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澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
[[File:The BMS Trio.png|thumb|right|400px]]
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
The '''Black Mesa Security Guard''', also known as Barney (not to be confused with Barney Calhoun) are friendly entities found throughout almost the entirety of Half-Life. They are the quintessential partner to the player throughout the game, and are one of the only friendly forces you face. The Security Guard went through several different looks throughout Half-Life's development, changing both posture and faces before ending up with the man we all know and love.
他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
==Version 1: Chuck Jones Concept Art==
基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
[[File:Panthereye Jones CA.jpg|thumb|left|300px]]
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
The potential earliest appearance of the Security Guard is within Chuck Jones's concept art for the [[Panthereye]]. His design is quite odd, as he is shown donning a pair of thick lens glasses and a much more elderly appearance, something that no modeled version of the character ever had. This makes it very easy to overlook and assume he is a scientist. however the overturned security guard helmet near the hind legs of the creature is all the proof needed. He also appears to be reaching for an AR-15 styled rifle, a weapon also wielded by early iterations of the Human Grunt. Due to this last factor it is possible this is an early version of the [[HECU Grunt]] commonly referred to as the "green soldier". This section is mostly speculation however; If information to disprove this concept comes along, this section will be removed.
“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
 
在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
 
“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
 
根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
 
“試著想想另一個國家會做任何如此順從的事情,”他寫道。
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
 
此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
 
基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
 
<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
 
== Version 2:  Pre 0.52 Alpha==
[[File:Earliest Barney.png|thumb|left|300px]]
The earliest in game image of the security guard appeared in a PC Gamer article from July 1997; predating the 0.52 build by two months. This design shares many design traits with the 0.52 version of the model, including a white helmet with the letters "MP" on the front (an abbreviation for Military Police), a bug-eyed, frightened expression, and a hunched posture. Many traits consistent with later models, such as a black vest and blue pants and trousers, were established with this version. Judging from the few images available of this model, it had many rigging issues and was clearly unfinished at this point of development.
===Gallery===
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
MP and Ivan.jpg|A clearly staged image showing an early Gordon (Ivan the Space Biker) and an MP.
Oldest Barney and Panther.PNG|Taking on a Panthereye
PCGamer July97.jpg|Ditto, on its source page
</gallery>
 
==Version 3: 0.52 Alpha==
[[File:MP.png|thumb|left|300px]]
[[File:don knotts original.jpg|thumb|right|200px|Don Knott's character of Barney Fife has been cited by Marc Laidlaw as the inspiration and namesake for the Security Guard.]]
The version commonly referred to as '''Bbbbarney''', '''The first one''', '''MP''', or famously '''Freeze''', is shown in most if not all of early 1997 media of Half-Life, including the 0.52 press build. The model is named ''barney.mdl'', and is the first known time the name Barney is used in relation to the character. The origins of this name can be traced back to the character of Barney Fife (played by Don Knotts) from The Andy Griffith Show, which this model has a similar appearance of. His face texture and animations differ slightly from the previous version - his face is much less sunken in and has an open mouth, and while still having a hunched appearance, his animations and rigging appear to be improved as well. This model was later cleaned up and recycled as a multiplayer model for Half-Life's 25th Anniversary Update.
 
===Original intentions===
Originally, Half-Life had no companion entities within it - Barney originally was a low tier enemy within Half-Life. However, this all changed when Valve developer '''Steve Bond''' wanted to test out enemy squad behavior. Using Gordon as a leader he linked him to several MPs who were forced to follow the player and not immediately attack. He unexpectedly created the first companion character in Half-Life. This revelation caused a massive shift in thought within Valve leading to the first restart in Half-Life's development, and by the 0.52 alpha, Barney was an ally that could follow the player around and attack when provoked.
 
