Difference between revisions of "Editor's information/Map Documentation Guide"
From Valve Cut Content
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__NOEDITSECTION__ | __NOEDITSECTION__ | ||
{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 --> | {{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 --> | ||
− | |||
|image1=Placeholder phys.jpg | |image1=Placeholder phys.jpg | ||
|game=Half-Life 2 <!-- What game is this made for?--> | |game=Half-Life 2 <!-- What game is this made for?--> | ||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
− | |mapdate= | + | |mapdate= January 1, 1900 <!-- Date of the map file, last modified. If this is obviously irrelevant, don't include. --> |
|mapversion= PLACEHOLDER<!-- Open the VMF in notepad and copy the number after "mapversion". --> | |mapversion= PLACEHOLDER<!-- Open the VMF in notepad and copy the number after "mapversion". --> | ||
|editor_build= PLACEHOLDER<!-- Ditto, but with "editorbuild". --> | |editor_build= PLACEHOLDER<!-- Ditto, but with "editorbuild". --> | ||
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===In-Game=== | ===In-Game=== | ||
<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | <!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> | ||
− | <gallery widths= | + | <gallery widths=300px heights=300px mode="packed"> |
crap_ig_2.png | crap_ig_2.png | ||
crap_ig_1.png | crap_ig_1.png | ||
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===Hammer=== | ===Hammer=== | ||
<!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.--> | <!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.--> | ||
− | <gallery widths= | + | <gallery widths=300px heights=300px mode="packed"> |
crap_ham_1.png | crap_ham_1.png | ||
Crap_grid_1.png | Crap_grid_1.png |
Latest revision as of 10:22, 5 August 2022
![]() | |
Info | |
---|---|
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | January 1, 1900 |
Editor Build | PLACEHOLDER |
Map Date (NET) | Error: Invalid time. |
Click the "edit" sign to the right, and copy this page's source to the map's page you're working on.
PLACEHOLDER is a testmap intended to test the ability of the AI to navigate a simple course.
Overview
PLACEHOLDER is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
Unused Visgroups
Example
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.