Difference between revisions of "Skyboxes"
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− | + | __NOEDITSECTION__ | |
− | < | + | <!--This article details cut skyboxes. Put any newly found skyboxes here. |
− | + | --> | |
− | < | + | ==Overview== |
− | + | The "Skybox" is a method of creating backgrounds to make a level look bigger than it really is. When a Skybox is used, the level is enclosed in a cuboid (six sides), with specially made skybox textures drawn on it. Most of the skyboxes used in the wc-mappack are not present in the leak, or otherwise were heavily modified during the course of development. The following is a list of the skyboxes found in the leak, along with their original versions from older builds. | |
− | < | + | |
− | + | ===C17=== | |
− | < | + | *<b>C17_01</b> |
− | + | *<b>Fate:</b> Cut | |
− | < | + | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> |
− | + | Sky c1701.jpg | |
− | < | + | </gallery> |
− | + | ||
− | < | + | *<b>C17_02</b> |
− | + | *<b>Fate:</b> Used extensively; Cut just before release | |
− | < | + | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> |
− | + | Sky c1702 fix.jpg | |
− | < | + | </gallery> |
− | + | ||
− | < | + | *<b>C17_03</b> |
− | + | *<b>Fate:</b> Original lost - replaced with copy of Wasteland02 in leak | |
− | < | + | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> |
− | + | Sky c1703.jpg | |
− | < | + | </gallery> |
− | + | ||
− | < | + | *<b>C17_04</b> |
− | + | *<b>Fate:</b> Re-used in retail as sky_day03_02 | |
− | < | + | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> |
− | + | Sky c1704.jpg | |
+ | </gallery> | ||
+ | |||
+ | *<b>C17_05 </b> | ||
+ | *<b>Fate:</b> Cut | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky c1705 strider.jpg | ||
+ | </gallery> | ||
+ | |||
+ | *<b>Terminal</b> | ||
+ | *<b>Fate:</b> Cut - Variant of C1702 | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky terminal.jpg | ||
+ | </gallery> | ||
+ | |||
+ | *<b>Trainstation</b> | ||
+ | *<b>Fate:</b> Re-used in retail as sky_day_01_01 | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky trainstation fix.jpg | ||
+ | </gallery> | ||
+ | |||
+ | ===Wasteland=== | ||
+ | *<b>Wasteland01</b> | ||
+ | *<b>Fate:</b> Cut - Also known as Wastelands001 in extremely old maps. | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky wasteland1 fix.jpg | ||
+ | wasteland01repo.png | ||
+ | </gallery> | ||
+ | |||
+ | *<b>Wasteland02</b> | ||
+ | *<b>Fate:</b> Present in retail - Used as default/testing sky | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky wasteland2.jpg | ||
+ | </gallery> | ||
+ | |||
+ | *<b>Wasteland03</b> | ||
+ | *<b>Fate:</b> Cut | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky wasteland3.jpg | ||
+ | </gallery> | ||
+ | |||
+ | *<b>Wasteland04</b> | ||
+ | *<b>Fate:</b> Parts re-used in retail as sky_day02_02. Used/Best Highlighted in the map wasteland_railbridge and wasteland_depot. | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | wasteland04orig.png | ||
+ | wasteland04fix.png | ||
+ | </gallery> | ||
+ | |||
+ | *<b>Wasteland05</b> | ||
+ | *<b>Fate:</b> Parts re-used in retail as sky_day02_05 | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | wasteland05orig.png | ||
+ | wasteland05fix.png | ||
+ | </gallery> | ||
+ | |||
+ | *<b>Depot01</b> | ||
+ | *<b>Fate:</b> Cut | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky depot01.jpg | ||
+ | </gallery> | ||
+ | |||
+ | ===Quarry/Ravenholm=== | ||
+ | *<b>Quarry01</b> | ||
+ | *<b>Fate:</b> Re-used in Half-Life: Source | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky quarry01.jpg | ||
+ | </gallery> | ||
+ | |||
+ | <!--NOTENOTE; This might or might not be quarry02 - it has the same template and looks like it could have been done by victor | ||
