Difference between revisions of "Aaron/light prefab01 (WC)"
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− | + | __NOEDITSECTION__ | |
− | < | + | {{MapInfoBox |
− | + | |title1=light_prefab01.vmf <!-- the map name with .vmf --> | |
− | < | + | <!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> |
− | + | <!-- Basic Info --> | |
− | + | |engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |
− | + | |game=Half-Life 2 <!-- What game is this made for?--> | |
− | < | + | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> |
− | + | |mapdate=December 12, 2002<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |
− | + | |mapversion=1 | |
− | + | <!-- More advanced info --> | |
− | + | |editor_build=1847 | |
− | + | }} | |
− | + | It'll brighten up your day. | |
− | + | ||
− | + | ==Overview== | |
− | + | The map is a prefab of a streetlight formed out of three props, a light_spot, and an env_sprite. | |
− | + | ||
− | + | ==Referenced Assets== | |
− | + | ===Entities=== | |
− | + | *[[env_sprite]] | |
− | + | *[[light_spot]] | |
− | + | *[[static_prop]] | |
− | < | + | |
− | + | ===Materials=== | |
− | + | *[[hl2/materials/skybox/sky_wasteland02]] | |
− | + | *[[hl2/materials/sprites/glow_test02]] | |
− | + | ||
− | + | ===Models=== | |
+ | *[[hl2/models/props_c17/lamppost01a]] | ||
+ | *[[hl2/models/props_c17/lamppost01e]] | ||
+ | *[[hl2/models/props_c17/light01a_on]] | ||
+ | |||
+ | ==Appearences== | ||
+ | [[Aaron's_WC_folder|/aaron/]] | ||
+ | |||
+ | ==Gallery== | ||
+ | ===Hammer=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | light_prefab01_hammer.png | ||
+ | </gallery> | ||
+ | [[Category:WC Mappack]] | ||
+ | [[Category:Maps]] |
Latest revision as of 20:40, 28 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | December 12, 2002 |
Editor Build | 1847 |
Map Date (NET) | November 14, 2001 |
It'll brighten up your day.
Contents
Overview
The map is a prefab of a streetlight formed out of three props, a light_spot, and an env_sprite.