===Gallery===
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
MP foe.png|''One of your former military cronies has you in his sights.''
MP silo.jpg|An MP inside the blast pit silo
MP silo scan.jpg|A magazine scan of the silo from the 0.52 build
MP vent.jpg|The MP being dragged to hell
</gallery>
 
===Texture Gallery===
<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
Boot Side1.png
Card1.png
Foot btm1.png
Gun1.png
Guntip.png
Hd Lft1.png
Hd Lft2.png
Helmet Bttm.png
Helmet MP.png
Helmet1.png
Hnd-Bsd1.png
Hnd-Knc1.png
Hnd-Plm1.png
Hnd-Top1.png
Hnd-Tsd1.png
Holster1.png
Neck Bck1.png
Neck Fnt1.png
Neck Nape1.png
Nightstick1.png
Side Armour1.png
Sleeve Tip.png
Sleevetop1.png
Sleevetop2.png
X Bck Bod1.png
X Face1.png
X-Fnt Bod1.png
</gallery>
 
==Version 4: Wide Eyes==
[[File:Wideeyes techdemo.png|thumb|left|300px]]
This version arrived in roughly between the 0.52 alpha (September 8, 1997) and the Preliminary Findings advertisement disk (October 16, 1997). On the Preliminary Findings disk is an interview with Ken Birdwell which features a video of a group of security guards sporting the same features as this version attacking an alien grunt. His most noticeable feature outside of his face is his helmet which changed from being white with a blue stripe, to being black with a blue stripe. The body textures on this model would be used for the next two renditions of the character, most notably the pants and chest. The model was reskinned into the [[Construction Worker]] entity, which was later scrapped.
===Gallery===
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
Barney scratch.jpg|An image featuring the full black and blue helmet.
Panthereye snack.jpg
</gallery>
 
 
==Version 5: Entityguide Ted==
[[File:Ted Entityguide pupils.png|thumb|left|300px]]
Infamously dubbed "Ted Barney", this version of the security officer model was based off former Valve employee Ted Backman. Not only is this shown by the model sporting Ted's infamous facial hair, a goatee and patch, but also by some textures using the prefix “TED”. This one still has many features from the wide-eyed ted, including similar body textures and general model shape, except for the head. Many theories exist however, suggesting this security office model was a inside joke for Valve employees, but this is contradicted by how much Ted would continue to appear as a character model in Valve games, namely in Half-Life 2 as a Citizen. Differences from the previous version include, a more detailed vest, darker jeans, taller boots and a more polished face texture.
 
This is the earliest version of the Ted family of Security Guards. He made his only appearance in the '''Half-Life Entity Guide''' that was released on October 29th 1998, one month before the release of Half-Life. While the "Ted" model had been replaced at the time of the guide's release, the guide uses a variety of early models as example images of the many things you can use in your maps. There are two images seen for the security guard, the one highlighted here is the only known image of this version of the Ted model. The only difference being that the eyes on the model are beady and black, no white to be seen. The textures are also quite compressed, even for a Half-Life model.
===Gallery===
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
OldWC_Bm15.png
</gallery>
 
 
 
 
 
 
 
 
 
 
==Version 5.5: Zombiefight Ted==
[[File:Barney Zombiefight.jpg|thumb|left|300px]]
Between the last version and this version, Ted received a few notable changes. Notably, his vest texture was desaturated and darkened, his jeans were saturated and darkened, his shoes were given more shine, his sleeves were given more prominent shading, the blue stripe on his helmet was desaturated, the whites of his eyes are more visible, the gun texture is darker and sharper, the upper leg geometry was altered to allow for better rigging, and overall the texture resolution was improved.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Version 6: Final Ted==
[[File:Barney dead zombie.jpg|thumb|left|300px]]
 
This final version of Ted Barney is very similar to the last one, however his face received a comprehensive overhaul, giving it more detail and making him look more human. Something worth noting is that at one point, a beardless version of variant of Ted existed, however it is only featured on a poster in Black Mesa. This model has no other major differences besides his missing goatee.
 
===Gallery===
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
Barney cpr.jpg
Barney dies zombie.jpg
Security nobeard.png
</gallery>
 
 
 
 
 
 
 
 
 