+ | Since no maps have been released using quarry02 it cant be proven this ''isnt'' it, right?--> | ||
+ | *<b>Quarry02</b> | ||
+ | *<b>Fate:</b> Cut - Re-used in Counter-Strike: Source as sky_hav | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky quarry01 alt.jpg | ||
+ | </gallery> | ||
+ | |||
+ | *<b>Quarry03</b> | ||
+ | *<b>Fate:</b> Re-used in retail as sky_day01_09 | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky quarry03.jpg | ||
+ | </gallery> | ||
+ | |||
+ | ===Airexchange=== | ||
+ | *<b>Airex01</b> | ||
+ | *<b>Fate:</b> Cut | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky airexchange.jpg | ||
+ | </gallery> | ||
+ | |||
+ | ===Borealis=== | ||
+ | *<b>Borealis01</b> | ||
+ | *<b>Fate:</b> Cut | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky borealis.jpg | ||
+ | </gallery> | ||
+ | <!--TODO; Retail borbebalis sky/even older variant--> | ||
+ | |||
+ | ===Spire=== | ||
+ | *<b>Spire01</b> | ||
+ | *<b>Fate:</b> Cut - Extremely old sky | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky spire.jpg | ||
+ | </gallery> | ||
+ | |||
+ | ===Vertigo/Palace=== | ||
+ | *<b>Palace01</b> | ||
+ | *<b>Fate:</b> Cut | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky palace.jpg | ||
+ | </gallery> | ||
+ | |||
+ | ===Citadel=== | ||
+ | *<b>Citadel01 (<2001)</b> | ||
+ | *<b>Fate:</b> Cut - Extremely old sky | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky c1705.jpg | ||
+ | </gallery> | ||
+ | |||
+ | *<b>Citadel01</b> | ||
+ | *<b>Fate:</b> Cut | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky citadel01 fix.jpg | ||
+ | </gallery> | ||
+ | |||
+ | *<b>Citadel02</b> | ||
+ | *<b>Fate:</b> Cut - Large amount of compression damage indicates a palette-swap, Re-used in Counter-Strike: Source as sky_italy | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky citadel02 fix.jpg | ||
+ | </gallery> | ||
+ | |||
+ | [[Category:Half-Life_Series]] | ||
+ | [[Category:Half-Life 2]] | ||
+ | [[Category:2003 Leaks]] |
Latest revision as of 02:46, 6 April 2024
Contents
Overview
The "Skybox" is a method of creating backgrounds to make a level look bigger than it really is. When a Skybox is used, the level is enclosed in a cuboid (six sides), with specially made skybox textures drawn on it. Most of the skyboxes used in the wc-mappack are not present in the leak, or otherwise were heavily modified during the course of development. The following is a list of the skyboxes found in the leak, along with their original versions from older builds.
C17
- C17_01
- Fate: Cut
- C17_02
- Fate: Used extensively; Cut just before release
- C17_03
- Fate: Original lost - replaced with copy of Wasteland02 in leak
- C17_04
- Fate: Re-used in retail as sky_day03_02
- C17_05
- Fate: Cut
- Terminal
- Fate: Cut - Variant of C1702
- Trainstation
- Fate: Re-used in retail as sky_day_01_01
Wasteland
- Wasteland01
- Fate: Cut - Also known as Wastelands001 in extremely old maps.
- Wasteland02
- Fate: Present in retail - Used as default/testing sky
- Wasteland03
- Fate: Cut
- Wasteland04
- Fate: Parts re-used in retail as sky_day02_02. Used/Best Highlighted in the map wasteland_railbridge and wasteland_depot.
- Wasteland05
- Fate: Parts re-used in retail as sky_day02_05
- Depot01
- Fate: Cut
Quarry/Ravenholm
- Quarry01
- Fate: Re-used in Half-Life: Source
- Quarry02
- Fate: Cut - Re-used in Counter-Strike: Source as sky_hav
- Quarry03
- Fate: Re-used in retail as sky_day01_09
Airexchange
- Airex01
- Fate: Cut
Borealis
- Borealis01
- Fate: Cut
Spire
- Spire01
- Fate: Cut - Extremely old sky
Vertigo/Palace
- Palace01
- Fate: Cut
Citadel
- Citadel01 (<2001)
- Fate: Cut - Extremely old sky
- Citadel01
- Fate: Cut
- Citadel02
- Fate: Cut - Large amount of compression damage indicates a palette-swap, Re-used in Counter-Strike: Source as sky_italy