Difference between revisions of "CTF 2Fort (Evolution)"

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oldwiki>Livelong2
(early stuff)
oldwiki>Livelong2
(prelim push)
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==Version 1: Devtest.bsp==
 
==Version 1: Devtest.bsp==
[[File:Ev1_sideimg_2.png|300px]]
+
[[File:Ev1 sideimg 2.png|left]]
  
An extremely early version of 2fort that was present in SFM's files. Most of the map is dev-textured, with evidence of the two sides being mirrored. Half-Life 2 fences (and, on occasion, textures) are frequently for what seems to be placeholder purposes. The map has many similarities to its TFC counterpart not shared in the final version, such as the "turnaround" spawn doors, and the platform going across the pit, rather than around. There are multiple references to early TF2 entities:<code>
+
An extremely early version of 2fort that was present in SFM's files. Most of the map is dev-textured, with evidence of the two sides being mirrored. Half-Life 2 fences (and, on occasion, textures) are frequently for what seems to be placeholder purposes. The map has many similarities to its TFC counterpart not shared in the final version, such as the "turnaround" spawn doors, and the platform going across the pit, rather than around. There are multiple references to early TF2 entities:<code> </code>
*info_player_tfteamspawn  
+
*<code>info_player_tfteamspawn </code>
*func_tf_capture_zone
+
*<code>func_tf_capture_zone </code>
*tf_capture_flag</code>
+
*<code>tf_capture_flag</code>
 
===Screenshots===
 
===Screenshots===
 
+
<gallery hideaddbutton=true widths="100" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
Hl2 2018-01-13 13-45-40.png|Bridge
 +
2fort frontshot2.png|Front facade
 +
Hl2 2018-01-13 13-46-03.png|Spawn room
 +
Hl2 2018-01-13 13-46-16.png|Spawn area
 +
Hl2 2018-01-13 13-45-22.png|Intel room
 +
Hl2 2018-01-13 13-45-35.png|Below bridge
 +
Hl2 2018-01-13 13-44-54.png|Stairway to intel
 +
Hl2 2018-01-13 13-45-15.png|Intel spawnroom
 +
Hl2 2018-01-13 13-44-45.png|"Entrance" section
 +
Hl2 2018-01-13 13-45-05.png|Intel area
 +
Hl2 2018-01-13 13-44-33.png|Spawn dropdown
 +
Hl2 2018-01-13 13-44-39.png|2fort pit
 +
</gallery>
 +
{{Clear}}
 
==Version 2: Moby Francke Presentation==
 
==Version 2: Moby Francke Presentation==
At his 2012 presentation, Moby Francke showed off in his slideshow an early version of 2fort before a majority of the textures were added, with a few early TF2 player models alongside.
+
[[File:Ev2 sideimg2.png|left]]
 +
At his 2012 presentation, Moby Francke showed off in his slideshow an early version of 2fort before a majority of the textures were added, with a few early TF2 player models alongside. Since the roofs are colored, it is clearly after version 1, but it lacks the basic modelling and texturing of version 3.
 
===Screenshots===
 
===Screenshots===
 +
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
Ev2 1.png
 +
</gallery>
 +
{{Clear}}
 +
==Version 3: Concept Art==
 +
[[File:Ev3 sideimg.png|left]]
 +
Within the files released by Valve to the press, there were two pieces of concept art for 2fort. They are very lightly painted-over screenshots of it, with some vague shapes added and the overall color balance tweaked<ref>On the red version, a small section at the bottom was overlooked, which still has the original coloring.</ref>. However, the near-omnipresent aliasing on the geometry gives away that this is practically what the map looked like by the time this art was made.
  
==Version 3: Concept Art==
+
In comparison to version 2, there is much more texturing, with the forts having their respective color. The sewers area has yet to get any water within it, but is more detailed than before. Overall, though, the map looks very simplistic, without much visually.
There are two pieces of concept art for 2fort that are very lightly painted-over screenshots of it. While some vague shapes were added and the overall color balance was changed<ref>On the !TODO fort art, a small section at the bottom was overlooked.</ref>, the consistent aliasing present on most of the geometry shown implies that little was done beyond this.
+
===Trivia===
 +
*The signs near the sewers seem to be mismatched.
 
===Art===
 
===Art===
 
+
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
Ev3 1.jpg
 +
Ev3 2.jpg
 +
</gallery>
 +
{{Clear}}
 
==Version 4: Trailer==
 
==Version 4: Trailer==
Jumping ahead, this version has a largely identical appearance to the final aside from a few major differences. The bridge has yet to have a roof added, there are still signs stating the team name above the sewers, and signs next to the intel room respawn rooms.
+
[[File:Ev4 sideimg.png|left]]
 +
Nearly final, this version has a largely identical appearance to the final aside from a few major differences. The bridge has yet to have a roof added, there are still signs stating the team name above the sewers, and signs next to the intel room respawn rooms. Some logos and textures also still differ, such as the one above the blue building.
 
===Screenshots===
 
===Screenshots===
 +
<gallery hideaddbutton=true widths="100" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
Ev4 07.jpg
 +
Ev4 05.jpg
 +
Ev4 06.jpg
 +
Ev4 03.jpg
 +
Ev4 04.jpg
 +
Ev4 02.jpg
 +
Ev4 01.jpg
 +
</gallery>{{clear}}
 +
==References==
 +
{{Reflist}}

Revision as of 23:51, 13 January 2018

The visual gem of Team Fortress 2, ctf_2fort has easily had the most released of it, beta-wise, compared to any other map present.

Version 1: Devtest.bsp

Ev1 sideimg 2.png

An extremely early version of 2fort that was present in SFM's files. Most of the map is dev-textured, with evidence of the two sides being mirrored. Half-Life 2 fences (and, on occasion, textures) are frequently for what seems to be placeholder purposes. The map has many similarities to its TFC counterpart not shared in the final version, such as the "turnaround" spawn doors, and the platform going across the pit, rather than around. There are multiple references to early TF2 entities:

  • info_player_tfteamspawn
  • func_tf_capture_zone
  • tf_capture_flag

Screenshots

Version 2: Moby Francke Presentation

Ev2 sideimg2.png

At his 2012 presentation, Moby Francke showed off in his slideshow an early version of 2fort before a majority of the textures were added, with a few early TF2 player models alongside. Since the roofs are colored, it is clearly after version 1, but it lacks the basic modelling and texturing of version 3.

Screenshots

Version 3: Concept Art

Ev3 sideimg.png

Within the files released by Valve to the press, there were two pieces of concept art for 2fort. They are very lightly painted-over screenshots of it, with some vague shapes added and the overall color balance tweaked[1]. However, the near-omnipresent aliasing on the geometry gives away that this is practically what the map looked like by the time this art was made.

In comparison to version 2, there is much more texturing, with the forts having their respective color. The sewers area has yet to get any water within it, but is more detailed than before. Overall, though, the map looks very simplistic, without much visually.

Trivia

  • The signs near the sewers seem to be mismatched.

Art

Version 4: Trailer

Ev4 sideimg.png

Nearly final, this version has a largely identical appearance to the final aside from a few major differences. The bridge has yet to have a roof added, there are still signs stating the team name above the sewers, and signs next to the intel room respawn rooms. Some logos and textures also still differ, such as the one above the blue building.

Screenshots

References

  1. On the red version, a small section at the bottom was overlooked, which still has the original coloring.