 
==Version 6.5: Slick face==
[[File:MaxLeak barneyimport front.png|thumb|left|300px]]
This version was found in the [[2024 HL1 MaxFile Leak]], it is a high detailed sculpt that appears to be a mixture of the Ted Family and the retail style.The head is a copy of the Slick face. This is around the time when they had built a new Scientist model, and probably wanted to improve the Security guard model as well.
This version would then be further refined, creating the Weird Face variant.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Version 7: Weird Face==
[[File:Barney weirdface.jpg|thumb|left|300px]]
Another overlooked version of the security guard that is incredibly close to his final revision. This guard only appears in 2 screenshots. This is the first appearance of the final body and helmet of the guard. The most noticeable difference being the face texture, which is labelled BX_Face1.bmp, but was overwritten by the final face texture in the Half-Life SDK. The boot UV is also different, while the pants have the same mesh as the later multiplayer model, suggesting it was created slightly after this version. The pants have a similar UV to the final model on this earlier mesh, which prevents a UV error on this version skewing the holster's strap. Contrary to popular belief, it is NOT the Slick or G-Man face texture. however this was around the time Valve was referencing Slick's face for several NPCs, so it's very possible that Slick was used to at least create a base for the guard's texture. (G-Man has Slick's eyebrows and eyes leftover on the bottom left corner of his face texture, and Luther has almost identical facial proportions.)
===Gallery===
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
Barney Airlock.png
</gallery>
 
 
 
 
 
==Version 8: The Final==
[[File:Final BMSGuard.png|thumb|left|300px]]
And now we reach the guard featured in the retail release of Half-Life.
 
This guard’s animations appear to be redone, displaying a more confident and realistic posture compared to the hunch that all previous versions had. Additionally, the face texture would reach its final form as an older, placid looking man with stubbly facial hair. The rest of the textures have changed greatly, as well. As with Weird Face, the top of the vest was moved down to display the tie (now black instead of red), the card was updated for the new head, a Black Mesa logo was added on the front of the vest (with the Lambda on the back removed) and the overall palette of the character had been brightened and saturated a little a little compared to previous models. The “MP” band on the left arm and the blue stripe on the helmet have both been removed entirely.
 
===Gallery===
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
Barney cpr2.jpg
Barney flatline.png
Barney laser.png
BS conback early.png|The early Blue Shift console background from the Dreamcast port.
BS loading early.png|The early Blue Shift loading screen from the Dreamcast port.
</gallery>
===Texture Gallery===
<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
BX Arm1.png
BX Back Bot1.png
BX Back Mid1.png
BX Back Top1.png
BX Chrome1.png
BX Face1.png
BX Foot Btm1.png
BX Front Bot1.png
BX Front Mid1.png
BX Front Top1.png
BX F-Side1.png
BX GTip1.png
BX GunTip1.png
BX Gxttra1.png
BX Hand1.png
BX Hlm-Btm1.png
BX Hlm-Sde1.png
BX Holster1.png
BX Hsd1.png
BX Knuc.png
BX Knuckles.png
BX Palm1.png
Bx Pits1.png
BX Pstl.png
BX Teeth.png
BX Tounge.png
</gallery>
==Version 8.5: The Multiplayer Model==
[[File:Barney mulit.png|thumb|left|300px]]
This variant was likely created in between the prior two variants.
 
Unlike the singleplayer model, the preview shows a model with no shirt colored patch on the torso where the arm connects to the body, the arms also have a smooth texture rather than wrinkles, the face is different from retail also showing an asymmetric brightness with thinner lips. The Black Mesa logo is more octagonal than circular, however this can be chalked up due to the paintover done to the texture to make it fit the palette limit.
 
The head of the LQ mesh is exactly like the retail singleplayer model, with one difference being streaks on the neck texture due to a UV misalignment. The top strap of the bullet vest is flat much like the Ted and HQ versions rather than having extra model detail. The lower part on the legs skewed by the UV map, the holster strap on the right leg is shown to be straight as. This model's boots have a different UV map to the singleplayer and HQ meshes. The head of the HQ mesh has a UV map that skews his eyebrows into an arch, but unlike the singleplayer model. Additionally, the vest has it's shoulder strap geometry like singleplayer and a very similar boot UV. The rest of the HQ mesh is pretty faithful to the singleplayer model.
 
 
<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
Multi sub1.png|Submodel 1
Multi sub 2.png|Submodel 2
</gallery>
[[Category:Half-Life_1]] [[Category:Evolution]]

Latest revision as of 23:27, 22 December 2024

The BMS Trio.png

The Black Mesa Security Guard, also known as Barney (not to be confused with Barney Calhoun) are friendly entities found throughout almost the entirety of Half-Life. They are the quintessential partner to the player throughout the game, and are one of the only friendly forces you face. The Security Guard went through several different looks throughout Half-Life's development, changing both posture and faces before ending up with the man we all know and love.

