Skyboxes: Difference between revisions

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Tag: Rollback
(Updating some info/trimming unnecessary entries)
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==Overview==
==Overview==
The "Skybox" is a method of creating backgrounds to make a level look bigger than it really is. When a Skybox is used, the level is enclosed in a cuboid (six sides), with specially made skybox textures drawn on it. Many skyboxes were cut or heavily modified during Half-Life 2's development. Many have been lost, and are only present in Valve's archives. The following is a list of skyboxes found in the leak, along with their original versions/possible replacements. A few older skies were kept as placeholders, having been palette-swapped (purple squares) or brightened.  
The "Skybox" is a method of creating backgrounds to make a level look bigger than it really is. When a Skybox is used, the level is enclosed in a cuboid (six sides), with specially made skybox textures drawn on it. Most of the skyboxes used in the wc-mappack are not present in the leak, or otherwise were heavily modified during the course of development. The following is a list of skyboxes found in the leak, along with their original versions/possible replacements.


===C17===
===C17===
Line 13: Line 13:


*<b>C17_02</b>
*<b>C17_02</b>
*<b>Fate:</b> Used extensively; Cut just before release
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Sky c1702.jpg
</gallery>
*<b>C17_02 (Fixed)</b>
*<b>Fate:</b> Used extensively; Cut just before release
*<b>Fate:</b> Used extensively; Cut just before release
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Line 36: Line 30:
</gallery>
</gallery>


*<b>C17_04 (Alternate)</b>
*<b>C17_05 </b>
*<b>Fate:</b> Cut - Re-used in Counter-Strike: Source as sky_cs
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
sky c1704 alt.jpg
</gallery>
 
*<b>C17_05 (<2001)</b>
*<b>Fate:</b> Cut - Extremely old sky
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Sky c1705.jpg
</gallery>
 
*<b>C17_05 (>2001)</b>
*<b>Fate:</b> Cut
*<b>Fate:</b> Cut
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Line 59: Line 41:
Sky terminal.jpg
Sky terminal.jpg
</gallery>
</gallery>


*<b>Trainstation</b>
*<b>Trainstation</b>
*<b>Fate:</b> Re-used in retail as sky_day_01_01
*<b>Fate:</b> Re-used in retail as sky_day_01_01
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Sky trainstation.jpg
</gallery>
*<b>Trainstation (Fixed)</b>
*<b>Fate:</b> Original version of Trainstation
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Sky trainstation fix.jpg
Sky trainstation fix.jpg
Line 75: Line 50:
===Wasteland===
===Wasteland===
*<b>Wasteland01</b>
*<b>Wasteland01</b>
*<b>Fate:</b> Cut
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Sky wasteland1.jpg
</gallery>
*<b>Wasteland01 (Fixed)</b>
*<b>Fate:</b> Cut
*<b>Fate:</b> Cut
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Line 100: Line 69:
*<b>Wasteland04</b>
*<b>Wasteland04</b>
*<b>Fate:</b> Parts re-used in retail as sky_day02_02
*<b>Fate:</b> Parts re-used in retail as sky_day02_02
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Sky wasteland4.jpg
</gallery>
*<b>Wasteland04 (Fixed)</b>
*<b>Fate:</b> Cut
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Sky wasteland4 fix.jpg
Sky wasteland4 fix.jpg
Line 112: Line 75:
*<b>Wasteland05</b>
*<b>Wasteland05</b>
*<b>Fate:</b> Parts re-used in retail as sky_day02_05
*<b>Fate:</b> Parts re-used in retail as sky_day02_05
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Sky wasteland5.jpg
</gallery>
*<b>Wasteland05 (Fixed)</b>
*<b>Fate:</b> Cut
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Sky wasteland5 fix.jpg
Sky wasteland5 fix.jpg
Line 135: Line 92:
</gallery>
</gallery>


