Marc/nether 01 (WC): Difference between revisions
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{{MapInfoBox | |||
|title1=nether_01.vmf <!-- the map name with .vmf --> | |||
<!-- Sidebar images --> | |||
|image1=nether_chasm.PNG | |||
<!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | |||
<!-- Basic Info --> | |||
|engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |||
|game=Half-Life 2 <!-- What game is this made for?--> | |||
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | |||
|mapdate=June 21, 2002<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |||
|mapversion=924 | |||
<!-- More advanced info --> | |||
|editor_build=2062 | |||
}} | |||
Gordon goes on a subterranean adventure. | |||
==Overview== | |||
The player spawns in a large sewer. Armed with only a stunstick, the player crosses the sewer and reaches a lone citizen whistling in a locked-off room. | |||
The citizen (known as Joe) recognizes the player and warns them to get away. A dramatic stinger loop begins to play as a manhack bursts into the room and chases the citizen away. | |||
Manhacks begin to break into the area where the player is, exposing a new pathway. The player fights off manhacks as they crawl through a large sewer pipe, ending up in a large chasm. As the player enters the chasm, a stalker uses its laser to cut down a large pipe from in front of the player. The player must climb through the chasm while fending off manhacks and dodging stalker beams. | |||
The map ends in a room where the player turns a lever, closing a pipe behind them and opening a pathway to a ladder. | |||
==Functional Notes== | |||
This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2. | |||
==Missing Models== | |||
* models/c17_male2.mdl | |||
==Missing Textures== | |||
* METAL/METALPIPE_NETHER | |||
==Appearences== | |||
[[Marc's_WC_folder|/marc/]] | |||
==Media== | |||
Fixed version of nether_01 by Витой | |||
<youtube width="640" height="480">e5Kfr9cSumI</youtube> | |||
==Gallery== | |||
===Hammer=== | |||
<gallery widths="150" bordersize="none" spacing="small"> | |||
nether_hammer.png | |||
</gallery> | |||
[[Category:Half-Life_Series]] | |||
[[Category:WC Mappack]] | |||
[[Category:2003 Leaks]] | |||
[[Category:Maps]] |
Revision as of 09:35, 18 July 2020
| |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | June 21, 2002 |
Editor Build | 2062 |
Map Date (NET) | June 17, 2002 |
Gordon goes on a subterranean adventure.
Overview
The player spawns in a large sewer. Armed with only a stunstick, the player crosses the sewer and reaches a lone citizen whistling in a locked-off room. The citizen (known as Joe) recognizes the player and warns them to get away. A dramatic stinger loop begins to play as a manhack bursts into the room and chases the citizen away. Manhacks begin to break into the area where the player is, exposing a new pathway. The player fights off manhacks as they crawl through a large sewer pipe, ending up in a large chasm. As the player enters the chasm, a stalker uses its laser to cut down a large pipe from in front of the player. The player must climb through the chasm while fending off manhacks and dodging stalker beams. The map ends in a room where the player turns a lever, closing a pipe behind them and opening a pathway to a ladder.
Functional Notes
This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.
Missing Models
- models/c17_male2.mdl
Missing Textures
- METAL/METALPIPE_NETHER
Appearences
Media
Fixed version of nether_01 by Витой