gallery position="center" spacing="small" captionsize="small" bordersize="none" hideaddbutton="true"> | ||
+ | Oicw_rot.png|Video | ||
+ | Oicw worldmdl trans2.png|Leak | ||
+ | </gallery> | ||
+ | ===Gunship Fire=== | ||
+ | *The animation being played is actually "reload_nose_weapon". | ||
+ | *The gunship being shown in similar in appearance to the Leak's, with no blue lighting along the bottom. | ||
+ | <gallery position="center" spacing="small" captionsize="small" bordersize="none" hideaddbutton="true"> | ||
+ | derekportfolio_gunshipfire.png|Video | ||
+ | gunship_leak_render.png|Leak | ||
+ | </gallery> | ||
+ | ===Zombie Run=== | ||
+ | *Although the fast zombie model is identical to the final version, the headcrab atop it uses the Leak's texture. | ||
+ | <gallery position="center" spacing="small" captionsize="small" bordersize="none" hideaddbutton="true"> | ||
+ | Jenson_fastzomb_headcrab.png|Headcrab | ||
+ | jenson_leak_fastheadcrabtex.png|Leak HC Texture | ||
+ | </gallery> | ||
+ | ===Zombie Attack=== | ||
+ | *The Leak's model is used. | ||
+ | [[File:jenson_zombie.png|100px|center]]{{clear}} | ||
+ | ===Admire Suit=== | ||
+ | *The "clench" at the end is much more pronounced. | ||
+ | *The HEV hands use an early version of the texture that is identifiable by its white thumbs and fingers. | ||
+ | <gallery position="center" spacing="small" captionsize="small" bordersize="none" hideaddbutton="true"> | ||
+ | derekportfolio_gordonhands.png|Hands, front | ||
+ | hl2survivor_hand_sheet.png|HL2: Survivor texture sheet | ||
+ | </gallery> | ||
+ | ===Turret Fire=== | ||
+ | *The firing particles are different. | ||
+ | *The model has a pre-defined outer casing that does not appear in the final release, but is still in the texture sheet. | ||
+ | <gallery position="center" spacing="small" captionsize="small" bordersize="none" hideaddbutton="true"> | ||
+ | Derekportfolio_turretearly.png | ||
+ | Ground_turret01.png|Texture sheet | ||
+ | </gallery> | ||
+ | ===Combine Gate=== | ||
+ | Nothing of note. | ||
+ | ===Seagull Hop=== | ||
+ | Nothing of note. | ||
+ | ===Half-Life 2 Rigs=== | ||
+ | *On the first scene, Alyx drops down from a dev-textured rail. | ||
+ | *In the second scene, the 2002 antlion skin is used. | ||
+ | <gallery position="center" spacing="small" captionsize="small" bordersize="none" hideaddbutton="true"> | ||
+ | derekportfolio_antlion.png | ||
+ | derekportfolio_alyxplatform.png | ||
+ | </gallery> | ||
+ | ==References== | ||
+ | <references/> | ||
+ | [[Category:Portfolio Releases]] | ||
+ | [[Category:Half-Life 2]] | ||
+ | [[Category:Good Articles]] |
Latest revision as of 08:56, 8 October 2021
Derek Jenson's portfolio contains several clips of Half-Life 2's models performing various animations, with many appearances of early content scattered throughout.
Contents
Overview
Discovery
On December 21st, 2017 Dindex posted a link to the portfolio[1], rediscovering it. He commented alongside, "I don't think no one has seen this before."
It is worth noting, however, that the Half-Life 2 section of the portfolio has been available in its current form since at least December 22nd, 2011[2].
Two days later, Akis_02 posted a message[3], stating that his friend epicplayer40 had contacted Derek about the renders. It includes this quotation:
At one time I had the source for the whole game. But I worked on that project 13-15 years ago. The HD that held that data was wiped and recycled a long time ago.
Videos
Videos | |
File:Barnacle Taste 335 px |
File:Barnacle Attack 335 px |
File:Soldier Deploy 335 px |
File:Gunship Fire 335 px |
File:Zombie Run 335 px |
File:Zombie Attack 335 px |
File:Admire Suit 335 px |
File:Turret Fire 335 px |
File:Combine Gate 335 px |
File:Seagull Hop 335 px |
File:Half-Life 2 Rigs 335 px |
Notes
Barnacle Taste
- The solid-gray rat model present in the Leak makes an appearance, with animations not present on the Leak counterpart.
Barnacle Attack
- The early 2004 Combine soldier is used.
- The animation shown does not make an appearance in the final version.
Soldier Deploy
- The early 2004 Combine soldier is again used.
- The OICW worldmodel the soldier is carrying appears to be using an earlier texture than the one in the Leak.
Gunship Fire
- The animation being played is actually "reload_nose_weapon".
- The gunship being shown in similar in appearance to the Leak's, with no blue lighting along the bottom.
Zombie Run
- Although the fast zombie model is identical to the final version, the headcrab atop it uses the Leak's texture.
Zombie Attack
- The Leak's model is used.
Admire Suit
- The "clench" at the end is much more pronounced.
- The HEV hands use an early version of the texture that is identifiable by its white thumbs and fingers.
Turret Fire
- The firing particles are different.
- The model has a pre-defined outer casing that does not appear in the final release, but is still in the texture sheet.
Combine Gate
Nothing of note.
Seagull Hop
Nothing of note.
Half-Life 2 Rigs
- On the first scene, Alyx drops down from a dev-textured rail.
- In the second scene, the 2002 antlion skin is used.