AI Hallwalk (WC): Difference between revisions
From Valve Cut Content
oldwiki>Livelong2 (cats) |
oldwiki>Livelong2 (remaster) |
||
Line 1: | Line 1: | ||
__NOEDITSECTION__ | |||
{{MapInfoBox | {{MapInfoBox | ||
|title1 = ai_hallwalk.vmf | |title1 = ai_hallwalk.vmf | ||
Line 8: | Line 9: | ||
|image1 = Ai hallwalk.png | |image1 = Ai hallwalk.png | ||
}} | }} | ||
<b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course. | |||
==Overview== | ==Overview== | ||
AI_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course. It does not function in the current versions of Half_Life 2, as no destination is set on the <code>scripted_sequence</code>s used to make the <code>npc_barney</code>s move. | |||
===Appearances=== | |||
*Base directory | |||
*\john\ai_testmaps\ | |||
==Unused Visgroups== | |||
===6 objects=== | |||
[[File:Hammer_hallwalk002.png|thumb|left]] | |||
Six <code>func_movelinear</code>s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was. | |||
{{clear}} | |||
==Gallery== | |||
===In-Game=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
hallwalk001.png | |||
hallwalk002.png | |||
hallwalk003.png | |||
</gallery> | |||
===Hammer=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
Hammer_hallwalk001.png | |||
Hammer_hallwalk002_novis.png | |||
</gallery> | |||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:WC Mappack]] | [[Category:WC Mappack]] |
Revision as of 21:18, 21 January 2018
![]() Map Overview | |
Info | |
---|---|
Engine | Source 2003 |
Game | Half-Life 2 |
Map Date (last modified) | 34 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.
Overview
AI_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course. It does not function in the current versions of Half_Life 2, as no destination is set on the scripted_sequence
s used to make the npc_barney
s move.
Appearances
- Base directory
- \john\ai_testmaps\
Unused Visgroups
6 objects
Six func_movelinear
s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.