Difference between revisions of "Aaron/dynamic test (WC)"
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− | + | __NOEDITSECTION__ | |
+ | {{MapInfoBox | ||
+ | |title1=dynamic_test.vmf <!-- the map name with .vmf --> | ||
+ | <!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | ||
+ | <!-- Basic Info --> | ||
+ | |engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | ||
+ | |game=Half-Life 2 <!-- What game is this made for?--> | ||
+ | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
+ | |mapdate=December 12, 2002<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | ||
+ | |mapversion=2 | ||
+ | <!-- More advanced info --> | ||
+ | |editor_build=2062 | ||
+ | }} | ||
+ | Another day, another map testing something. | ||
− | + | ==Overview== | |
+ | The map consists of a very large hollow box with the player and two prop_dynamic barrels. | ||
+ | The sideways barrel is parented to the upright barrel. | ||
− | + | It is assumed this was to test for some sort of bug in the parenting system. | |
− | + | ||
− | + | ==Referenced Assets== | |
− | + | ===Entities=== | |
− | + | *[[info_player_start]] | |
− | + | *[[prop_dynamic]] | |
− | + | ||
− | + | ===Materials=== | |
− | + | *[[hl2/materials/concrete/concreteceiling003a]] | |
− | + | *[[hl2/materials/skybox/sky_wasteland02]] | |
− | + | ||
− | + | ===Models=== | |
− | + | *[[hl2/models/props_c17/barrel10a]] | |
− | + | ||
− | + | ==Appearences== | |
− | + | [[Aaron's_WC_folder|/aaron/]] | |
− | + | ||
− | + | ==Gallery== | |
− | + | ===Hammer=== | |
− | + | <gallery widths="150" bordersize="none" spacing="small"> | |
− | + | dynamic_test_hammer.png | |
− | + | </gallery> | |
− | + | [[Category:WC Mappack]] | |
− | + | [[Category:Maps]] | |
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Latest revision as of 20:36, 28 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | December 12, 2002 |
Editor Build | 2062 |
Map Date (NET) | June 17, 2002 |
Another day, another map testing something.
Contents
Overview
The map consists of a very large hollow box with the player and two prop_dynamic barrels. The sideways barrel is parented to the upright barrel.
It is assumed this was to test for some sort of bug in the parenting system.