Ai stairs climb (WC): Difference between revisions

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Click the "edit" sign to the right, and copy this page's source to the map's page you're working on.


<!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. -->  
<!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. -->  
<b>PLACEHOLDER</b> is a testmap intended to test the ability of the AI to climb stairs.
<b>AI_Stairs_Climb</b> is a testmap intended to test the ability of the AI to climb stairs.


==Overview==
==Overview==
<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
<!-- Describe the map, what its purpose is, how it was supposed to play out. -->
<b>PLACEHOLDER</b> is a simplistic dev-textured map intended to test AI stair climbing. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move.
<b>AI_Stairs_Climb</b> is a simplistic dev-textured map intended to test AI stair climbing. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move.


The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike [[Ai stairs (WC)]] uses specialized climb nodes, even with the <code>scripted_sequence</code> issues fixed the <code>npc_barney</code>s are unable to climb them.
The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike [[Ai stairs (WC)]] uses specialized climb nodes, even with the <code>scripted_sequence</code> issues fixed the <code>npc_barney</code>s are unable to climb them.
==Referenced Assets==
===Entities===
*[[func_button]]
*[[func_detail]]
*[[func_illusionary]]
*[[info_node]]
*[[info_node_climb]]
*[[info_player_start]]
*[[light_environment]]
*[[npc_barney]]
*[[prop_static]]
*[[scripted_sequence]]
===Materials===
*[[hl2/materials/dev/dev_measuregeneric01b]]
*[[hl2/materials/dev/dev_measurehall01]]
*[[hl2/materials/dev/dev_measureswitch02]]
*[[hl2/materials/dev/dev_measureswitch03]]
*[[hl2/materials/metal/metalfloor006a]]
*[[hl2/materials/metal/metalhull003d]]
*[[hl2/materials/metal/metalhull004c]]
*[[hl2/materials/metal/metalpipe012a]]
*[[hl2/materials/metal/metaltruss004a]]
*[[hl2/materials/skybox/sky_wasteland02]]
*[[hl2/materials/tools/toolsskybox]]
===Models===
*[[hl2/models/props_borealis/handrail01_long_stairwell01]]


==Gallery==
==Gallery==

Latest revision as of 23:14, 28 October 2023

Ai stairs climb (WC)
Placeholder phys.jpg
Info
Game Half-Life 2
Leak WC Mappack
Map Date August 24, 2002
Editor Build 2134
Map Date (NET) August 28, 2002


AI_Stairs_Climb is a testmap intended to test the ability of the AI to climb stairs.

Overview

AI_Stairs_Climb is a simplistic dev-textured map intended to test AI stair climbing. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequences is unable to reach the npc_barneys to make them move.

The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike Ai stairs (WC) uses specialized climb nodes, even with the scripted_sequence issues fixed the npc_barneys are unable to climb them.

Referenced Assets

Entities

Materials

Models

Gallery

In-Game

Hammer