AI Hallwalk (WC): Difference between revisions

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Six <code>func_movelinear</code>s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.
Six <code>func_movelinear</code>s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.
{{clear}}
{{clear}}
==Referenced Assets==
===Entities===
*[[func_button]]
*[[func_movelinear]]
*[[info_node]]
*[[info_player_start]]
*[[light_environment]]
*[[npc_barney]]
*[[scripted_sequence]]
===Materials===
*[[hl2/materials/dev/dev_measuregeneric01]]
*[[hl2/materials/dev/dev_measuregeneric01b]]
*[[hl2/materials/dev/dev_measurehall01]]
*[[hl2/materials/dev/dev_measureswitch03]]
*[[hl2/materials/skybox/sky_wasteland02]]
*[[hl2/materials/tools/toolsskybox]]
==Gallery==
==Gallery==
===In-Game===
===In-Game===

Latest revision as of 23:05, 28 October 2023

AI Hallwalk (WC)
Ai hallwalk.png
Map Overview
Info
Engine Source 2003
Game Half-Life 2
Map Date (last modified) 34
Editor Build 2045
Map Date (NET) May 31, 2002

Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.

Overview

AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequences is unable to reach the npc_barneys to make them move.

Appearances

  • \
  • \john\ai_testmaps\

Unused Visgroups

6 objects

Hammer hallwalk002.png

Six func_movelinears named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.

Referenced Assets

Entities

Materials

Gallery

In-Game

Hammer