Version 1: Chuck Jones Concept Art

Panthereye Jones CA.jpg

The potential earliest appearance of the Security Guard is within Chuck Jones's concept art for the Panthereye. His design is quite odd, as he is shown donning a pair of thick lens glasses and a much more elderly appearance, something that no modeled version of the character ever had. This makes it very easy to overlook and assume he is a scientist. however the overturned security guard helmet near the hind legs of the creature is all the proof needed. He also appears to be reaching for an AR-15 styled rifle, a weapon also wielded by early iterations of the Human Grunt. Due to this last factor it is possible this is an early version of the HECU Grunt commonly referred to as the "green soldier". This section is mostly speculation however; If information to disprove this concept comes along, this section will be removed.








Version 2: Pre 0.52 Alpha

Earliest Barney.png

The earliest in game image of the security guard appeared in a PC Gamer article from July 1997; predating the 0.52 build by two months. This design shares many design traits with the 0.52 version of the model, including a white helmet with the letters "MP" on the front (an abbreviation for Military Police), a bug-eyed, frightened expression, and a hunched posture. Many traits consistent with later models, such as a black vest and blue pants and trousers, were established with this version. Judging from the few images available of this model, it had many rigging issues and was clearly unfinished at this point of development.

Gallery

Version 3: 0.52 Alpha

MP.png
Don Knott's character of Barney Fife has been cited by Marc Laidlaw as the inspiration and namesake for the Security Guard.

The version commonly referred to as Bbbbarney, The first one, MP, or famously Freeze, is shown in most if not all of early 1997 media of Half-Life, including the 0.52 press build. The model is named barney.mdl, and is the first known time the name Barney is used in relation to the character. The origins of this name can be traced back to the character of Barney Fife (played by Don Knotts) from The Andy Griffith Show, which this model has a similar appearance of. His face texture and animations differ slightly from the previous version - his face is much less sunken in and has an open mouth, and while still having a hunched appearance, his animations and rigging appear to be improved as well. This model was later cleaned up and recycled as a multiplayer model for Half-Life's 25th Anniversary Update.

Original intentions

Originally, Half-Life had no companion entities within it - Barney originally was a low tier enemy within Half-Life. However, this all changed when Valve developer Steve Bond wanted to test out enemy squad behavior. Using Gordon as a leader he linked him to several MPs who were forced to follow the player and not immediately attack. He unexpectedly created the first companion character in Half-Life. This revelation caused a massive shift in thought within Valve leading to the first restart in Half-Life's development, and by the 0.52 alpha, Barney was an ally that could follow the player around and attack when provoked.

Gallery

Texture Gallery

Version 4: Wide Eyes

Wideeyes techdemo.png

This version arrived in roughly between the 0.52 alpha (September 8, 1997) and the Preliminary Findings advertisement disk (October 16, 1997). On the Preliminary Findings disk is an interview with Ken Birdwell which features a video of a group of security guards sporting the same features as this version attacking an alien grunt. His most noticeable feature outside of his face is his helmet which changed from being white with a blue stripe, to being black with a blue stripe. The body textures on this model would be used for the next two renditions of the character, most notably the pants and chest. The model was reskinned into the Construction Worker entity, which was later scrapped.

Gallery


Version 5: Entityguide Ted

Ted Entityguide pupils.png

Infamously dubbed "Ted Barney", this version of the security officer model was based off former Valve employee Ted Backman. Not only is this shown by the model sporting Ted's infamous facial hair, a goatee and patch, but also by some textures using the prefix “TED”. This one still has many features from the wide-eyed ted, including similar body textures and general model shape, except for the head. Many theories exist however, suggesting this security office model was a inside joke for Valve employees, but this is contradicted by how much Ted would continue to appear as a character model in Valve games, namely in Half-Life 2 as a Citizen. Differences from the previous version include, a more detailed vest, darker jeans, taller boots and a more polished face texture.