*<b>Quarry01 (Alternate)</b>
<!--NOTENOTE; This might or might not be quarry02 - it has the same template and looks like it could have been done by victor
Since no maps have been found using quarry02 it cant be proven this ''isnt'' it, right?-->
*<b>Quarry02</b>
*<b>Fate:</b> Cut - Re-used in Counter-Strike: Source as sky_hav
*<b>Fate:</b> Cut - Re-used in Counter-Strike: Source as sky_hav
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Line 160: Line 119:
Sky borealis.jpg
Sky borealis.jpg
</gallery>
</gallery>
<!--TODO; Retail borbebalis sky/even older variant-->


===Spire===
===Spire===
Line 176: Line 136:


===Citadel===
===Citadel===
*<b>Citadel01 (<2001)</b>
*<b>Fate:</b> Cut - Extremely old sky
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Sky c1705.jpg
</gallery>
*<b>Citadel01</b>
*<b>Citadel01</b>
*<b>Fate:</b> Cut
*<b>Fate:</b> Cut
Line 182: Line 148:
</gallery>
</gallery>


*<b>Citadel01 (Fixed)</b>
*<b>Citadel01</b>
*<b>Fate:</b> Cut
*<b>Fate:</b> Cut
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Line 189: Line 155:


*<b>Citadel02</b>
*<b>Citadel02</b>
*<b>Fate:</b> Cut - Large amount of compression damage indicates a palette-swap, Re-used in Counter-Strike: Source as sky_italy
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Sky citadel02.jpg
</gallery>
*<b>Citadel02 (Fixed)</b>
*<b>Fate:</b> Cut - Large amount of compression damage indicates a palette-swap, Re-used in Counter-Strike: Source as sky_italy
*<b>Fate:</b> Cut - Large amount of compression damage indicates a palette-swap, Re-used in Counter-Strike: Source as sky_italy
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">

Revision as of 03:08, 24 December 2020

Overview

The "Skybox" is a method of creating backgrounds to make a level look bigger than it really is. When a Skybox is used, the level is enclosed in a cuboid (six sides), with specially made skybox textures drawn on it. Most of the skyboxes used in the wc-mappack are not present in the leak, or otherwise were heavily modified during the course of development. The following is a list of skyboxes found in the leak, along with their original versions/possible replacements.

C17

  • C17_01
  • Fate: Cut
  • C17_02
  • Fate: Used extensively; Cut just before release
  • C17_03
  • Fate: Original lost - replaced with copy of Wasteland02 in leak
  • C17_04
  • Fate: Re-used in retail as sky_day03_02
  • C17_05
  • Fate: Cut
  • Terminal
  • Fate: Cut - Variant of C1702
  • Trainstation
  • Fate: Re-used in retail as sky_day_01_01

Wasteland

  • Wasteland01
  • Fate: Cut
  • Wasteland02
  • Fate: Present in retail - Used as default/testing sky
  • Wasteland03
  • Fate: Cut
  • Wasteland04
  • Fate: Parts re-used in retail as sky_day02_02
  • Wasteland05
  • Fate: Parts re-used in retail as sky_day02_05
  • Depot01
  • Fate: Cut

Quarry/Ravenholm

  • Quarry01
  • Fate: Re-used in Half-Life: Source
  • Quarry02
  • Fate: Cut - Re-used in Counter-Strike: Source as sky_hav
  • Quarry03
  • Fate: Re-used in retail as sky_day01_09

Airexchange

  • Airex01
  • Fate: Cut

Borealis

  • Borealis01
  • Fate: Cut

Spire

  • Spire01
  • Fate: Cut - Extremely old sky

Vertigo/Palace

  • Palace01
  • Fate: Cut

Citadel

  • Citadel01 (<2001)
  • Fate: Cut - Extremely old sky
  • Citadel01
  • Fate: Cut
  • Citadel01
  • Fate: Cut
  • Citadel02
  • Fate: Cut - Large amount of compression damage indicates a palette-swap, Re-used in Counter-Strike: Source as sky_italy