Difference between revisions of "AI Hallwalk (WC)"
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AI_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course. It does not function in the current versions of Half_Life 2, as no destination is set on the <code>scripted_sequence</code>s used to make the <code>npc_barney</code>s move. | AI_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course. It does not function in the current versions of Half_Life 2, as no destination is set on the <code>scripted_sequence</code>s used to make the <code>npc_barney</code>s move. | ||
===Appearances=== | ===Appearances=== | ||
− | * | + | <code> |
+ | *\ | ||
*\john\ai_testmaps\ | *\john\ai_testmaps\ | ||
+ | </code> | ||
==Unused Visgroups== | ==Unused Visgroups== | ||
===6 objects=== | ===6 objects=== |
Revision as of 21:19, 21 January 2018
![]() Map Overview | |
Info | |
---|---|
Engine | Source 2003 |
Game | Half-Life 2 |
Map Date (last modified) | 34 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.
Contents
Overview
AI_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course. It does not function in the current versions of Half_Life 2, as no destination is set on the scripted_sequence
s used to make the npc_barney
s move.
Appearances
- \
- \john\ai_testmaps\
Unused Visgroups
6 objects
Six func_movelinear
s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.