This is the earliest version of the Ted family of Security Guards. He made his only appearance in the Half-Life Entity Guide that was released on October 29th 1998, one month before the release of Half-Life. While the "Ted" model had been replaced at the time of the guide's release, the guide uses a variety of early models as example images of the many things you can use in your maps. There are two images seen for the security guard, the one highlighted here is the only known image of this version of the Ted model. The only difference being that the eyes on the model are beady and black, no white to be seen. The textures are also quite compressed, even for a Half-Life model.

Gallery






Version 5.5: Zombiefight Ted

Barney Zombiefight.jpg

Between the last version and this version, Ted received a few notable changes. Notably, his vest texture was desaturated and darkened, his jeans were saturated and darkened, his shoes were given more shine, his sleeves were given more prominent shading, the blue stripe on his helmet was desaturated, the whites of his eyes are more visible, the gun texture is darker and sharper, the upper leg geometry was altered to allow for better rigging, and overall the texture resolution was improved.









Version 6: Final Ted

Barney dead zombie.jpg

This final version of Ted Barney is very similar to the last one, however his face received a comprehensive overhaul, giving it more detail and making him look more human. Something worth noting is that at one point, a beardless version of variant of Ted existed, however it is only featured on a poster in Black Mesa. This model has no other major differences besides his missing goatee.

Gallery






Version 6.5: Slick face

MaxLeak barneyimport front.png

This version was found in the 2024 HL1 MaxFile Leak, it is a high detailed sculpt that appears to be a mixture of the Ted Family and the retail style.The head is a copy of the Slick face. This is around the time when they had built a new Scientist model, and probably wanted to improve the Security guard model as well. This version would then be further refined, creating the Weird Face variant.













Version 7: Weird Face

Barney weirdface.jpg

Another overlooked version of the security guard that is incredibly close to his final revision. This guard only appears in 2 screenshots. This is the first appearance of the final body and helmet of the guard. The most noticeable difference being the face texture, which is labelled BX_Face1.bmp, but was overwritten by the final face texture in the Half-Life SDK. The boot UV is also different, while the pants have the same mesh as the later multiplayer model, suggesting it was created slightly after this version. The pants have a similar UV to the final model on this earlier mesh, which prevents a UV error on this version skewing the holster's strap. Contrary to popular belief, it is NOT the Slick or G-Man face texture. however this was around the time Valve was referencing Slick's face for several NPCs, so it's very possible that Slick was used to at least create a base for the guard's texture. (G-Man has Slick's eyebrows and eyes leftover on the bottom left corner of his face texture, and Luther has almost identical facial proportions.)

Gallery



Version 8: The Final

Final BMSGuard.png

And now we reach the guard featured in the retail release of Half-Life.

This guard’s animations appear to be redone, displaying a more confident and realistic posture compared to the hunch that all previous versions had. Additionally, the face texture would reach its final form as an older, placid looking man with stubbly facial hair. The rest of the textures have changed greatly, as well. As with Weird Face, the top of the vest was moved down to display the tie (now black instead of red), the card was updated for the new head, a Black Mesa logo was added on the front of the vest (with the Lambda on the back removed) and the overall palette of the character had been brightened and saturated a little a little compared to previous models. The “MP” band on the left arm and the blue stripe on the helmet have both been removed entirely.

Gallery

Texture Gallery

Version 8.5: The Multiplayer Model

Barney mulit.png

This variant was likely created in between the prior two variants.

Unlike the singleplayer model, the preview shows a model with no shirt colored patch on the torso where the arm connects to the body, the arms also have a smooth texture rather than wrinkles, the face is different from retail also showing an asymmetric brightness with thinner lips. The Black Mesa logo is more octagonal than circular, however this can be chalked up due to the paintover done to the texture to make it fit the palette limit.

The head of the LQ mesh is exactly like the retail singleplayer model, with one difference being streaks on the neck texture due to a UV misalignment. The top strap of the bullet vest is flat much like the Ted and HQ versions rather than having extra model detail. The lower part on the legs skewed by the UV map, the holster strap on the right leg is shown to be straight as. This model's boots have a different UV map to the singleplayer and HQ meshes. The head of the HQ mesh has a UV map that skews his eyebrows into an arch, but unlike the singleplayer model. Additionally, the vest has it's shoulder strap geometry like singleplayer and a very similar boot UV. The rest of the HQ mesh is pretty faithful to the singleplayer model.