Difference between revisions of "AI Hallwalk (WC)"
From Valve Cut Content
m (fixing categories) |
|||
Line 33: | Line 33: | ||
Hammer_hallwalk002_novis.png | Hammer_hallwalk002_novis.png | ||
</gallery> | </gallery> | ||
− | [[Category:Half- | + | [[Category:Half-Life_Series]] |
[[Category:WC Mappack]] | [[Category:WC Mappack]] | ||
[[Category:2003 Leaks]] | [[Category:2003 Leaks]] | ||
[[Category:Maps]] | [[Category:Maps]] |
Revision as of 05:09, 26 December 2018
![]() Map Overview | |
Info | |
---|---|
Engine | Source 2003 |
Game | Half-Life 2 |
Map Date (last modified) | 34 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.
Contents
Overview
AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half_Life 2, as no destination is set on the scripted_sequence
s used to make the npc_barney
s move.
Appearances
\
\john\ai_testmaps\
Unused Visgroups
6 objects
Six func_movelinear
s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.