AI Hallwalk (WC): Difference between revisions

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{{MapInfoBox
{{MapInfoBox
|title1 = ai_hallwalk.vmf
|title1 = ai_hallwalk.vmf
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|image1 = Ai hallwalk.png
|image1 = Ai hallwalk.png
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<b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course.
==Overview==
==Overview==
This map was leaked in the 2003 Half-Life 2 Leak as part of the VMF map pack. It's in both the root of the VMF map pack and /john/ai_testmaps however they are identical versions. It was created to test NPC navigation through hallways, hence the name.
AI_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course. It does not function in the current versions of Half_Life 2, as no destination is set on the <code>scripted_sequence</code>s used to make the <code>npc_barney</code>s move.
 
===Appearances===
Materials used:
*Base directory
*sky_wasteland02
*\john\ai_testmaps\
*DEV/DEV_MEASUREGENERIC01B
==Unused Visgroups==
*DEV/DEV_MEASUREHALL01
===6 objects===
*DEV/DEV_MEASUREGENERIC01
[[File:Hammer_hallwalk002.png|thumb|left]]
*TOOLS/TOOLSSKYBOX
Six <code>func_movelinear</code>s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.
*DEV/DEV_MEASURESWITCH03
{{clear}}
==Gallery==
===In-Game===
<gallery widths="150" bordersize="none" spacing="small">
hallwalk001.png
hallwalk002.png
hallwalk003.png
</gallery>
===Hammer===
<gallery widths="150" bordersize="none" spacing="small">
Hammer_hallwalk001.png
Hammer_hallwalk002_novis.png
</gallery>
[[Category:Half-Life]]
[[Category:Half-Life]]
[[Category:WC Mappack]]
[[Category:WC Mappack]]

Revision as of 21:18, 21 January 2018

AI Hallwalk (WC)
Ai hallwalk.png
Map Overview
Info
Engine Source 2003
Game Half-Life 2
Map Date (last modified) 34
Editor Build 2045
Map Date (NET) May 31, 2002

Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.

Overview

AI_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course. It does not function in the current versions of Half_Life 2, as no destination is set on the scripted_sequences used to make the npc_barneys move.

Appearances

  • Base directory
  • \john\ai_testmaps\

Unused Visgroups

6 objects

Hammer hallwalk002.png

Six func_movelinears named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.

Gallery

In-Game

Hammer